Would you rather see physical upgrade options for vessels, or more vessels?
TerraBlade
Join Date: 2015-05-25 Member: 204886Members
I enjoy upgrading whether it be my computer, in games, or my plane tickets. I enjoy the concept of taking something I already own/have and making it better. My first experience of this coming from Armored Core, where eventually you might have a new mech from where you started from but it was upgraded as you needed buy buying new parts. Parts you could go back to as you needed as well to suit the mission at hand. From that game I always have found more attachment and pride and feel more clever when I can take on game worlds with things I put together.
So in Subnautica instead of a bunch of subs that might only be marginally different from each other, I would love to see the option to place either temporary or permanent physical upgrades. Everything from perhaps making the Cyclops function move faster on the surface, to having solar panels, maybe even an extra screw to move faster. For the Seamoth it could have the normal depth/speed upgrades, or maybe has energy banks to send out a stasis field to escape bigger threats. Regardless if it were permanent or not, having docking areas for the vessels would be a great way to implement the upgrades.
This is a similar thread about the physical upgrades for the Cyclops: For those who really wanted a boat
So which would you prefer? More vessels or more customization to create new vessels as you need them?
So in Subnautica instead of a bunch of subs that might only be marginally different from each other, I would love to see the option to place either temporary or permanent physical upgrades. Everything from perhaps making the Cyclops function move faster on the surface, to having solar panels, maybe even an extra screw to move faster. For the Seamoth it could have the normal depth/speed upgrades, or maybe has energy banks to send out a stasis field to escape bigger threats. Regardless if it were permanent or not, having docking areas for the vessels would be a great way to implement the upgrades.
This is a similar thread about the physical upgrades for the Cyclops: For those who really wanted a boat
So which would you prefer? More vessels or more customization to create new vessels as you need them?
Comments
I think upgrades are the best way
What other ships? I've not seen any designs for other ships on Trello.
look at the concept art. It shows pretty awesome ships
I was actually thinking of this if the devs wanted to go the permanent route. I would rather have the option to build a pool of upgrades that I could swap out as I needed them at my base. But if we had to choose a path for individual subs I wouldn't be adverse to it.
i know right!
I'm not sure where to look at the concept art, as apparently I missed it on the Trello.
My only concern about that sub would be it wouldn't fit or take up to much area. The Reefbacks which are the largest fauna yet are only just bigger then the Cyclops. I would just worry about the sea getting to crowded even in the more open parts.
Then again, putting another bay side by side to the current one in the Cyclops I don't think would make the sub to much bigger and would allow the same ability to carry both the Seamoth and Exosuit. That is part of the reason I would rather have a pool of upgrades I can swap out as needed. Since the devs themselves have questioned if they really have such a large ship, but I myself would like the ability to simply have both of the smaller craft on the Cyclops.
Heck, it would be nice if you could simply upgrade the current Cyclops to look more like that sub. Without making it bigger so you could still reach all the biomes like you can with the Cyclops.
"Crab" : A Seamoth equipped with manipulator arms and a single cargo locker, best suited for foraging expeditions in particularly hazardous areas.
"Torpedo" : A Seamoth equipped with a short range electro-shock defence field, intended to repel large predators.
"Manta": A flight-capable upgrade of the Seamoth. May require the installation of additional power modules to enable this ability.
"Argo" : An upgraded special-purpose version of the Cyclops, outfitted with terrain mapping sonar, mineral sensors and marine science workstations.
"Orpheus" : A true DSV variant of the Cyclops, upgraded to operate at extreme abyssal depths. Carries an Exo-Suit docking station and retrieval system.
"Haephestus": An Exo-Suit variant used for deep-water construction and salvage. Equipped with Constructor beam emitters, welder and Electroshock defence.
"Talos": A modified Exo-Suit designed for exploration, mining and defensive combat. Equipped with a high-speed drill, Stasis Rifle and a Repulsion Cannon.
"Midas" : An Exo-Suit designed specifically for detecting and collecting mineral resources. Equipped with two storage lockers and an Electroshock defence field.
I completely agree with everything you just said, but the problem might be that it would take a long time to implement. But that sounds just awesome!!
what about in the upcoming lost river biome?
oh dude your from north carolina too? awesome bro
Yeah dude, you too? That is awesome! lol
yah that seems more reasonable for now
Lost river biome? You guys are apparently much better at getting around trello then I am. >.>
Is it supposed to be an underwater river or some such?
I thought that this was the prototype for the cyclops?
no its a massive huge open water biome where the sea emperor and many other creatures will be located
sadly no. the cyclops always looked the same even when they were prototyping
your not the only one bro