NS2 Patch 277 going LIVE at 5PM Pacific 8PM EST / 12AM UK 1AM EU, TODAY 29/30-Oct-15
Obraxis
Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
Hi all
Sorry for the late notice on this, but Patch 277 is going live in a few hours. This was due to the timing of the holidays and availability to push updates.
Patch will be going LIVE at 5PM Pacific 8PM EST / 12AM UK, 1AM EU.
In future, we'll be refining our processes for communications and server updates.
Changelog is below. Thanks all for supporting NS2 with running your servers.
Cheers!
-Obraxis
PERFORMANCE
TWEAKS
MAPS
BUG FIXES
TOOLS
Editor
SDK
Known Issues:
Editor
Sorry for the late notice on this, but Patch 277 is going live in a few hours. This was due to the timing of the holidays and availability to push updates.
Patch will be going LIVE at 5PM Pacific 8PM EST / 12AM UK, 1AM EU.
In future, we'll be refining our processes for communications and server updates.
Changelog is below. Thanks all for supporting NS2 with running your servers.
Cheers!
-Obraxis
PERFORMANCE
- Fixed bug that caused the game to iterate over the level lights every frame.
TWEAKS
- Reduced size of GUIHoverMenu.
- Added throwable candy.
MAPS
- Added seasonal maps.
BUG FIXES
- Fixed chat text wrapping breaking up words sometimes instead of inserting line breaks between words.
- Fixed scoreboard spacing between team columns being wrong on some resolutions.
- Added in the missing no_evolve texture for use in maps.
TOOLS
Editor
- - Added 8 new texture alignment buttons
- Scale X -> Y - Sets the texture’s vertical scale to the horizontal scale
- Scale Y -> X - Sets the texture’s horizontal scale to the vertical scale
- Fit Horizontal - Like “fit” but only affects X axis
- Fit Vertical - Like “fit” but only affects Y axis
- Rotate 90 Degrees - Nobody knows what this mysterious button does.
- Rotate -90 Degrees - Nor this one…
- Angle From Longest Edge - Aligns the texture’s horizontal axis with the face’s longest edge.
- Angle From Shortest Edge - Aligns the texture’s horizontal axis with the face’s shortest edge.
- - Fixed a texture-lock bug, which would result in textures becoming misaligned even after very small movements.
- - Fixed the texture rendering bugs in the editor
- - Fixed the "marine" reference model in the editor to not be crouched
- - Fixed ready_room_spawn entities not spawning you in the direction the entity faces
- - Added arrows to the tech point and rt models in the editor to show what direction they face
- - Added a range circle in the editor to show the range of egg spawn on hives
- - Added a button to view the autobackup directory in the editor and r
- - Removed unused check for update button
- Fixed overview not using files from mod folders
SDK
Known Issues:
Editor
- Any time a face is re-triangulated, there’s a chance the texture will become mis-aligned again, same as before.
Comments
Restarted -> no improvement
shutdown and restart ->no improvement
I can connect to other servers
I emptied cache folder and workshop on my local machine.
Maybe it's still in b276.
What would be the procedure to force update ?
Logs:
sv - Admin - 0: : STEAM_0:0:0: sv_changemap Server : 533.114014 : Call StartWorld with map 'ns2_veil', mods '{}' Loading config://ServerConfig.json Loading config://ReservedSlotsConfig.json Loading config://ServerAdmin.json Loading config://BannedPlayers.json Loading config://MapCycle.json Hashed 1 game_setup.xml files for consistency Hashed 900 *.lua files for consistency Hashed 37 *.hlsl files for consistency Hashed 30 *.shader files for consistency Hashed 18 *.screenfx files for consistency Hashed 156 *.surface_shader files for consistency Hashed 3 *.fxh files for consistency Hashed 5 *.render_setup files for consistency Hashed 2 *.shader_template files for consistency Hashed 27 *.level files for consistency Hashed 6140 *.dds files for consistency Hashed 73 *.jpg files for consistency Hashed 67 *.png files for consistency Hashed 943 *.cinematic files for consistency Hashed 2377 *.material files for consistency Hashed 4111 *.model files for consistency Hashed 105 *.animation_graph files for consistency Hashed 205 *.polygons files for consistency Hashed 3 *.fev files for consistency Hashed 12 *.hmp files for consistency Skipped 387 ui/*.dds files for consistency Skipped 139 *_view*.dds files for consistency Skipped 63 *_view*.material files for consistency Skipped 152 *_view*.model files for consistency Skipped 21 models/marine/hands/* files for consistency Skipped 1 sound/*_client.fev files for consistency Skipped 1 shaders/DarkVision.hlsl files for consistency Skipped 1 shaders/DarkVision.screenfx files for consistency Skipped 1 shaders/DarkVision.shader files for consistency Skipped 73 screens/*.jpg files for consistency Skipped 1 models/marine/male/flashlight.dds files for consistency Hashed 0 lua/entry/*.entry files for consistency Consistency checking took 1 seconds Server : 0.000000 : INFO: LuaJIT setup: maxtrace=23,000, maxmcode=44,000 [539.412] Worker 01 : Loading 'maps/ns2_veil.level' [541.765] Worker 03 : Error: Unable to open 'models/effects/windowcracks.model' (usage 0x1) [543.733] Worker 03 : Error: Unable to open 'models/effects/halo_blue.model' (usage 0x1) Loading pathing mesh for level maps/ns2_veil.level Finished loading 'maps/ns2_veil.level' Client connecting (87.88.14.18:61278) Client disconnected (87.88.14.18) Your game files do not match the server's. Try verifying your game cache in Steam, or maybe an update just came out. [567.586] Main : Error: Steam player does not existMaybe something to look into.
Did you check the logs and see if its updated for you @UncleCrunch
The service is G-portal.
The server in Germany.
No conclusive log available.
It would be nice to see the build version in the admin panel. plus some function like restart, show log etc.
edit:
nevermind it's works again.
im already poking the server host for a local update.
g-portal normally takes a day to update their servers. Also you have full ftp access to your server and can via that access the server's log which states the build number