We need a new kind of glass that only costs 1 quartz
Silk_Sk
United States Join Date: 2015-01-03 Member: 200602Members
Right now, both glass corridors and windows cost 2 glass, or 6 quartz. That's insane because you can put 5 windows on a corridor (2 on the sides, 2 on the ends, 1 on top) and it costs 30 quartz, 5x as much as a corridor made entirely of glass. Even if the cost of windows was reduced to one glass, it would still cost more quartz to install windows than to make a glass corridor.
It's a huge problem that quartz gets very scarce very quickly because it's needed for just about everything. Hence, I am completely against increasing the cost of glass corridors. What needs to happen is the cost of windows needs to be even less than 1 glass.
What we need is a new kind of glass that only costs 1 quartz. Say, 1 quartz + 1 coral chunk (or one sand, if that becomes collectible again) = 1 small glass tile. 1 small glass tile is all that is needed to make one window. Therefore, it only costs 5 quartz to make 5 windows, and 6 quartz to make a glass corridor. Much more logical than it is now.
In case I wasn't clear, I'm not saying the cost of glass should be reduced. 1 glass should still cost 3 quartz, and glass corridors should still cost 2 glass. I'm saying we need an alternative form of glass that only costs 1 quartz so that we can make windows without breaking down in tears at how wasteful we're being.
And yes, hatches would only cost 1 small glass tile as well. This would mean that it would cost the same quartz to put a window on the end of a corridor as a hatch. I have no problem with that at all. The hatch window is just thicker.
It's a huge problem that quartz gets very scarce very quickly because it's needed for just about everything. Hence, I am completely against increasing the cost of glass corridors. What needs to happen is the cost of windows needs to be even less than 1 glass.
What we need is a new kind of glass that only costs 1 quartz. Say, 1 quartz + 1 coral chunk (or one sand, if that becomes collectible again) = 1 small glass tile. 1 small glass tile is all that is needed to make one window. Therefore, it only costs 5 quartz to make 5 windows, and 6 quartz to make a glass corridor. Much more logical than it is now.
In case I wasn't clear, I'm not saying the cost of glass should be reduced. 1 glass should still cost 3 quartz, and glass corridors should still cost 2 glass. I'm saying we need an alternative form of glass that only costs 1 quartz so that we can make windows without breaking down in tears at how wasteful we're being.
And yes, hatches would only cost 1 small glass tile as well. This would mean that it would cost the same quartz to put a window on the end of a corridor as a hatch. I have no problem with that at all. The hatch window is just thicker.
Comments
Making it a glass corridor makes it unable to be reinforced, limits its attachment points to 3, and has lower overall integrity.
I'm not talking about structural integrity. I'm talking about the sheer amount of glass area vs. the quartz cost. Did you miss where I said it takes 30 quartz to put 5 windows on a corridor? It only takes 6 to build a glass corridor. Take a house. Put some windows on it. Take another house, build it entirely out of glass. Which house has more glass? According to subnautica, the house with some windows has more glass. That's what's insane.
That is indeed a little bit weird but i dont think the way to fix it is making windows cost less than 1 glass.. And i dont think increasing the cost of glass corridors would be smart either. Im actually quite torn at how to fix this. EDIT: Maybe your idea is indeed the easiest and best fix. I wish you could just make 2 windows out of 1 glass and store the one unused one somewhere id like that more than needing to add a third type of glass..
1 quartz + coral chunk = Single Glass Pane (highest base integrity cost)
2 quartz + 2 coral chunk = Double Glass Pane (integrity cost is 50% less)
3 quartz + 3 coral chunk = Enameled Glass Pane (integrity cost is 90% less)
The idea is that you're making a tradeoff between spending more resources on your windows, or spending more on reinforcement pieces. If you cheap out on your windows, you'll need to have more titanium to build more reinforcements in your base. You SHOULD be able to update your windows to higher levels over time at will as your base evolves.
I think regarding their size it would be fair if windows in corridors would cost 1 glass, windows in rooms and the moon pool 2 and a glass corridor 3. You still wouldn't be able to fill the whole damn corridor with windows but it's a compromise.
As soon as the blueprint is placed the game has to register where the window will be build and ask for the right amount of glass.
I'm against adding new stuff to the game for the sake of windows.
I didn't own the game when sand was used to make glass, but that sounds to me like a great idea. Leave the quartz for silicone and change enameled glass to use 3 quartz + a stalker tooth. Perhaps implement enameled glass windows with a 0 effect on hull integrity. Quartz would still have uses, especially if the Cyclops continues to rely on power cells.
I think having different ways to make glass (or any resource) could be rather confusing. I'd prefer one recipe for glass/silicone instead of several.
You make a great point about the glass corridors though. It doesn't seem balanced that 2 glass can make an entire corridor but it takes 10 to put in 5 windows covering less area.
It already reduces structural integrity.
And you're gonna have to have enough titanium to build enough corridors and rooms to cover them all with glass anyways.
The only thing glass is used for outside of decoration is tanks and subs. tanks take up 4 slots in your inventory, and subs have other expenses meaning you're not gonna be building a fleet of Seamoths just because you have a lot of glass. Enameled glass requires stalker teeth, which is no more difficult to get than anything else you'd need at the Cyclops level. Only other thing Enameled Glass is used for is Observatories.
Oh no, the player might build a bunch of Observatories, the game is broken!
Is it really necessary to make it expensive?
I say let us make it out of sand again.
Who cares? It doesn't need to be so expensive.
Windows are a luxury.
This is exactly what I suggested in the OP.
D'oh, I must've been too tired and went into captain redundant mode. My apologies.
Okay.. I just found these islands myself. Not sure if I had found them before this latest update or not, but whoah, tha's a LOT of quartz, and I think I only "harvested" 3-4 islands. That place should last me a lifetime
You'd think so, wouldn't you? But I cleared out the islands, most of the grand reef, and the safe shallows to make my base, and there's still room for more windows. You think you have a lot of quartz until you start making glass, then you realize you have barely any quartz at all.
Well, yeah.. There's always room for more windows. And I have to say I did run very dry on my quartz stock when building my small base/outpost thing, so I guess you've got a point there.
Well, that's not to say it wasn't worth it.
But seriously, the quartz cost for windows needs to be seriously adjusted.
Simply make sand collectable and 1 "sand" = 1 glass at the fabricator and that's it.
Apologies if this has been discussed before.
But it was changed, for some reason.
No matter how much quartz you collect, you will only have one third that quantity as glass. That in my book is a damned good motivation for striving for increased tech research. Make it a challenge to get the new machine. maybe make it part of the getting back into and restoring Aurora systems idea.
^
Changeset #22127 by charlie: Softened some loot requirements to lessen difficulty of doing many basic tasks:
- Scrap metal gives 4 instead of 3 titanium
- Glass requires 2 quartz instead of 3
- First aid kit requires 2 creepvine pieces instead of 4
Sprinkled small amount of basic loot in more areas (salt, limestone) so players don't have to travel constantly for just a couple ingredients
Added more fish to underwater islands so you can play Survival with a base there and it's worthwhile
Added missing mercury ore sprite
Filtered and disinfected water sustain you 33% more
^
Going into experimental build soon
Also the buff for scrap metal and first aid kits...
Yes, I also agree with how expensive windows are. That is one of the first things I noticed. If they don't lower the amount of quartz needed, at least add in like a sieve when we can dig up sand and use the sand in the sieve to get a certain percentage to get a mineral. You get 1-3 chunks per sand but this only happens a certain amount of time. Sometimes you get 2 sometimes you get only 1 chunk. 4 chunks in fab = 1 mineral.
Quartz = 30% probablility
Titanium = 30%
Copper = 25%
Silver = 5%
Nothing = 10%
And others but limited to only the base (not diamond or uranium things like that that are actually rare IRL) This percentage can be modified.
Can you give me a link to this post?
scroll down to line 22127
and even after I show up back to base with an inventory full of nothing but quartz, I get almost no glass out of it and even a small glass window costs the same as an entire glass corridor, and I need to use it for lockers as well