Not random enough?
whoppaXXL
Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
Special Pre-Order #169 reports back in ...
Once in a while I start the game and dive in for a few hours, I test a mac build, or just cheat myself "nocost" to try out new stuff, cause mostly I dislike crafting systems.
I would call myself the "adventurer" type of gamer. I have a high demand on aesthetics and quality which UWE always nailed. I love variety, being confronted and being tested. I hate repetitive scenarios, search and collect modes (depending on what it offers me) and time wasting (not to be mixed with adventuring!)
I would say the most important part of the game is building a platform for your own existence on this alien planet, hence you go exploring a lot and craft yourself to tech heaven. However, all those funky crafted toys, the literal sandbox below you and the few special game scenarios (exploring the crashed Aurora) is all there is to it.
I'm not saying this is bad - It is great, UWE already came a long way to the current build and as a long time fan I know what they're in for. I have no doubt they will improve and make it better.
But.
The world fails to absorb me. I've seen it all already. As I said crafting stuff is half the fun, but in the way it forces me to interact with the world, the world can't keep up. It's just collecting stamps in a kind of way, I sure can take that dive into this dark shallow cavern and try to find stuff, but I can also stay in relaxing sandy places and find most of it, too. If I were Indiana Jones or Lara Croft I would be bored the hell out of this. We don't need action necessarily, but much more random events that force us to react to the environment in new ways. That make every dive a new adventure, so it feels really alive and unpredictable. If UWE accomplishes this, it will gain much more traction in the gaming community, in my opinion.
How those random event's look.. Well, sky is the limit - and with the quality aesthethics of UWE I can see a lot of eyecandy that is worth taking a bath for, just think of a nice meteor shower or something. I didn't want to make this a suggestion thread, but just post my input after some months of silence.
Thanks guys, keep it up.
Once in a while I start the game and dive in for a few hours, I test a mac build, or just cheat myself "nocost" to try out new stuff, cause mostly I dislike crafting systems.
I would call myself the "adventurer" type of gamer. I have a high demand on aesthetics and quality which UWE always nailed. I love variety, being confronted and being tested. I hate repetitive scenarios, search and collect modes (depending on what it offers me) and time wasting (not to be mixed with adventuring!)
I would say the most important part of the game is building a platform for your own existence on this alien planet, hence you go exploring a lot and craft yourself to tech heaven. However, all those funky crafted toys, the literal sandbox below you and the few special game scenarios (exploring the crashed Aurora) is all there is to it.
I'm not saying this is bad - It is great, UWE already came a long way to the current build and as a long time fan I know what they're in for. I have no doubt they will improve and make it better.
But.
The world fails to absorb me. I've seen it all already. As I said crafting stuff is half the fun, but in the way it forces me to interact with the world, the world can't keep up. It's just collecting stamps in a kind of way, I sure can take that dive into this dark shallow cavern and try to find stuff, but I can also stay in relaxing sandy places and find most of it, too. If I were Indiana Jones or Lara Croft I would be bored the hell out of this. We don't need action necessarily, but much more random events that force us to react to the environment in new ways. That make every dive a new adventure, so it feels really alive and unpredictable. If UWE accomplishes this, it will gain much more traction in the gaming community, in my opinion.
How those random event's look.. Well, sky is the limit - and with the quality aesthethics of UWE I can see a lot of eyecandy that is worth taking a bath for, just think of a nice meteor shower or something. I didn't want to make this a suggestion thread, but just post my input after some months of silence.
Thanks guys, keep it up.
Comments
I think it'd be better if the devs work on expanding the world than creating more details to existing areas. I don't say that i'm completely against random events, but i think they should be very low on the priority list.