We Must Go Deeper!
Simking124
Canada Join Date: 2015-05-16 Member: 204542Members
So, How deep are we thinking is too deep at this point? Even with super advanced rebreather units the basement on diving would cap out fairly fast simply because of crush effects. Are we considering old school sci-fi mechanics like in the Abyss? (Oxygenated water breathing.) I dont know what physics says about this ridiculous idea, but could future science offer any other ideas to reach extreme depths? Seeing as the current deep dive record sits at a little over 1000 feet without crazy (and extremely restrictive) hardware required. Just curious as to everyones ideas about crush depth.
Comments
Issues that need to be addressed:
- 1. Too dark. Even the "lit up" areas are dark, making it hard to see where you are
- 2. Too winding. Thinking in winding 3D mazes is very difficult. There needs to be a better way to navigate them.
- 3. Too small. Most cave areas are mostly no bigger than a large room in a house, and often just wide enough for the seamoth.
- 4. Too little loot. Most loot found in caves can be found elsewhere. Why venture into a confusing area to get something you know you can get elsewhere with less effort?
Possible solutions:
- Different/enhanced vision mode for exploring caves late-game
- Navigation feedback, allowing the player to see where they have explored
- Make some deeper areas VERY lit up (as if you were just below the surface)
- Build huge caverns the size of stadiums that you can actually see more than a few feet in. These are much more inviting than a small hole.
- Make unique loot items that are only found in caves.
It's my understanding the lava area will attempt to address some of this. So, I'm looking forward to future releases.
Eventually there should be game play down to 6,000 m - perhaps even 1,0000 m (the approximate depth of the Mariana Trench).
EDIT: I think the only way to move around in those depths would be exosuit or other highly reinforced vehicles. No swimming or normal subs. There would have to be a harvesting hand on the exosuit.