Disable auto team balance for end game
Sops
Join Date: 2003-07-03 Member: 17894Members, Constellation
If you are more then x minutes into the game, maybe 10 by default but server adjustable, and one team only has one resource node then auto team balance should be disabled.
Team balance coming on when one team has obviously lost doesn't add much to the game or make things more far to the losing team, all it does is drag out the end game and allow marines to turtle a little longer.
Team balance coming on when one team has obviously lost doesn't add much to the game or make things more far to the losing team, all it does is drag out the end game and allow marines to turtle a little longer.
Comments
So most ppl join the winning team after given amount of time? Because that's what would happen in most public games. Let's face it losing in NS2 is often just frustrating.
This is correct.
I don't think this is really necessary as the losing team can vote concede instead of going to the ready room.
And I do sort of think, that in the endgame the teambalance loses its function.
They are many scenarios in witch it's not helping
The commander phase through to help but die. The aliens couldn't kill the PG. Some alien loose hope and quit. -> The commander is stuck in the spawn queue.
The guys who is significant in the game can Onos but is stuck in the queue.
Many times i see the winning team having a hard time to finish the game because of this kind of events.
Disabling it would make things better IMO