The Sinking Sub
Duckroll
Join Date: 2015-09-02 Member: 207674Members
So I took my Cyclops to ~190 feet and then dove out the hatch. When I came back, alarms were going off everywhere because it had sunk a little more past the 200 max depth and had a bunch of breaches.
First thing I did was go to the controls to rise it above 200 feet so no more breaches would spawn, but it refused to go up.
Then I tried running and repairing all the breaches instead, but the whack a mole game was impossible as more appeared whenever I repaired one.
I eventually drowned horribly and deleted my savegame, luckily I had a backup from about 15 minutes prior.
So my question is, is there any way to break the endless cycle of breaching and sinking? It seems like they cause one another in a deadly spiral. I tried to shut off compartments as I cleared them, thinking it might suck the air out of them if I did, but had no luck with that either.
It also seems like once the sub has begun sinking there's no way to ever recover it.
First thing I did was go to the controls to rise it above 200 feet so no more breaches would spawn, but it refused to go up.
Then I tried running and repairing all the breaches instead, but the whack a mole game was impossible as more appeared whenever I repaired one.
I eventually drowned horribly and deleted my savegame, luckily I had a backup from about 15 minutes prior.
So my question is, is there any way to break the endless cycle of breaching and sinking? It seems like they cause one another in a deadly spiral. I tried to shut off compartments as I cleared them, thinking it might suck the air out of them if I did, but had no luck with that either.
It also seems like once the sub has begun sinking there's no way to ever recover it.
Comments
Because below 200m, repair is unlikely. Between 100-200m repair is possible.
I had one time where I had my sub sitting about 140m down, sea floor was only something like 150 and change. Sub develops breaches and floods, but because it can't sink below 200 I repaired it and was able to get it floating again.
As you found, if the sub gets too flooded, it isn't able to go up.
I want this. For the Seamoth too. There should be three depths instead of two: a safe depth, below which you take damage from collisions; a crush depth, below which you simply take damage over time; and an implosion depth, below which the entire sub should simply implode, resulting in absolute destruction of the sub and anything inside. In reality, below a certain depth, if a sub is breached it will simply implode like a ball of tinfoil.