The Marine 'special Finishing Move'

BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
<div class="IPBDescription">Reward for handymen/flex/caretaker?</div> Ok, A while back I was thinking it would be fun to have the marines have a finisher like onos.

There are a multitude of embarassing ways the aliens can polish off marines.

They can gorge rush spamming a web and turrets like crazy, healing everybody in sight to death and generally laughing at the poor ikkle marines.

They can get up 3 hives without ever going onos or using leap or xenoside then ALL go onos and the first thing the comm knows is when 7 onos charge the base.

The list goes on upto and including the onos/gorge team who get people to tele frag on the last spawn.

Anyway, I was thinking sometimes you have a game where you utterly decimate the aliens and how does it end? Well if your feeling boring you siege the last hive, for more fun you get HA/HMG and a GL and storm it.. and... well then I suppose you could get JP and weald it..

But basically thats it there is no 'finisher' there is nothing 'special' to mark that game where you took every res node and 2 hives symltaniously in a stunning display of skill and brilliance, there is no finisher!

Another problem facing marines is there is often a single marine who is the mainstay, someone who does what you tell them, the guy you notice and instantly go 'OI you get in base take this welder and GL and cycle through the phases keeping it all intact' cos you just KNOW anyone else who takes any equip will end up ramboing off and getting mullerd.

The guy who later on in the game is STILL cycling through the phase gates when the rest of your team are standing at random points in the map on their own going 'com I've found a res node! build on it! Need a TFact to cover it!!!'

I would like a reward for that person, they are vital to your game but don't get much fun..
Something from AvP and Aliens I want.. the ammo loader 'o doom.

C'mon an upgrade which allows your one usefull guy to walk into the enemy hive all by himself and tear it to shreds while the aliens hit him with everything they've got. Of course it'd have to cost about 600-1000 res to build but... Well that flex/handyman/caretaker DESERVES it. Lets face it, the future is just not worth living in if we don't build Mechs <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->


BlueGhost

Comments

  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    edited January 2003
    I don't expect them to add anything like this in. When I'm looking for a Handyman, I make *sure* that they know exactly what they're about to get themselves into.

    Personally, I don't mind being the handyman when I'm not commanding. I like getting out into the action more, but I'll take the job if no one else will. Everything takes a backseat to jumping in the CC, but you can't always get in there. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • GrabesGrabes Join Date: 2002-07-18 Member: 966Members
    Point: Everyone should be like this.

    You should not need one person.
  • InsidiousInsidious Join Date: 2002-11-21 Member: 9553Members
    It would be nice, if only to speed things up. Aliens tend to finish it quickly if they get that last hive. But when marines get two hives, it's almost always early game, and thus they have to sit around researching, upgrading, dropping equipment, and continually building/reinforcing the static defenses, and all of this has to be done with only the nozzles in the hives/main base, as expanding just to speed things up is an unneccissary risk that could cost you those one or two extra men you needed to stop the last ditch, organized alien attack. It's usually an hour between the second hive being locked down, and the marines marching in the door. Something they could just save up for to chew through all of the WoL's, skulk after skulk, and lerk after lerk would be nice to speed things up, even if it took half an hour to just save up for.
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    <!--QuoteBegin--Grabes+Jan 10 2003, 01:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grabes @ Jan 10 2003, 01:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Point: Everyone should be like this.

    You should not need one person.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If everyone did this, you would never advance, and never take any Hives. It's smart to leave one guy behind to keep an eye on everything while everyone else moves out.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    I think he meas that everyone should be team-oriented, alert and capable of following orders.

    Anyway, the only thing close to a fun finisher I've done is to equip everyone with shotguns and HA and go shotty on the hive.

    Hmm.... maybe cover the whole hive area in phasegates, so when the aliens re-spawn they are automatically just phased back and forth inside the hive while you have one guy sitting ontop of it knifing it? That's about as creative as I can be, it's 8:15 in the morning here and I have to get some sleep.
  • MalambisBZMalambisBZ Join Date: 2002-11-21 Member: 9559Members
    you could build 20 siege in their base, then finish them all at once, instantly killing the hive..
  • littlewildlittlewild Join Date: 2002-11-20 Member: 9467Members
    Can I quote from your signature?
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    No. Just plain no. Marine are all about teamwork - mechs are all about blowing **** up.
  • Jett-OMEGAJett-OMEGA Join Date: 2002-11-07 Member: 7534Members
    edited January 2003
    Well one of my favorite things to do is to reward the commander/gorg who initially has overseen every aspect of growth.

    If my gorg has done an outstanding job my team will sit back and defend the gorg as he walks in the marine base and does his thing. All other aliens are there to make sure none escape and the gorg doesnt die. Thus giving him the glory of the final kill with usually is the commander.

    This goes both ways. If its time to take out the last hive and the commander has done an exceptional job I will ask my crew to hold position and defend from any spawning. Let the commander get his toys and take the hive himself. Thus giving him the joy of satisfaction deserved and the ability to see his work as he makes his way to the hive. We do this mainly out of gratitude for such a fine job done.
  • ArchzaiArchzai Join Date: 2002-11-10 Member: 8007Members
    edited January 2003
    <!--QuoteBegin--BlueGhost+Jan 10 2003, 12:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlueGhost @ Jan 10 2003, 12:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Ok, A while back I was thinking it would be fun to have the marines have a finisher like onos.

    There are a multitude of embarassing ways the aliens can polish off marines.

    They can gorge rush spamming a web and turrets like crazy, healing everybody in sight to death and generally laughing at the poor ikkle marines.

    They can get up 3 hives without ever going onos or using leap or xenoside then ALL go onos and the first thing the comm knows is when 7 onos charge the base.

    The list goes on upto and including the onos/gorge team who get people to tele frag on the last spawn.

    Anyway, I was thinking sometimes you have a game where you utterly decimate the aliens and how does it end? Well if your feeling boring you siege the last hive, for more fun you get HA/HMG and a GL and storm it.. and... well then I suppose you could get JP and weald it..

    But basically thats it there is no 'finisher' there is nothing 'special' to mark that game where you took every res node and 2 hives symltaniously in a stunning display of skill and brilliance, there is no finisher!

    Another problem facing marines is there is often a single marine who is the mainstay, someone who does what you tell them, the guy you notice and instantly go 'OI you get in base take this welder and GL and cycle through the phases keeping it all intact' cos you just KNOW anyone else who takes any equip will end up ramboing off and getting mullerd.

    The guy who later on in the game is STILL cycling through the phase gates when the rest of your team are standing at random points in the map on their own going 'com I've found  a res node! build on it! Need a TFact to cover it!!!'

    I would like a reward for that person, they are vital to your game but don't get much fun..
    Something from AvP and Aliens I want.. the ammo loader 'o doom.

    C'mon an upgrade which allows your one usefull guy to walk into the enemy hive all by himself and tear it to shreds while the aliens hit him with everything they've got. Of course it'd have to cost about 600-1000 res to build but... Well that flex/handyman/caretaker DESERVES it. Lets face it, the future is just not worth living in if we don't build Mechs <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->


    BlueGhost<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yes blueghost is rite.. i wish there was a way to reward these extremely helpful players...

    i had a guy who always talked to me and asked me if i wanted him to do nything or cover nything... he would check all the hives and special areas.. like cargo bay (tanith)

    all i could do was especailly research jetpacks for him.. give him a shotty jet and mines.. i gave him what he wanted... and watched him.. constantly giving him medpacks

    but iw ished there was something extra. hahah

    EDIT: and if it was posible.. itd be an option in the building menu and u click the player name.. .that way its nothing u drop.. in case

    a) a newbie picks it up
    b) some newbie jumps around and somehow steals it when u are placing it on the guy
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    <!--QuoteBegin--MalambisBZ+Jan 10 2003, 03:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MalambisBZ @ Jan 10 2003, 03:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->you could build 20 siege in their base, then finish them all at once, instantly killing the hive..<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Thats a good one, or alternatively go the opposite route and tell everyone to take out the hive using only their pistols.
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It would be nice, if only to speed things up. Aliens tend to finish it quickly if they get that last hive. But when marines get two hives, it's almost always early game, and thus they have to sit around researching, upgrading, dropping equipment, and continually building/reinforcing the static defenses, and all of this has to be done with only the nozzles in the hives/main base, as expanding just to speed things up is an unneccissary risk that could cost you those one or two extra men you needed to stop the last ditch, organized alien attack. It's usually an hour between the second hive being locked down, and the marines marching in the door. Something they could just save up for to chew through all of the WoL's, skulk after skulk, and lerk after lerk would be nice to speed things up, even if it took half an hour to just save up for. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Thinking about it this is a major reson NOT to put a mech type finisher in <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->

    Commanders would grab two hives then sit back waiting for res so they could upgrade and get a mech and put it next to their chair get out and finish the game themselves..

    And the whole point is I want it as a we kick SO MUCH ARSE finisher/reward for your one good player. costing FAR IN EXCESS of a team of HA/HMG who with skill can take a hive down.

    NOT something that prolongs the 'marines have two hives and are sitting back for tech' games because it would, the commander really would often just upgrade to mech, buy one mech leap outta the chair and grab it *sigh*

    BlueGhost
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Can I quote from your signature? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Assuming you mean me sure, if you're one of the people who think that a spelling mistake makes someone look stupid and find it ironic.. Good for you! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    We need more puny weapons like the marine knife, that have very weak damage but very fast rate of fire.
  • MeltedSnowmanMeltedSnowman Join Date: 2002-11-08 Member: 7779Members
    Personal Cloaking Device please.
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    don't knock the knife man, its the best onos killer out there. seriously, it reaps hell at short range.

    i'm the guy that usually ends up being the handyman, 'cause my weapon and equip demands are very specific (gren gun, pistol & jetpack OR lmg & welder ONLY) - and i get sick of waiting for a decent weapon and then going out and getting slaughtered, so i just ask for a welder and go on a repair spree. if its a good comm then they are very nice about ammo & health if i get in a tight spot, and they listen to me when i think we need something, which is helpful. I also pass off grenguns and hmgs to guys in ha if i'm not in ha and i get either one (that made sense, didn't it?) combat doesn't interest me all that much. the only combat i really enjoy is the base-extermination i get to do when my comm gives me a grenny and a jetpack and tells me to take out hive X, 'cause the commanders that know me know i have a knack for getting into hives without our alien friends knowing about it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> and that i'm pretty handy with a pistol...
  • captmorgancaptmorgan Join Date: 2002-12-23 Member: 11432Members
    The marines "finishing move" is when the commander makes 6-8 armories in that last hive as its going down, that send's a special, "you suck" message to those aliens, and is a perfect finisher.. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Spamfest at the last hive! If you have bound medpack and ammo and blah to keys, spam everything you can in teh hive around and on those marines that did the most work, just for the show! Did this in bast, managed to waste all our res in that short time when the game is over and its all just "yes!" and "0mg haxx0rz u r un1337" and wheeeee
    BZUOINGBZUOINGBZUOINGBZUOINGBZUOINGBZUOINGBZUOINGBZUOINGBZUOINGBZUOINGBZUOINGBZUOINGBZUOINGBZUOING
    (BZUOING= sound of anything being spawned by commander)
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    When you are "finishing of"..simply build a cc and 5 IPs at their hive..then an armoury and spam mines and shotguns...

    They place mines everywhere so skulks get killed and shotguns take down hives fast
  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    having 5 marines surrounding a hive knifing it is always a cool finisher <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
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