NS2 Game Survey - Results Now Available!
bonage
Join Date: 2012-10-13 Member: 162230Members, Squad Five Blue, Squad Five Silver, Reinforced - Shadow, WC 2013 - Shadow
Hi all,
The results to the survey I made are now in. Thank you to everyone who took the time to complete it - we had just over 200 responses over a period of a week!
You can view a full summary of the results using this link. It includes pretty graphs as well as the open ended responses:
View the Results:
http://bit.ly/1kDWBpf
For those wanting a quick summary to look at here, I've broken down the sections below:
NS2's Accessibility
Playing on NS2 Servers
NS2's Commanding System
Performance
The future of Natural Selection
Some things to keep in mind when reading these results:
Feel free to discuss the results below!
The results to the survey I made are now in. Thank you to everyone who took the time to complete it - we had just over 200 responses over a period of a week!
You can view a full summary of the results using this link. It includes pretty graphs as well as the open ended responses:
View the Results:
http://bit.ly/1kDWBpf
For those wanting a quick summary to look at here, I've broken down the sections below:
NS2's Accessibility
Playing on NS2 Servers
NS2's Commanding System
Performance
The future of Natural Selection
Some things to keep in mind when reading these results:
- The survey is a small snapshot of the community - most of the respondents are current and past players who know the game very well, so the results are likely to represent their thoughts.
- The survey was made live after the latest patch (276)
- responses came from an array of countries worldwide
- The survey is not official or representative of the CDT or UWE. It is a community driven endeavor.
Feel free to discuss the results below!
Comments
all i've ever wanted to do was please you pelargir.
we're up to 150 responses now! good job friends, lets try make 200 by next week - keep sharing it with your friends! We've even had some server ops put it as their message of the day (thanks BabblerKing!)
xo
Defacto standard in public is above 18 too.
Myah! I'd probably have wasted them anyway.
Scroll up to my first post to check out the results!
Feel free to discuss them below.
Also, engine-wise, lets see how Spark 2 turns out in Future Perfect before continuing that part of the discussion.
No complaints so far and no suspected hackers, that and it's not optimised for extra addons and latency from things like configs/vac. Also i refuse to use vac in a situation where some players from russia/china/south america cannot join due to various reasons. I support NS/NS2 from all respects and the only thing that having a non-vac server will bring is hackers, and they're usually delt with swiftly, already added a few to the banlist from other servers.
edit:lol'd at the fuck flayra in the survey _b
Things i'm most unsurprised about is that they want combat to be merged into the game, maybe not the same combat as standalone, but something more akin to ns1 combat, where you can change map from ns-co and do some training, practice, have a a round of combat and get back to 5 or 6 rounds of ns2, that's what happened, seed a server with combat, play ns after there was enough people.
Thanks for the feedback Bonage.
Just speculation on his part. Who hasn't thought about it though?
AWESOME survey, this is actually very helpful to us.
You could be waiting a while. Future Perfect is on hold while Subnautica is worked on. There's a post by Insane on the forums to explain FP's situation.
(Note to self: deliberately un-balance ns2, people evidently like that sort of thing.)
which team do you think in a standard 18 player game is more likely to win?
This question is asked the wrong way. We all know above a certain amount of player and skill level, the alien can only (if not barely) defend the 2 natural RTs. And when Lerks and Fades are out, it's still flipping a coin. On the other hand the lower the skill the better the aliens have a chance to win as long as they can cripple the marine PG and movement.
Which commander do you think is harder to play?
-> 63% marine commander
... hmmm wait... what!?
Don't be like that, I want hats
I want to pimp out me gorge
We have to wait for FP to make significant progress before development for NS3 starts anyways.
There are 2x more marine coms mostly voting sure marine comming is more difficult than alien com.
Some taw folk also requested 16 slot pubs.
As a result, at the moment as a test, I reduced both taws pub servers their playercount to 16.
TAW needs a US presence. Maybe an easy cost or Chicago server? Yes.
Because taw IS very much in the process of starting a NA battalion. 'Currently' I am assisting in configuring a NA server, by giving the NA server admin advice and stuff.
Of course you do not need to join taw to play on the pub servers, but if you ever wanted to join taw but could not due to location.. then I can only say 'soon'.
Feel free to ask more, spread the news, etc etc.
Both Alien and Marine commanding are difficult to master, its just that as marine commander you have to deal with medpacks and ammo, while the Alien Commander deals with drifters and his own presence on the field which can affect a lot of things like res biting and a different amount of players to deal with or supply pressure.
I really wish Wooza's was 32 instead of 42 to help spread out the community a little more as well.