The Marine 'special Finishing Move'
BlueGhost
Join Date: 2002-11-30 Member: 10337Members
<div class="IPBDescription">Reward for handymen/flex/caretaker?</div> Ok, A while back I was thinking it would be fun to have the marines have a finisher like onos.
There are a multitude of embarassing ways the aliens can polish off marines.
They can gorge rush spamming a web and turrets like crazy, healing everybody in sight to death and generally laughing at the poor ikkle marines.
They can get up 3 hives without ever going onos or using leap or xenoside then ALL go onos and the first thing the comm knows is when 7 onos charge the base.
The list goes on upto and including the onos/gorge team who get people to tele frag on the last spawn.
Anyway, I was thinking sometimes you have a game where you utterly decimate the aliens and how does it end? Well if your feeling boring you siege the last hive, for more fun you get HA/HMG and a GL and storm it.. and... well then I suppose you could get JP and weald it..
But basically thats it there is no 'finisher' there is nothing 'special' to mark that game where you took every res node and 2 hives symltaniously in a stunning display of skill and brilliance, there is no finisher!
Another problem facing marines is there is often a single marine who is the mainstay, someone who does what you tell them, the guy you notice and instantly go 'OI you get in base take this welder and GL and cycle through the phases keeping it all intact' cos you just KNOW anyone else who takes any equip will end up ramboing off and getting mullerd.
The guy who later on in the game is STILL cycling through the phase gates when the rest of your team are standing at random points in the map on their own going 'com I've found a res node! build on it! Need a TFact to cover it!!!'
I would like a reward for that person, they are vital to your game but don't get much fun..
Something from AvP and Aliens I want.. the ammo loader 'o doom.
C'mon an upgrade which allows your one usefull guy to walk into the enemy hive all by himself and tear it to shreds while the aliens hit him with everything they've got. Of course it'd have to cost about 600-1000 res to build but... Well that flex/handyman/caretaker DESERVES it. Lets face it, the future is just not worth living in if we don't build Mechs <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
BlueGhost
There are a multitude of embarassing ways the aliens can polish off marines.
They can gorge rush spamming a web and turrets like crazy, healing everybody in sight to death and generally laughing at the poor ikkle marines.
They can get up 3 hives without ever going onos or using leap or xenoside then ALL go onos and the first thing the comm knows is when 7 onos charge the base.
The list goes on upto and including the onos/gorge team who get people to tele frag on the last spawn.
Anyway, I was thinking sometimes you have a game where you utterly decimate the aliens and how does it end? Well if your feeling boring you siege the last hive, for more fun you get HA/HMG and a GL and storm it.. and... well then I suppose you could get JP and weald it..
But basically thats it there is no 'finisher' there is nothing 'special' to mark that game where you took every res node and 2 hives symltaniously in a stunning display of skill and brilliance, there is no finisher!
Another problem facing marines is there is often a single marine who is the mainstay, someone who does what you tell them, the guy you notice and instantly go 'OI you get in base take this welder and GL and cycle through the phases keeping it all intact' cos you just KNOW anyone else who takes any equip will end up ramboing off and getting mullerd.
The guy who later on in the game is STILL cycling through the phase gates when the rest of your team are standing at random points in the map on their own going 'com I've found a res node! build on it! Need a TFact to cover it!!!'
I would like a reward for that person, they are vital to your game but don't get much fun..
Something from AvP and Aliens I want.. the ammo loader 'o doom.
C'mon an upgrade which allows your one usefull guy to walk into the enemy hive all by himself and tear it to shreds while the aliens hit him with everything they've got. Of course it'd have to cost about 600-1000 res to build but... Well that flex/handyman/caretaker DESERVES it. Lets face it, the future is just not worth living in if we don't build Mechs <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
BlueGhost
Comments
Personally, I don't mind being the handyman when I'm not commanding. I like getting out into the action more, but I'll take the job if no one else will. Everything takes a backseat to jumping in the CC, but you can't always get in there. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
You should not need one person.
You should not need one person.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
If everyone did this, you would never advance, and never take any Hives. It's smart to leave one guy behind to keep an eye on everything while everyone else moves out.
Anyway, the only thing close to a fun finisher I've done is to equip everyone with shotguns and HA and go shotty on the hive.
Hmm.... maybe cover the whole hive area in phasegates, so when the aliens re-spawn they are automatically just phased back and forth inside the hive while you have one guy sitting ontop of it knifing it? That's about as creative as I can be, it's 8:15 in the morning here and I have to get some sleep.
If my gorg has done an outstanding job my team will sit back and defend the gorg as he walks in the marine base and does his thing. All other aliens are there to make sure none escape and the gorg doesnt die. Thus giving him the glory of the final kill with usually is the commander.
This goes both ways. If its time to take out the last hive and the commander has done an exceptional job I will ask my crew to hold position and defend from any spawning. Let the commander get his toys and take the hive himself. Thus giving him the joy of satisfaction deserved and the ability to see his work as he makes his way to the hive. We do this mainly out of gratitude for such a fine job done.
There are a multitude of embarassing ways the aliens can polish off marines.
They can gorge rush spamming a web and turrets like crazy, healing everybody in sight to death and generally laughing at the poor ikkle marines.
They can get up 3 hives without ever going onos or using leap or xenoside then ALL go onos and the first thing the comm knows is when 7 onos charge the base.
The list goes on upto and including the onos/gorge team who get people to tele frag on the last spawn.
Anyway, I was thinking sometimes you have a game where you utterly decimate the aliens and how does it end? Well if your feeling boring you siege the last hive, for more fun you get HA/HMG and a GL and storm it.. and... well then I suppose you could get JP and weald it..
But basically thats it there is no 'finisher' there is nothing 'special' to mark that game where you took every res node and 2 hives symltaniously in a stunning display of skill and brilliance, there is no finisher!
Another problem facing marines is there is often a single marine who is the mainstay, someone who does what you tell them, the guy you notice and instantly go 'OI you get in base take this welder and GL and cycle through the phases keeping it all intact' cos you just KNOW anyone else who takes any equip will end up ramboing off and getting mullerd.
The guy who later on in the game is STILL cycling through the phase gates when the rest of your team are standing at random points in the map on their own going 'com I've found a res node! build on it! Need a TFact to cover it!!!'
I would like a reward for that person, they are vital to your game but don't get much fun..
Something from AvP and Aliens I want.. the ammo loader 'o doom.
C'mon an upgrade which allows your one usefull guy to walk into the enemy hive all by himself and tear it to shreds while the aliens hit him with everything they've got. Of course it'd have to cost about 600-1000 res to build but... Well that flex/handyman/caretaker DESERVES it. Lets face it, the future is just not worth living in if we don't build Mechs <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
BlueGhost<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yes blueghost is rite.. i wish there was a way to reward these extremely helpful players...
i had a guy who always talked to me and asked me if i wanted him to do nything or cover nything... he would check all the hives and special areas.. like cargo bay (tanith)
all i could do was especailly research jetpacks for him.. give him a shotty jet and mines.. i gave him what he wanted... and watched him.. constantly giving him medpacks
but iw ished there was something extra. hahah
EDIT: and if it was posible.. itd be an option in the building menu and u click the player name.. .that way its nothing u drop.. in case
a) a newbie picks it up
b) some newbie jumps around and somehow steals it when u are placing it on the guy
Thats a good one, or alternatively go the opposite route and tell everyone to take out the hive using only their pistols.
Thinking about it this is a major reson NOT to put a mech type finisher in <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
Commanders would grab two hives then sit back waiting for res so they could upgrade and get a mech and put it next to their chair get out and finish the game themselves..
And the whole point is I want it as a we kick SO MUCH ARSE finisher/reward for your one good player. costing FAR IN EXCESS of a team of HA/HMG who with skill can take a hive down.
NOT something that prolongs the 'marines have two hives and are sitting back for tech' games because it would, the commander really would often just upgrade to mech, buy one mech leap outta the chair and grab it *sigh*
BlueGhost
Assuming you mean me sure, if you're one of the people who think that a spelling mistake makes someone look stupid and find it ironic.. Good for you! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
i'm the guy that usually ends up being the handyman, 'cause my weapon and equip demands are very specific (gren gun, pistol & jetpack OR lmg & welder ONLY) - and i get sick of waiting for a decent weapon and then going out and getting slaughtered, so i just ask for a welder and go on a repair spree. if its a good comm then they are very nice about ammo & health if i get in a tight spot, and they listen to me when i think we need something, which is helpful. I also pass off grenguns and hmgs to guys in ha if i'm not in ha and i get either one (that made sense, didn't it?) combat doesn't interest me all that much. the only combat i really enjoy is the base-extermination i get to do when my comm gives me a grenny and a jetpack and tells me to take out hive X, 'cause the commanders that know me know i have a knack for getting into hives without our alien friends knowing about it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> and that i'm pretty handy with a pistol...
BZUOINGBZUOINGBZUOINGBZUOINGBZUOINGBZUOINGBZUOINGBZUOINGBZUOINGBZUOINGBZUOINGBZUOINGBZUOINGBZUOING
(BZUOING= sound of anything being spawned by commander)
They place mines everywhere so skulks get killed and shotguns take down hives fast