Realistic Subnautica Suggestions
TKL
Germany Join Date: 2015-05-11 Member: 204406Members
This Discussion is for Realistic and fitting Suggestions for Subnautica. Of course, we all want big fucking Lasers and Explosions, but sometimes, things like that don't really fit into the scenario. This is why i created this Thread. Post suggestions you think are fitting here.
Comments
-Communications, Supply capsules:
-Right now, the Aurora isn't much more than just another Area with Special Loot. But what if players were able to use or salvage the ships Long-Range communication Systems, and repair them to make contact with, for example, another colonized planet "nearby" (Meaning about a Solar System away). This could result in supply drops with special food and healing Items, resources, Parts, and maybe even new vehicles.
-Mind-Control:
-A new feature i like is befriending the Stalkers using Peepers. But these guys end up being pretty useless due to their limited intelligence and the time they stay friendly. Maybe the players could construct a device to manipulate the Stalker's brain, (Which is not as "out there" as one may think) and then have him permanently controlled. This way you could use him to guard an Area, bring you metal, blueprints or fish, accompany you...
"Mind control" lol yeah nope. Domestication is possible, mind control isn't. It'd likely be more of a positive reinforcement sort of thing, training stalkers with peepers fed to them as a reward.
You are a scientist, you co-exist and learn from the environment and those who live in it.
You don't control anything but your own work.
"Okay, now if this is anything like a dolphin, I just zap right here..."
"Crap, that was the aggression cente-AH CRAP CRAP MY ARM!"
"Crap, that was the aggression cente-AH CRAP CRAP MY ARM!"
[/quote]
This is actually how scientifict discoveries are being made: Experiments and PAAAAAAAAIN
No?
Didn't think so.
This is a game about an alien planet, how "realistic" do you think it should be?
While I think that there should be some "nature" like feeding, breeding and social/territorial behaviors amongst the creatures, let's leave the realism to more realistic games.
Do you mean realistic, as in their is a realistic chance that they can be developed for the game perhaps?