Subnautica on Linux (via Wine)
brendan_orr
United States Join Date: 2015-06-24 Member: 205753Members
Hello, since I'm not seeing much in the form of Linux discussion I'll start a thread here in an effort to aid others that would like to play this game on a non-Windows or -mac operating system.
I figured that if Stranded Deep worked 100% that Subnautica should as well. At least that assumption was made since Stranded uses Unity 4 (with a move to 5 in progress) that getting it to work wouldn't require any additional work. Well, I was kind of wrong. I'll document my progress in trying to find a working Wine configuration that will allow us non-traditional gamers play this awesome game. Keep in mind I've tried this with both the stable channel and the beta with identical results. If a working configuration is found I'll replace the body of this post with the instructions or point to the thread of somebody who does.
I figured that if Stranded Deep worked 100% that Subnautica should as well. At least that assumption was made since Stranded uses Unity 4 (with a move to 5 in progress) that getting it to work wouldn't require any additional work. Well, I was kind of wrong. I'll document my progress in trying to find a working Wine configuration that will allow us non-traditional gamers play this awesome game. Keep in mind I've tried this with both the stable channel and the beta with identical results. If a working configuration is found I'll replace the body of this post with the instructions or point to the thread of somebody who does.
Current Workarounds
Some users show success in running Subnautica with running the program from the command line with the -force-opengl and -force-d3d9 flags:
wine Subnautica.exe -force-d3d9 -force-openglThis works around wine's (currently) incomplete DirectX 10 implementation
Trial 1
Present state of my wine install is as follows:
This gets me to the pre-start configuration dialog. I notice a few Direct3d implementation quirks with regards to the graphics format in the terminal. Continuing on I see the title menu with pre-rendered movie running fluidly in the background. Button presses are snappy and all of the functions work. Sound is fluid and unbroken as well.
After the loading screen and the introduction we find ourselves in the escape pod:
This is the point when things look ugly. Mind you the HUD and sound appear to be working normally. Here is another screenshot once you leave the confines of the pod:
So, to do for the next attempt for me is:
After doing the 'git pull' for wine I do see 2690 line changes for 'dlls/wined3d/glsl_shader.c' and other such graphic related files. So I'm hopeful.
- Wine was compiled from the git repo and has a version string of "wine-1.7.34-110-gfd925d0"
- Wine was compiled in the shared "WoW64" method as described at wiki.winehq.org/Wine64
- Steam and friends are installed into a 32-bit prefix (I've got a 64-bit prefix as well) with the DirectX libraries installed via wientricks
- Staring via steam results in nothing happening
- Staring via terminal has mixed results:
baorr@Monolith:/opt/SteamGames/steamapps/common/Subnautica$ env WINEPREFIX="/home/baorr/.wine32" wine Subnautica32.exe preloader: Warning: failed to reserve range 00010000-00110000 baorr@Monolith:/opt/SteamGam
Trial 1Present state of my wine install is as follows:- Wine was compiled from the git repo and has a version string of "wine-1.7.34-110-gfd925d0"
- Wine was compiled in the shared "WoW64" method as described at wiki.winehq.org/Wine64
- Steam and friends are installed into a 32-bit prefix (I've got a 64-bit prefix as well) with the DirectX libraries installed via wientricks
- Staring via steam results in nothing happening
- Staring via terminal has mixed results:
baorr@Monolith:/opt/SteamGames/steamapps/common/Subnautica$ env WINEPREFIX="/home/baorr/.wine32" wine Subnautica32.exe preloader: Warning: failed to reserve range 00010000-00110000 baorr@Monolith:/opt/SteamGames/steamapps/common/Subnautica$ env WINEPREFIX="/home/baorr/.wine32" wine32 Subnautica32.exe Starting wine in 32-bit mode... preloader: Warning: failed to reserve range 00010000-00110000 baorr@Monolith:/opt/SteamGames/steamapps/common/Subnautica$ wine32 Subnautica32.exe Starting wine in 32-bit mode... preloader: Warning: failed to reserve range 00010000-00110000 preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
- 32-bit executable is no go, trying 64-bit:
baorr@Monolith:/opt/SteamGames/steamapps/common/Subnautica$ wine Subnautica.exe preloader: Warning: failed to reserve range 00010000-00110000 preloader: Warning: failed to reserve range 0000000000010000-0000000000110000 fixme:heap:RtlSetHeapInformation 0x450000 0 0x33fce0 4 stub fixme:system:SetProcessDPIAware stub! fixme:heap:RtlSetHeapInformation 0x14f0000 0 0x33f160 4 stub Mono path[0] = 'Z:/opt/SteamGames/steamapps/common/Subnautica/Subnautica_Data/Managed' Mono path[1] = 'Z:/opt/SteamGames/steamapps/common/Subnautica/Subnautica_Data/Mono' Mono config path = 'Z:/opt/SteamGames/steamapps/common/Subnautica/Subnautica_Data/Mono/etc' fixme:win:EnumDisplayDevicesW ((null),0,0x33f220,0x00000000), stub! fixme:win:EnumDisplayDevicesW (L"\\\\.\\DISPLAY1",0,0x33f220,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),1,0x33f220,0x00000000), stub! fixme:imm:ImmReleaseContext (0x20040, 0x140ba0): stub fixme:win:EnumDisplayDevicesW ((null),0,0x33f220,0x00000000), stub! fixme:d3d11:D3D11CreateDevice stub: adapter 0x143d50, driver_type D3D_DRIVER_TYPE_UNKNOWN, swrast (nil), flags 0x1, feature_levels 0x673990, levels 0x3, sdk_version 7, device 0x1410ad050, feature_level 0x33f930, context 0x1410acfe0 fixme:win:EnumDisplayDevicesW ((null),0,0x33f2f0,0x00000000), stub! fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1525f0, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub! fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1525f0, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8A8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub! fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1525f0, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub! fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1525f0, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B10G10R10A2_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub! fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1525f0, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub! fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1525f0, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G5R5A1_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub! fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1525f0, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G5R5X1_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub! fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1525f0, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8A8_UNORM, dst_format WINED3DFMT_B5G6R5_UNORM stub! fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1525f0, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B5G6R5_UNORM stub! fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1525f0, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B10G10R10A2_UNORM, dst_format WINED3DFMT_B5G6R5_UNORM stub! fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1525f0, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B5G6R5_UNORM stub! fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1525f0, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G5R5A1_UNORM, dst_format WINED3DFMT_B5G6R5_UNORM stub! fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1525f0, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G5R5X1_UNORM, dst_format WINED3DFMT_B5G6R5_UNORM stub! fixme:win:EnumDisplayDevicesW ((null),0,0x33eb70,0x00000000), stub! fixme:dxgi:dxgi_output_GetDesc iface 0x149010, desc 0x33f1b0 stub! fixme:wbemprox:client_security_SetBlanket 0x7f586d52a7a0, 0x148ea0, 10, 0, (null), 3, 3, (nil), 0x00000000 fixme:wbemprox:client_security_Release 0x7f586d52a7a0 fixme:win:EnumDisplayDevicesW ((null),0,0x33e980,0x00000000), stub! fixme:d3d:debug_d3dformat Unrecognized 0xffffffff WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0xffffffff) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0xffffffff WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0xffffffff) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0xffffffff WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0xffffffff) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0xffffffff WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0xffffffff) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0xffffffff WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0xffffffff) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table fixme:heap:RtlSetHeapInformation 0x46a0000 0 0x33da90 4 stub fixme:win:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
This gets me to the pre-start configuration dialog. I notice a few Direct3d implementation quirks with regards to the graphics format in the terminal. Continuing on I see the title menu with pre-rendered movie running fluidly in the background. Button presses are snappy and all of the functions work. Sound is fluid and unbroken as well.
After the loading screen and the introduction we find ourselves in the escape pod:
This is the point when things look ugly. Mind you the HUD and sound appear to be working normally. Here is another screenshot once you leave the confines of the pod:
So, to do for the next attempt for me is:- git pull the latest version of wine and compile
- Create a completely vanilla install of steam (Thankfully I've had steam install the game to another "drive" so I won't need to download the 1.9Gb again!)
- Install just the core amount of libraries to start the game.
- Try disabling wine's GLSL implementation (Can't remember the page, but I believe it was in response to Natural Selection running via Wine)
After doing the 'git pull' for wine I do see 2690 line changes for 'dlls/wined3d/glsl_shader.c' and other such graphic related files. So I'm hopeful. es/steamapps/common/Subnautica$ env WINEPREFIX="/home/baorr/.wine32" wine32 Subnautica32.exe
Starting wine in 32-bit mode...
preloader: Warning: failed to reserve range 00010000-00110000
baorr@Monolith:/opt/SteamGames/steamapps/common/Subnautica$ wine32 Subnautica32.exe
Starting wine in 32-bit mode...
preloader: Warning: failed to reserve range 00010000-00110000
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
[/code] - 32-bit executable is no go, trying 64-bit:
baorr@Monolith:/opt/SteamGames/steamapps/common/Subnautica$ wine Subnautica.exe preloader: Warning: failed to reserve range 00010000-00110000 preloader: Warning: failed to reserve range 0000000000010000-0000000000110000 preloader: Warning: failed to reserve range 0000000000010000-0000000000110000 preloader: Warning: failed to reserve range 0000000000010000-0000000000110000 preloader: Warning: failed to reserve range 0000000000010000-0000000000110000 preloader: Warning: failed to reserve range 0000000000010000-0000000000110000 preloader: Warning: failed to reserve range 0000000000010000-0000000000110000 preloader: Warning: failed to reserve range 0000000000010000-0000000000110000 preloader: Warning: failed to reserve range 0000000000010000-0000000000110000 fixme:heap:RtlSetHeapInformation 0x450000 0 0x33fce0 4 stub fixme:system:SetProcessDPIAware stub! fixme:heap:RtlSetHeapInformation 0x14f0000 0 0x33f160 4 stub Mono path[0] = 'Z:/opt/SteamGames/steamapps/common/Subnautica/Subnautica_Data/Managed' Mono path[1] = 'Z:/opt/SteamGames/steamapps/common/Subnautica/Subnautica_Data/Mono' Mono config path = 'Z:/opt/SteamGames/steamapps/common/Subnautica/Subnautica_Data/Mono/etc' fixme:win:EnumDisplayDevicesW ((null),0,0x33f220,0x00000000), stub! fixme:win:EnumDisplayDevicesW (L"\\\\.\\DISPLAY1",0,0x33f220,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),1,0x33f220,0x00000000), stub! fixme:imm:ImmReleaseContext (0x20040, 0x140ba0): stub fixme:win:EnumDisplayDevicesW ((null),0,0x33f220,0x00000000), stub! fixme:d3d11:D3D11CreateDevice stub: adapter 0x143d50, driver_type D3D_DRIVER_TYPE_UNKNOWN, swrast (nil), flags 0x1, feature_levels 0x673990, levels 0x3, sdk_version 7, device 0x1410ad050, feature_level 0x33f930, context 0x1410acfe0 fixme:win:EnumDisplayDevicesW ((null),0,0x33f2f0,0x00000000), stub! fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1525f0, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub! fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1525f0, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8A8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub! fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1525f0, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub! fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1525f0, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B10G10R10A2_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub! fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1525f0, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub! fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1525f0, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G5R5A1_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub! fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1525f0, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G5R5X1_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub! fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1525f0, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8A8_UNORM, dst_format WINED3DFMT_B5G6R5_UNORM stub! fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1525f0, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B5G6R5_UNORM stub! fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1525f0, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B10G10R10A2_UNORM, dst_format WINED3DFMT_B5G6R5_UNORM stub! fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1525f0, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B5G6R5_UNORM stub! fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1525f0, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G5R5A1_UNORM, dst_format WINED3DFMT_B5G6R5_UNORM stub! fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1525f0, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G5R5X1_UNORM, dst_format WINED3DFMT_B5G6R5_UNORM stub! fixme:win:EnumDisplayDevicesW ((null),0,0x33eb70,0x00000000), stub! fixme:dxgi:dxgi_output_GetDesc iface 0x149010, desc 0x33f1b0 stub! fixme:wbemprox:client_security_SetBlanket 0x7f586d52a7a0, 0x148ea0, 10, 0, (null), 3, 3, (nil), 0x00000000 fixme:wbemprox:client_security_Release 0x7f586d52a7a0 fixme:win:EnumDisplayDevicesW ((null),0,0x33e980,0x00000000), stub! fixme:d3d:debug_d3dformat Unrecognized 0xffffffff WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0xffffffff) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0xffffffff WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0xffffffff) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0xffffffff WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0xffffffff) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0xffffffff WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0xffffffff) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0xffffffff WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0xffffffff) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table fixme:heap:RtlSetHeapInformation 0x46a0000 0 0x33da90 4 stub fixme:win:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
This gets me to the pre-start configuration dialog. I notice a few Direct3d implementation quirks with regards to the graphics format in the terminal. Continuing on I see the title menu with pre-rendered movie running fluidly in the background. Button presses are snappy and all of the functions work. Sound is fluid and unbroken as well.
After the loading screen and the introduction we find ourselves in the escape pod:
This is the point when things look ugly. Mind you the HUD and sound appear to be working normally. Here is another screenshot once you leave the confines of the pod:
So, to do for the next attempt for me is:
- git pull the latest version of wine and compile
- Create a completely vanilla install of steam (Thankfully I've had steam install the game to another "drive" so I won't need to download the 1.9Gb again!)
- Install just the core amount of libraries to start the game.
- Try disabling wine's GLSL implementation (Can't remember the page, but I believe it was in response to Natural Selection running via Wine)
After doing the 'git pull' for wine I do see 2690 line changes for 'dlls/wined3d/glsl_shader.c' and other such graphic related files. So I'm hopeful.
Comments
P.S. The OSX version does have native OpenGL implementation. I'm wondering if it might be possible for you to enable that in Windows (wine).
My specs are sub-recommended:
Unfortunately, I can't get you any empirical data. Can't seem to find the option for displaying the fps (or that portion of the screen draw loop is broken) Found a way to plot a graph on the screen:
As you can see from the green overlayed plot. It has a sawtooth appearance where it drops and the raises back up with a period of about a second or longer. Also that dialog is missing its text. I just randomly pressed number keys until they did something
Comparison to the aforementioned Stranded Deep is 1920x1200 "Ultra" graphics setting gets ~35 fps
Racer1: No doubtedly the devs will use that portion if/when they port to Linux. I don't see why they wouldn't as Valve's SteamOS is Linux
Unfortunately with the Windows build it was compiled against DirectX(11?) so it doesn't have any calls to the OpenGL state machine (aside from what DirectX may make). Also unfortunately, the Wine developers are still working on getting DirectX 11 support solid. I believe version 9 is pretty well supported but there are some road blocks to overcome in 10+
I'll be compiling the latest from git tomorrow and testing later.
Direct 3D 9: -force-d3d9
Or OpenGL: -force-opengl
I don't know if the OpenGL one works, but I have heard people successfully run in Direct 3D 9.
Unfortunately, the -force-d3d9 flag has the same results as running without any options, here at least. But we'll see after recompiling wine today.
-force-opengl is causing the game to freeze as well.
wine subnautica.exe -force-d3d9 -force-opengl Got rid of the " white glare" with a great picture.
... a little laggy... but that is to be expected with sub-recommend legacy GPU with Ubuntu 15.10 the video driver is
Gallium 0.4 on AMD RS880
ubuntu@ubuntu:/media/ubuntu/2CA8F999A8F961AE/Program Files (x86)
/Steam/steamapps/common/Subnautica$ wine subnautica.exe -force-d3d9 -force-opengl
Tip: using Natilus (File Browser) navigate to the folder of Subnautica.exe right-click on the folder ie Subnautica
and select Open in Terminal
- Do you mind posting a few screenshots of wine Subnautica?
- Did you determine that it takes using both options for it to work: -force-d3d9 -force-opengl
the fore-mentioned launch options no longer work in Linux.... but I still can play it in Windows 7 Home Premium
...wish I had read this post first.
My system Specs
Running the experimental build I get a solid white screen but can hear sound fine when using: or
running normal build I get the solid white screen with sound when using:
...but gives me the normal game interface until I can actually move, at which time the screen is super-saturated white, with weird stretch elements at the top and side as shown in the OP spoiler screenshots.
Any tips would be great at this point...
I wouldn't think that would matter as the -force-d3d9 and -force-opengl are part of unity's player's command line arguments: http://docs.unity3d.com/Manual/CommandLineArguments.html
That said it could most likely do with a shader not compiling in a way compatible for wine's d3d9 libraries.
is there any way to scale these elements or is this the way they are supposed to look at that resolution?
Now, about your prior post. You shouldn't give up hope. There have been reports of it working with the two flags without the white wash or offset screen. I found enough data yet (which kind of graphics card, driver, libraries, etc)
Also I noticed that while Wine thinks I have a GeForce GTX 470, I actually have a GeForce GTX 960 (It came with Witcher 3... but that's a completely different gripe.) could this be in any way responsible for the gliches? I attempted setting the VendorID and DeviceID in the registery, but both Steam and Subnautica still showed the GeForce GTX 470.
Again, I'm running the Staging version of Wine with a 64 bit instance.
Thanks for the consideration!
*/Subnautica.exe -screen-height 1080 -screen-width 1920
You can also update the resolution in the configuration file as well.
and it popped up this:
Changing it to this:
gives the same dialog where I can pick the resolution, but selecting 1280 x 1024 gives the same huge elements from the pic before.
I found this on the Unity3D forum...
[-force-opengl][5.2] Cant load shaders
I haven't seen any official announcement, but I expect UWE to release an official Linux version around the time Subnautica leaves EA.
Thing is, usually it's lack of early support that tends to bite you. Yeah, it's a small amount of extra work as you're going along, but it's a LOT easier than having the whole, finished product to have to go back over and track down issues in. The sooner it's dealt with, the easier it is to deal with, both initially and going forward.
It seems to be tied to -force-d3d9 in these existing bug reports:
...not that that helps greatly.
I assume this means in Experimental because there isn't a main update yet.... will report back.