Here's a list of ideas I came up with after playing for about a month (for devs!)
apocacist
Austin, TX Join Date: 2015-09-26 Member: 208171Members
I've been playing Subnautica for about a month now and have pretty much maxed out what's available (up to the "shocking" update). I'm not sure if these ideas have already been suggested or discussed, but here goes:
Bases:
Vehicles:
Tech:
General:
This game truly is amazing. I cannot overstate this. And this game has so much potential. I have a lot of fun just thinking about the different things we might be able to use the mercury ore, diamond, and aluminum oxide for. I can't wait to see all the uses you guys come up with for the rarer, harder to get to resources.
Bases:
- PLEASE make it so that you can hold "shift" to "snap" furniture to a grid. Trying to place aquariums flat against a wall is brutal on my OCD.
- It would be amazing if we could build stairs or ramps for connecting different floors, or perhaps just inclined tubes.
- There could be a comms or control room-this would do many things. It would act as a beacon. It would allow the player to name the base and change its colors. It could have detailed panels showing information on power and hull integrity. Perhaps upgraded technologies would have it scan the local area for fauna and/or resources. Maybe more tech would give you a detailed map of the area.
- "Floating" bases by building a "floating" foundation. Perhaps the tech could be learned by researching the floating islands.
- I would LOVE to be able to turn off the lights on a room by room basis. This would allow us to get the most out of bioluminescent fish.
- For "docking" the Cyclops, there should be a vertical tube that connects to the Cyclop's hatch. It would be super cool if this was an attachment for the moonpool so that the Seamoth can either be taken upwards into the Cyclops or down into the ocean.
- Ladders and moonpools should be rotatable, but especially ladders.
- "transparent reinforcment plates" - panels to add structural integrity that serve as windows. Should be very expensive, like diamond, and require special technology
- a large transparent room - like a "super observatory", but modular-able like a large room is. Should be expensive, like diamond
- I would love to be able to make rooms with glass floors/ceilings, perhaps with enameled glass. You shouldn't be able to build on top of a glass ceiling (or below a glass floor).
- A brand new base should start off filled with water. They must be powered to drain the water. You can use a power cell for the initial power. Perhaps make it so that all bases must begin with a room.
Vehicles:
- periscope for the Cyclops!
- rear camera for the Cyclops! (maybe have monitors on the steering controls showing rear-right and rear-left)
- a trailer for the Seamoth. This would have a significant cost, like huge increase in power consumption and huge reduction in speed but would have storage for transporting materials. This would also open up the possibility of having many different types of "trailers" or attachments for the seamoth.
Tech:
- "shark suit" - basically chain mail for reducing piercing damage. It should slow you down significantly and could also increase electrical damage. This would open up the possibility of having different technologies for dealing with different types of damage, like electrical or bio (poisons/venoms)
- different technologies for visibility. Some areas are dark, some are murky. Would be cool to have IR vision or something like that for the Seamoth and Cyclops
General:
- You should be able to turn all metals into ingots (10 -> 1) and convert them back, but with some loss (like 1 -> 9)
- It would be nice to be able to convert glass back to quartz, perhaps even at a loss (1 -> 1)
- Since you have to constantly eat/drink, fish should respawn or "hatch" and salt should also respawn (however slowly, maybe quicker in some biomes).
- You should be able to breed fish in aquariums
- If you catch and release fish, they should stay in the general vicinity of where they are released. This would allow players to replenish areas that get depleted.
- There should be a map, "fog of war" style, even make it part of a tech tree. There could be additional technology that marks resources you find.
- It would be super neat if there were "quests" that mark certain major milestones in the game. Such as a quest to learn how to make your first Seamoth. And another one for Cyclops, your first base, etc. Maybe you have to get to the Aurora first and then you learn about some location you have to go to get a Seamoth fragment. So, instead of having fragments of these scattered all over the place, perhaps have one fragment in a special location (maybe that particular part of the Aurora broke off and landed in some specific place).
- It would be great to have friendly factions of fauna, instead of just enemy and neutral. Maybe some type of dolphin or sea turtle you can befriend by giving it something and then if it's ever nearby and you need help, he'll come to your aid (like take you to the surface if you drown).
- If some fish are naturally attracted to certain types of terrain, perhaps parts of your base (like the legs) simulate this natural terrain and attract the same fauna. In other words, building bases can create their own ecosystems so to speak, providing habitats for fauna.
This game truly is amazing. I cannot overstate this. And this game has so much potential. I have a lot of fun just thinking about the different things we might be able to use the mercury ore, diamond, and aluminum oxide for. I can't wait to see all the uses you guys come up with for the rarer, harder to get to resources.
Comments
Basically a full-body Faraday cage made of woven conductive fibres sandwiched between other materials (neoprene, aramid fibres: 'Kevlar', Nomex, etc).
Currently used (see what I did there? ) for working on high-tension power lines.
Given the Shocker's essentially defensive behaviour, staying clear of them seems to work equally well.
Good show.