Antileak
Shuvit_Viper
Join Date: 2002-01-25 Member: 62Members
<div class="IPBDescription">No more leaks... ever...</div>I dont know if this works, and since none of you mappers ever visit the uber-mappingsite countermap.counterstrike.nl ill just post it here... i have not yet tested it, and maybe someone else can, but i just give it to you... this is it:
<!--QuoteBegin--CounterMap+Thu, Apr 11th, 2002 --></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (CounterMap @ Thu, Apr 11th, 2002 )</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->
Martin "Saida" Gustafsson has managed to create a sweet little program that analyses your .lin and .map files, finds the leak(s) then changes the textures around the leak(s) so you can know exactly where they are.
pretty slick. you can try it out here:
<a href="http://www.halflife.nu/filarkivet/?id=301" target="_blank">Halflife.nu</a>
or:
<a href="http://saida.lava.nu/do_download.php?fajl=filer/lm01b.zip" target="_blank">Saida.lava.nu</a>
so far its only been tested on world craft maps, but I imagine since it only uses the .map file, rather htan the .rmf, that it would work with maps made by other editors as well.
of course, make a backup of your .map/rmf, use at your own risk, so on and so forth, blah blah blah it is not our fault if something goes wrong. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
I think this is really a help for some mappers...
if you test it, tell me if it works or not...
<!--QuoteBegin--CounterMap+Thu, Apr 11th, 2002 --></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (CounterMap @ Thu, Apr 11th, 2002 )</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->
Martin "Saida" Gustafsson has managed to create a sweet little program that analyses your .lin and .map files, finds the leak(s) then changes the textures around the leak(s) so you can know exactly where they are.
pretty slick. you can try it out here:
<a href="http://www.halflife.nu/filarkivet/?id=301" target="_blank">Halflife.nu</a>
or:
<a href="http://saida.lava.nu/do_download.php?fajl=filer/lm01b.zip" target="_blank">Saida.lava.nu</a>
so far its only been tested on world craft maps, but I imagine since it only uses the .map file, rather htan the .rmf, that it would work with maps made by other editors as well.
of course, make a backup of your .map/rmf, use at your own risk, so on and so forth, blah blah blah it is not our fault if something goes wrong. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
I think this is really a help for some mappers...
if you test it, tell me if it works or not...
Comments
If this is wrong, which it probably is, I appologise for this and my poor memory.
sounds like a neat program. I rarely have leak problems though... but I'll keep it handy in case i do.