Antileak

Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
<div class="IPBDescription">No more leaks... ever...</div>I dont know if this works, and since none of you mappers ever visit the uber-mappingsite countermap.counterstrike.nl ill just post it here... i have not yet tested it, and maybe someone else can, but i just give it to you... this is it:
<!--QuoteBegin--CounterMap+Thu, Apr 11th, 2002 --></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (CounterMap @ Thu, Apr 11th, 2002 )</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->
Martin "Saida" Gustafsson has managed to create a sweet little program that analyses your .lin and .map files, finds the leak(s) then changes the textures around the leak(s) so you can know exactly where they are.

pretty slick. you can try it out here:
<a href="http://www.halflife.nu/filarkivet/?id=301" target="_blank">Halflife.nu</a>
or:
<a href="http://saida.lava.nu/do_download.php?fajl=filer/lm01b.zip" target="_blank">Saida.lava.nu</a>

so far its only been tested on world craft maps, but I imagine since it only uses the .map file, rather htan the .rmf, that it would work with maps made by other editors as well.

of course, make a backup of your .map/rmf, use at your own risk, so on and so forth, blah blah blah it is not our fault if something goes wrong. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

I think this is really a help for some mappers...
if you test it, tell me if it works or not...

Comments

  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    Not sure I see the point, given that you can just use the pointfile yourself to see where a leak is...?
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Frankly I don't understand that whole 'pointfile' thing. This sounds like it could be simpler.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    This sounds like a very useful little utility.  Thanks for bringing it to my attention.  I'll try it out next time I get leak troubles.
  • manahmanah Creator of ns_caged Join Date: 2002-01-25 Member: 60Members, NS1 Playtester, Contributor
    Pointfiles aren't the most accurate or efficient way of find links ... sometimes you can end up trailing half way round the map so any improvement on that is very welcome.
  • Delete_MeDelete_Me Join Date: 2002-04-01 Member: 368Members
    Over on the VERC was a discussion on this tool. I don't seem to remember where is was, but I belive the main point was that in small/tight areas loaded with entities, this would work. However, once the map developes rather large areas, or has point entities few and far inbetween, the effectiveness will decrease. This is due to the fact that leaks are found by tracing back to origins of entities, not the actual hole itself.

    If this is wrong, which it probably is, I appologise for this and my poor memory.
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    you might be right, i dont know. i just saw this and posted it. maybe its the ultimate leak fixing tool, mayb its crap...
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    Pointfiles can be a headache. This sort of utility might be just what the doctor ordered, though sometimes leaks can occur due to floating point errors so I doubt this will find all of them.
  • DruBoDruBo Back In Beige Join Date: 2002-02-06 Member: 172Members, NS1 Playtester
    [off-topic]/me deletes Delete_me[/off-topic]

    sounds like a neat program. I rarely have leak problems though... but I'll keep it handy in case i do.
Sign In or Register to comment.