New Submersibles

SibericusSibericus Join Date: 2015-07-18 Member: 206237Members
With the existing submarine and submersible, I thought it would be a good idea for additional submersibles for performing different roles. These are all based on real world craft.

Calvin - Essentially, the traditional DSV, with the robotic arms and conning tower. Calvin would be capable of going extremely deep, and lasting long periods of time without needing to be recharged. The submersible would be one small room, with enough space for basic storage and fabrication. In game, you have to contend with dangerous predators and crushing depths. The current subs require you to leave the vessel to pick up items or build structures. While within Calvin however, items can be picked up and used remotely, ensuring your safety. One caveat though. While fairly nimble, this sub is one of the slowest in the game.

Jetstream - A winged sub similar in shape to Deepflight's own designs, this sub is designed to go fast. Travelling across the map can be tedious, but this medium sized vessel fills the role of a fast transport. It can travel fairly deep, compared to the other two, but nowhere near as deep as Calvin. It has a fairly large storage compartment in it's underside, enabling you to carry large amounts of resources and gear. The Jetstream has difficulty traveling laterally and vertically relative to it's plane of reference and a slower turn speed than the others, but point it towards your destination and you will get there quickly.

R.O.B. - The Robotic Operations Buddy is your best pal from Alterra Corp. Remotely retrieve items, build and explore with your loyal companion. He follows your every command, because he's directly wired into the remote command interface. Get your R.O.B. today.
Disclaimer
R.O.B. will not carry out any actions of his own free will. R.O.B. wasn't built with one. R.O.B. is limited to carrying one item at a time. R.O.B. can only perform actions within a certain radius of the controller. Alterra Corp does not take responsibility for any damages or loss of property as a result of losing contact with R.O.B. If your R.O.B. displays any signs of free will, sentience, and/or resistance, please contact your dealer for more information.
R.O.B. would function similarly to R.O.V.s of the present and could be equipped with tools if necessary. While R.O.B. is equipped, he can be deployed through hatches and the moon-pool , so you could deploy R.O.B. from the safety of your base, the Cyclops, and Calvin. R.O.B. is directly controlled by the player via a remote and will stop performing tasks if control is lost.


The following was made under suboptimal conditions. Please ignore.
Wavebreaker - A jetski, because why not.

Celeste - A fairly large yacht that has room to dock small submarines and jetskis.

Katrina - A speedboat...... screw it, i'm going to bed

I leave the numbers up to the devs

Note: I was incredibly sleep deprived while making this.

Comments

  • KelfaKelfa Join Date: 2015-05-30 Member: 205084Members
    edited July 2015
    Your ideas are nice (and i like them :) ), but:

    The problem with Calvin is that the exosuit fulfills a similar role. (Only real difference is the walkable room).

    Jetstream would be practical, but its function may become redundant too if the seamoth upgrade console is implemented (there could be upgrades like speed).

    I dont know about all the surface vessels, there are huge discussions over that. My point is that boats draw the attention and the playtime of the player above water level, however the game isn't about above water, but beneath it. The main work of the developers got into things underwater, which is like a different world. Offering things like a Cyclops-sized yacht that can hold a submersible is like a different route in gameplay that the player can take. The thing is, if there are two different worlds to live in, you can only experience one at the same time. The developers have limited resources. If they make a boat, they have to omit something underwater. Subnautica is an underwater game. If they tried to make a game thats both about surface and underwater, each couldnt be as good as if they dedecated to only one. That means your experience isnt as enjoyable as if they made only one. So boats really could make the game worse.
    Just my opinion though.

    ...
    Somehow i feel bad for giving such a reply when i first wanted to "awesome" the OP :#
  • SibericusSibericus Join Date: 2015-07-18 Member: 206237Members
    edited July 2015
    I myself didn't think the boats would be worth it. Then sleeplessness kicked in and it seemed more and more like a good idea.

    Also, the reason I want the other subs is for diversity. The Seamoth is a decent sub, but for it's design it feels like a starter sub. The Cyclops is good as mobile base, but it's a bit poor on the exploration side. The Calvin would fill a multipurpose role, jack of all trades master of none. You can use it for deep sea exploration, as a temporary base and to perform tasks deep underwater. I forgot to mention that the Jetstream has a cargo hold for extra storage, so it would function as a high speed transport. I'll add that in.

    Also, what do you think of R.O.B. He would basically functions like existing R.O.V.s. I totally forgot to put that stuff, all caught up in that little Alterra corp blurb. I'll fix that too.
  • Gregorus_PrimeGregorus_Prime USA Join Date: 2015-07-14 Member: 206151Members
    The problem is that the yacht seems to serve the same function as the Cyclops... but can't submerge. Normally yachts can overcome that disadvantage with supermodels and overpriced champagne, but all of the supermodels aboard the Aurora tragically perished in the crash. Same with the speedboat and jetski. They're Seamoths that can't go underwater. If it's speed that sets them apart, then they're just Powerglides you can't put in your pocket. The SS Not Alvin Please Don't Sue sounds like its advantages are already covered by the Exosuit. An ROV would really only be useful if there are places that the Exosuit can't go (not likely).

    Honestly, I think they've got the vehicles covered. I'd rather they focus on making the Cyclops and Seamoth as functional and versatile as possible than clutter up the game with a bunch of wicked awesome concept vehicles. Let me add a stasis cannon on the Seamoth to fend off those Reapers. A speed upgrade for the Cyclops. Inventory expansion for the Exosuit. Things like that.
  • SibericusSibericus Join Date: 2015-07-18 Member: 206237Members
    edited July 2015
    Except you wouldn't need to build them, if you don't want them. Some people are are ok with a small bubble and a mobile base. Other people might appreciate some more vehicle diversity, whatever floats your boat.

    Also, little late on the yacht comment, already disliking it myself, only left it for clarity's sake.
  • GrizzardGrizzard Earth Join Date: 2015-07-20 Member: 206295Members
    There is merit to a surfaced based craft. I wouldn't mind one that's a very slow barge with solar and/or wind power that can charge up a cyclops. However, what I'm most looking forward to is what was hinted at in the opening scene. A massive energy blast that took out your ship in the first place had to come from somewhere. It filled my head with imaginings of a technologically advanced indigenous race of fishy peoples that grow living ships and don't take kindly to terraforming interlopers swimming too deep.

    ... I may have watch SeaQuest and The Abyss too many times as a kid. The Seaquest had a biologically based regenerative hull, probes to gather intel, a moon pool and a pet dolphin swimming in the pipes. In The Abyss there was a living city that appeared to be made from shell or a smooth coral and one transparent creature/ship with bioluminescent organs. Both these older shows are excellent material to borrow from for future vehicle designs.

    And you could always tie a couple of stalkers to your Seamoth and go chariot racing ;)
  • BritemacBritemac Texas Join Date: 2015-07-20 Member: 206290Members
    R.O.B. is a copyrighted thing by Nintendo, you know this, right?
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