[BUG] Cyclops Issues
Bradley_Danger
USA Join Date: 2015-07-08 Member: 206071Members
Early Development build 19974 Jun 15
The ever buggy Cyclops!
Don't place the Cyclops near the starting point where escape pod is, it can get stuck sideways and you can't go through the doors inside. If you try moving it from the outside when it is stuck this way, it might roll over and kill you!
Once I fell through the Cyclops and was walking on the ocean floor without the air indicator. I finally fell into a tunnel below and could swim again.
My Cyclops is now stuck in the air so high I can't get in....
Can't seem to upload anything or paste to this window to show a pic either
The ever buggy Cyclops!
Don't place the Cyclops near the starting point where escape pod is, it can get stuck sideways and you can't go through the doors inside. If you try moving it from the outside when it is stuck this way, it might roll over and kill you!
Once I fell through the Cyclops and was walking on the ocean floor without the air indicator. I finally fell into a tunnel below and could swim again.
My Cyclops is now stuck in the air so high I can't get in....
Can't seem to upload anything or paste to this window to show a pic either
Comments
You have to put images on someuplace like imgur and link to them.
I suppose I could agree with you on the shallow drop for the Cyclops, but I didn't know what I was in for when I started building it. That was more of a side tip I suppose. My Cyclops is still stuck a significant distance in the sky for some reason however, that was a random thing that happened while I was gathering materials. I have tried reloading a few times, and it is still stuck.
I suppose I could build a new one, but all of my gathered materials are still stuck in the old one.
I had a similar bug happen to me. My Cyclops was just high up in the air, completely upside-down one day when I exited my base. I ended up swimming in the water directly beneath it, which was when it fell out of the sky and onto my character.
My guess would be that forcing the game to update the area the Cyclops SHOULD'VE been might have fixed it.
Edit: Fingers slipped.
Do you have reproduction steps? My guess is something like leave one end near the ground and swim a away and you might get lucky when you come back.
@NDEE that should work,
Most of all though its not a bug.
With regard to the why the sub falls, basically the physics simulation stops at a certain distance from the player. The world freezes there until you get close enough for the game to care about it again. This is called relevancy. The issue is the amount of stuff inside relevancy increases in a very big way as you increase the radius of a sphere. (4/3* PI *R ^3) so you have to limit it.