Update to Repair Missing Terrain Problem - Subnautica
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Join Date: 2013-01-29 Member: 182599Members, Super Administrators, Reinforced - Diamond
Update to Repair Missing Terrain Problem - Subnautica
Two weeks ago, the Crash Site update was released. This update brought Reapers, exploration of the Aurora, radiation suits, and… A horrible bug. For some players, a missing ‘dynamically linked library’ (DLL)...
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because my anti virus tells me there is malware in this update? (I installed it 4 times each time it was deleted)
This is a false positive.
https://www.virustotal.com/en/file/b248a9ea1f4343a2d0b4293b671df378f41904090400b4346a94d236ea2d0f70/analysis/1431764899/
As you can tell, it seems the 8 false positives out of 59 are kind of indicating they are using heuristics to identify the file, as the results of what they detected are all different. Please just add an exception to subnautica32.exe then verify your game cache. Thanks!
I'm running Windows 7 Ultimate SP1 64x (if that's of any importance), If there's some way to engage the update manually that would be awesome.
Are you on the newest update or on experimental?
I had this bug happen to me on an outdated Castles and Coffee build, and when I began a new save for this build, I have yet to encounter this bug.
'No matter' I thought, as I eventualy clipped out of the terrain and parked outside of my base. I exited the Seamoth, entered my base and crafted my Compensator. I then saved then quit, and reloaded my save file. I then got back in my Seamoth and began my trek back to my Cyclops. The game seemed fine, as I couldn't clip back through the terrain and I had to go back through the Deep Grand Reef again... but that would quickly change.
As soon as I turned into the Lost River and the water turned green, the various doodads and elements failed to load as I moved forward, and the water eventualy turned dark blue. By the time I got to the turn off with the large skeleton, there was no skeleton... or any terrain for that matter anymore. The beacons for the Cyclops, my base and Lifepod 5 remained, but I could travel anywhere to my heart's content as the landmasses were now gone. I returned to my Cyclops and everything was fine inside there, although Planet 4546B had morphed into Waterworld.
As a last-ditch effort, I warped to 0 0 0 and nothing loaded outside of the water; no creatures, no Aurora and no island clouds. I quit the game without saving (which hung the game and forced a Task Manager kill), then reloaded once more. While stuff did load, the game world was badly corrupted. The Aurora was gone, but doodads inside (cases, boxes, tech scrap etc) hung in mid-air. The Precursor Gun was missing from the Mountain Island as was the Portal, but the Island was there (although the entire land was black). The Floating Island was also colored black and was missing its flora and bases, and the cave inside had no Portal or glow. Any terrain remaining was solid black with no elements, and no creatures spawned - any attempts to reload this save caused increasing stability issues.
I ended up deleting my save file and folder from Windows, starting a new save had no issues like this. While disappearing terrain hasn't appeared again, I have been having various issues since - one such time caused parts of the Precursor Gun to fail to load properly. While the gun array existed certain sections failed to load, causing me to clip through underwater while walking (and yup I had to restart a new file). While I still love Subnautica, these random 'can't load terrain' issues have caused me to not play as much as I have in the past, as I have to keep starting over... I still haven't tried out the new Cyclops yet.
Which means it fulfills the Prophecy of the Thrice Revived Topic! DOOM!