Ideas For Deep Sea Creatures
BraydenDC
Canada, British Columbia, Mission Join Date: 2015-06-03 Member: 205193Members
I would love to see enemies that are impossible to attack and are bigger than a Emperor. Like a squid that can attack you cyclops but is still 10 times bigger than it.
I want to feel vulnerable on this alien world. Your best options is to be lucky when exploring the deep and open waters.
These are what I imagine
I am very excited for the future of Subnautica. The deep sea has always been one of my biggest fears but brings out my curiosity the most at the same time. LEAVE SUGGESTIONS BELOW
I want to feel vulnerable on this alien world. Your best options is to be lucky when exploring the deep and open waters.
These are what I imagine
I am very excited for the future of Subnautica. The deep sea has always been one of my biggest fears but brings out my curiosity the most at the same time. LEAVE SUGGESTIONS BELOW
Comments
But it will make this game more badass
The only issue with massive creatures is they can only be filter feeders. Anything larger than the Sea Emperor and it's going to be impossible to justify aggressive behavior. When you're the size of a freaking continent there is absolutely no reason to really give two sh*ts about a puny human or anything else.
The only perceivable threat would be accidentally squashing. Of course, the mega fauna is still going to be limited by nutritional constraints - the very reason why nothing much larger than Blue Whales have ever existed on Earth.
http://upload.wikimedia.org/wikipedia/commons/9/9c/Large_Predatory_Pliosaur_Size.jpg
Think in a more creative way! Something that survives down there and is reeeeeally smart!
Like how about a Siren version in subnautica that tricks you into dangerous zones or attacks you one second and hides the next so you are in constant fear.
There is more to it too, like how about huge worms like in that underwater cave in Zelda Majora's Mask?
Night time definatley needs more variety and more danger to it, than in our current build.
Also there are no sea urchin/starfish/sea slug, crustacean equivalents, instead of concentrating on really big monsters it would be better to have lots of different creatures like there are on real coral reefs.
I would like to see a fish passive/hostile that only comes out at certain times of the day.
Also, it'd be nice to see deep sea creatures producing oxygen, as waste to justify how the air has breathable amounts of oxygen, and having the daytime be toxic slightly.
Or like a visible city of deeps sea creatures glowing, that way it would be interesting to see massive predators that do not glow swimming between you and the predators below that glow. (Unintentional rhyme.)
It would make the game feel like a massive interconnected organism struggling to kill you.
I am still play testing, but so far I see very little AI in this spawning system, the same fish can be found around the same area's, there is hardly any roaming going on. I doubt any roaming between bios either is going on, the larger creatures should be moving between area's. Certain predators should be hunting around the whole area, even schools of fish of larger size should be seen roaming more.
If you are attacked the AI will give up to easy for some fish, just swim away or at different angles and the predator AI is easily fooled to go back home.
Far as variety I am assuming this is just a matter of artwork and animation to add more resources to the system, so I do not see that as a long term problem, but more of what is needed to make the ocean come more alive.