Spark Detailing Exercise #2: Spaceship

FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
edited November 2015 in Mapping
KTl7ACv.jpg

PURPOSE AND RULES
This is a creative, visual exercise that is meant to help you get better at lighting and detailing your levels. There is no need to make your entry abide by unwritten NS2 mapping rules such as limited lines-of-sight, avoiding tactically OP hiding spots, etc.

When submitting your level in this thread, please post enough screenshots from various angles to show off your work, include links to the .level file (or the Steam Workshop page if you published it there), and links to any source material you used. If you do put your entry on the workshop, please use the following prefix for your mod: "ns2_sde2_" and state in its description that this is not a playable level. You are free to use concept art, photographs, sketches, or any other sources for inspiration as long as you include them in your submission post. Please try to include your thoughts and motivation for what you were trying to accomplish; point out what you were happy and unhappy with, etc.

Use this thread to post questions, discuss the theme, and eventually post your submission. Once submissions are posted, please try to discuss and post constructive criticism on each entry. If your submission isn't completely done by the end of the specified period, don't sweat it. Just post it, and we will try to provide feedback on what's there.

The rules may change in later exercises.

The theme of this first exercise is:

SPACESHIP
"The exterior of a spaceship built out of geometry and/or props, located in space. This can be any type of spaceship, be it a huge battleship or a small shuttle; contemporary or science fiction; original or based on concept art, or rebuild a famous movie ship."


Remember to consider what parts the ship might need, they will add a lot of functional detail! For example: thrusters for maneuvering, warp/hyperspace engines, a cockpit or bridge, fighter hangars on the side of a battleship, gun turrets, etc. Also consider the lighting carefully--the thing is up in space, after all.

I realize everyone is busy playing Fallout 4 or will be playing other big titles coming out soon, so I'm just going to put the due dates at about a month from now.

Restrictions: none. BE ALL YOU CAN BE
Earliest due date: friday the 11th of december
Latest due date: monday the 14th of december

VALUABLE RESOURCES
- Design Cinema Ep. 83: Designing with Silhouettes
https://www.youtube.com/watch?v=jxoNLP_6ok4
This is a really neat method to design things you would otherwise never come up with in Photoshop. You may not have Photoshop or know how to use it well, and being able to draw like him probably means you've got better things to do than partake in my little exercise, but even so it's a clever way of finding shapes and getting new ideas. I advise watching the whole thing, but the spaceship-relevant parts are here:
1.Making the spaceship silhouettes 2.Translating the silhouette into a sketch

- #spaceshipaday on twitter:
https://twitter.com/hashtag/spaceshipaday
Jeff Zugale has done a ton of these, scroll down to october 2nd for the last one and work your way back if you feel like it.

- Elite: Dangerous ships
http://elite-dangerous.wikia.com/wiki/Ships
http://roguey.co.uk/elite-dangerous/ships/

- Star Citizen ships
https://robertsspaceindustries.com/pledge/ships
http://starcitizen.wikia.com/wiki/Ships
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Comments

  • Saffron_bakerSaffron_baker Sweden Join Date: 2015-06-09 Member: 205352Members
    Very interesting will do more of a custom prop and detailing the enviroment like asteroids.
  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester, NS2 Community Developer
    edited November 2015
    the 13 december is a sunday flat

    oh and pls build caged from outside I wanna see how it looks like @Flaterectomy
  • KasharicKasharic Hull, England Join Date: 2013-03-27 Member: 184473Members, Forum Admins, NS2 Playtester, NS2 Map Tester, NS2 Community Developer
    hmmm... this one sounds pretty difficult, if I manage to get time to do it, I will take part.
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    edited November 2015
    I got a steam group message telling me about a spark detailing exercise called Spacehip....

    I was intrigued, now I am slightly disappointed.

    spacehip_zps2add3rib.png
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    @Mephilles Derp, fixed!

    @Kasharic Check out some of the links I posted, you'll find a couple of pretty simple-looking designs among them.

    @Soul_Rider Not sure what you expected and what disappointed you.
  • tudytudy Germany Join Date: 2014-06-10 Member: 196468Members, Squad Five Blue
    So... is this the point there I might see an Alien-Space-Ship-Level, in which marines invade? You know, aliens always invade some Human-Structure - would be nice to give it a turn-a-round.
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    @tudy This is an exercise to practice creating something relatively small but detailed, not an entire level. Anyone is free to do whatever they want with their entries afterward, though.
  • CalegoCalego Join Date: 2013-01-24 Member: 181848Members, NS2 Map Tester
    @Soul_Rider Not sure what you expected and what disappointed you.

    SpaceHIP sounds rather intruiging.
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    Oh jeez, I hadn't even noticed that. :D Derp.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Oh jeez, I hadn't even noticed that. :D Derp.

    I don't see the problem, what was it again?
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    I expected hips in space, can you work out what disappointed me? :P
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    So who's interested in participating in this one? I know @Asraniel was interested, and I will be building something myself, but do we have any other takers? Remember, if you need help with anything, I'm there to help!

    Also, have some more concept art!

    - http://io9.com/spaceship-concept-art-that-will-blow-your-post-apocalyp-511326531
    - http://io9.com/5883927/spaceship-concept-art-gallery-1/
    - http://coolvibe.com/2010/50-stunning-futuristic-spaceship-deisgns/
    - http://www.webdesigncrowd.com/32-detailed-awe-inspiring-spaceship-concept-art/
  • Saffron_bakerSaffron_baker Sweden Join Date: 2015-06-09 Member: 205352Members
    So who's interested in participating in this one? I know @Asraniel was interested, and I will be building something myself, but do we have any other takers? Remember, if you need help with anything, I'm there to help!

    Also, have some more concept art!

    - http://io9.com/spaceship-concept-art-that-will-blow-your-post-apocalyp-511326531
    - http://io9.com/5883927/spaceship-concept-art-gallery-1/
    - http://coolvibe.com/2010/50-stunning-futuristic-spaceship-deisgns/
    - http://www.webdesigncrowd.com/32-detailed-awe-inspiring-spaceship-concept-art/


    I will participate but will have to change my all my map and file names that got a "å" letter in it.... But when im Done with that it should be good ill work on it!
  • meatmachinemeatmachine South England Join Date: 2013-01-06 Member: 177858Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Supporter
    Aww to hell with it, I just got an idea for a submission so I will give this a shot later :)
  • McGlaspieMcGlaspie www.team156.com Join Date: 2010-07-26 Member: 73044Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester
    Thought you guys might want some source material
    0VaLM2u.png
    Not much to go on, but it is NS2 specific ;)
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    The sad news that we all know about is that there are some problems with hit-reg in the game right now. The good news is that hit-reg isn't a problem in the editor! There's one week until I hope to start seeing your spaceships! Here's one I made earlier:
          __
         /  \
        / __ \
    |__/ /  \ \__|
    \__        __/
       \__/\__/
    
  • UncleCrunchUncleCrunch Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
    Only right now ???
    That story may be older, isn't it ?
  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester, NS2 Community Developer
    just saying the game might be reverted now but if you awnt to continue using the trim tool subscribe to the ns2 beta branch. Just make sure to unsubscribe if you wanna play again
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    I was going to make EXO Carrier Resolute II latest?cb=20100505212259


    But nope, dat bloody time thing... Good luck to you lot, get some inspiration going, watch Firefly :cry:
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    Something tells me I'll need to do another size restriction next time. I've heard a few people say they figured they'd not have the time to build the giant spaceship they had in mind. Detailing exercises don't need giant spaceships. ;)

    That said, my own entry is getting a little bigger than expected. But it's good practice for the eventual exterior outside DAT-1 in Caged, so yay.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Should've called it Space Corvette/Frigate/Destroyer than noob :D

    "Ship" tends to relate to Battleship/Carrier size, right? Curious what peeps can come up with here, so who's doing this exercise, pics or it didn't happen hehehehe
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    I would call a shuttlecraft a spaceship too, but perhaps that's just me. I'll be sure to stress how these things are meant to be small enough to remain manageable next time.
  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
    Someone needs to make this spaceship, from "Too Many Cooks".
    czUyNBX.png
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    edited December 2015
    I had my space ship all planned...

    Red%20Dwarf_zpsst766qe2.jpg

    Then I realised I don't have NS2 installed...

    -edit-
    and I also realised I'd probably need to make more than just this face, as I can't lock the player in place to see only this..
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    It's an exercise, if one detailed face is all you end up with, that's fine. Locking the player in place is unnecessary, in fact there's no 'player' to cater to, just people interested to see what you made.

    But the no NS2 thing would be problematic, yes. ;)
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Soul_Rider wrote: »
    -edit-
    and I also realised I'd probably need to make more than just this face, as I can't lock the player in place to see only this..

    Hmm, you could always place a tiny 1x1x1 block with invisible texture on the origin of the player start entity, that way he should be stuck :naughty:
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    Starting today spaceships might start arriving in this thread! Remember, the final date is monday the 14th. Of course, this being an exercise means there isn't any kind of disqualification if you've got something to show later than that, but I'd like to see results in the set timeframe.

    I've heard a few worrying stories along the lines of "I didn't have the time to build my giant battlecruiser" so I'm afraid not many might show up. Like I said above, I will make sure to restrict themes to things you cannot blow up beyond the intended scope from now on. This is all about detailing, not about rebuilding Serenity or the Deathstar.

    That said, I even blew up my own entry into something a lot bigger than I really wanted. Still needs a bit of work, but it'll appear here soon!
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    that is a great looking space station flat, i can see it being used in a skybox for a map or something.
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