Uses for the the cyclops?
Golden_Leek
Join Date: 2015-06-22 Member: 205675Members
Join Date: 2015-06-22 Member: 205675Members
Comments
This is going to happen for sure. But what are some ideas we can come up with that we would like to see added? I like the auto pilot idea and have had the same idea for even swimming like a auto-run key.
Replacements for the Seamoth Dock would be cool, like another Room, or a Torpedo Turret
For exploration though, it's still the Seamoth for me, especially now with the upgrades.
If i could build charging points around the map that derive their energy from already existing base power sources (solar, thermal, nuclear, bio) I would use the Cyclops way more, for exploration too.
yes last night i hade to spend some time farming and making power cells for the long trip...the other day i got lost in the lava tunnels( i think it was) and it took me a wile to find the way out almoust got stranded whit no power cells...
i do the same as you, seamoth to scout leave a beacon and come back whit the cyclops to farm...only take the seamoth to farm small loads near the base.
normaly i take my cyclops whit a full locker of food one of water and some power cells...for long farming trips and only come back when all 16 lockers are full....ehehe
And it's simply not needed. There's no reason to go deep for very long for much, since the endgame is still tied by the nuts to shallows materials: Copper, Coral, Titanium, and Quartz.
On the other side this thing looks like it could punch holes into the cyclops hull and tear it apart. At least it should do so with the seamoth if it is ever unlucky enough to get close or the devs don't have mercy and shrink this crab.
Specific Upgrade that I'd love to see on the Cyclops"
-SOLAR CHARGING or NUCLEAR REACTOR POWER - something sustainable, where once we get to a certain point, we won't be bothered with the triviality of providing power cells.
-SONAR - If the seamoth has it... In fact, everything the seamoth has ought to be allowable for the cyclops.
-MORE UPGRADE SLOTS - I think if the player is successful enough they ought to be allowed to have their cake and eat it too. Meaning, any and ALL upgrades should be allowed to be maxed out simultaneously for a given submarine. (or even suit, there is no reason one can't have a REBREATHER and a RADIATION HELMET or ULTRAGLIDE CHARGING FINS. These things should all be more demanding but still.
-MORE WINDOWS - While this should require advanced resources and materials it should be allowable.
-WEAPONS and DEFENSE - As mentioned, anything the seamoth has, the cyclops should also have and MORE. Otherwise what's the point of lugging it around the world.
-DOCKING STATION - Eventually formally docking the cyclops to a master base would be amazing.
-RESOURCE ID - something like Sonar that can identify resources by color or shape.
-CHARGING STATIONS - For every single weapon and handheld device. If the Cyclops can charge a seamoth, then it should charge our various hand held items.
I'm sure I can think of more, thanks for your time! Loving the game so far!
That's why I use the seamoth extensively lately, but these features should be reserved for the cyclops:
- good power efficiency with dock or solar recharge
- it's fast as hell and the main travel vehicle for far distances
- it has a sonar vision to navigate the black depths
- you can dock with your underwater base
- it can dive with its nose down and navigate full 3D
- it has torpedos and shock defense
The cyclops advantage right now and near future:
- moving cargo
- soon to hold the exosuit
- soon the only to reach the lava zone
EDIT: Maybe we get a cyclops update after h2o and farming.
Have it automatically load from Torpedoes stored in a special locker, and be able to be controlled remotely from the bridge.
For added effect, make the area around the Aurora emit RF (or some such) that makes the Seamoth and any base tech not work properly.
I know this isn't an M/ARA system for power, as that much anti-matter going up would have vaporised an area bigger than the map, but we don't know if it's a 2 part reaction to create enough power to go FTL
A mobile base of sorts, power is a bit of an issue yes, but personally I haven't had too much trouble gathering the resources needed to make the power cells, I did have some trouble getting quartz after I cleared out the starting area of it, but after that I found some lovely areas about 200m deep that are absolutely full of quartz, diamond and aluminium oxide.
Without the cyclops I would have serious trouble gathering large amounts of resources.
A navigation panel with an auto mapper and auto pilot.
Speed upgrades
A solar power option like the seamoth
A weapons system and defense shield
A captain’s quarters where we can sleep through the night.
Just my own two cents. Love this game and cannot wait to see where it goes!