An idea to help with long term survival
robotfly
Virginia Join Date: 2015-07-16 Member: 206185Members
The main thing that bugs me about survival now is limited food, I think it would be good to consider a addon to help people survive longterm
1. An Aquarium that would allow you to breed fish and make a sustainable food source, the fish would be bred via creepvine meal in which kelp could be grown in a farm (both are an attachment to a base (rather large ones at that) ) the aquarium would take power the farm would not, However the farm would act much like solar panels in that the deeper you go the slower it takes for it to produce (surface a few days, 300+ week) this would deacrease the strain on hunting but still make it required
2. A distillery that would slowly make water that could be removed from its internal buffer. Power consumption would be affected by depth. speed would be affected by biome
1. An Aquarium that would allow you to breed fish and make a sustainable food source, the fish would be bred via creepvine meal in which kelp could be grown in a farm (both are an attachment to a base (rather large ones at that) ) the aquarium would take power the farm would not, However the farm would act much like solar panels in that the deeper you go the slower it takes for it to produce (surface a few days, 300+ week) this would deacrease the strain on hunting but still make it required
2. A distillery that would slowly make water that could be removed from its internal buffer. Power consumption would be affected by depth. speed would be affected by biome
Comments
I would like to see respawning mechanics for food at the very least, Prior to swapping to experimental I had pretty much turned the shallows into a dead zone.
Nah, the fish would just be migrating in from their breeding grounds.