Weekly Poll: Submarine Types/Classes
SPIRIN1224
Moon Join Date: 2015-04-15 Member: 203469Members
Alright guys… last week I posted a poll, today I viewed that poll happy to say that "New Subs" wins!!!
So now here is a poll for what type of subs… as usual give pictures/videos explaining your ship class.
Have example in comments.
[REDACTED] If OVER five people choose the exosuit I will go ahead and plan the next few polls about exosuits!!!
So now here is a poll for what type of subs… as usual give pictures/videos explaining your ship class.
Have example in comments.
[REDACTED] If OVER five people choose the exosuit I will go ahead and plan the next few polls about exosuits!!!
Comments
There are so many core elements to the game that are still in pre-alpha, I'd just as soon they figure out the infastructure before getting too distracted with all the peripheria. Just my opinion of course, but that is typically how early access games die a premature death.
My poll before this dealt with that, I actually really considered that idea since in the past people didn't want new subs so Major Upgrades and variants are a Great Idea. Although I still prefer new subs.
Honestly, I think the type of sub I'd most like to see would be one that can go so far underwater that you're in hell. Like, the Monarch idea I proposed. Able to go up to 20 km deep (our own Mariana Trench is only 12km.)
It would make it a whole lot more dangerous!
And I'm not trying squash your ideas. I've my own threads involving what I'd love to see happen to the base building, I just know as a community we have to contain some of our enthusiasm until we have a solid core game. Not easy I admit.
Also great discussion love the pictures.
I Guess I have been a little ESPASTIC, so yeah I am going to be more cool and yeah probably should release enthusiasm when it is set in stone.
No votes for Exosuit?
Well, don't cool your jets too much, lol. Ideas are always a good thing, it's their timing that's key. I don't think anything is ever "set in stone" when it comes to game development, but we do get to a state of feature lock at some point. There's just a lot of 'feel your way' when it comes to early access so focus on a set of core ideas (pillars of development) seems to be important before a lot of deversification becomes healthy.
But serious: Where do you think to move this thing? Scrape it from reef to reef while just turning around in about a minute? And what is it good for? Feel safe? Superior? I'm curious!
Anyway, if you'd get a sporty middle class reaper hunter you would have more fun.
dangit I can't agree or disagree with this . anyhow I love how you put you're trust in the dev's, most usually complain to them. The fact that they even made this A (unfinished game) open to us all, tell's me they want to hear from us. so that's where the disagree comes in. >.< but still we don't need to overload them with to much if we can all agree on the most popular post's there may be a chance you might see it happen (maybe).
It's a decent size, but not Star Destroyer material like so many people want. Who knows, pretty soon players will be asking to build their own miniature rocket ship to leave the planet and defeat the purpose of this game entirely...
Let's be realistic here. This game isn't Super Sub Simulator '06, it's an underwater exploration/survival game. My bet is that Capital Ships will never be a thing because it would move this game's development along a completely different vector... I can't believe I even have to state this.
It's cool to have imaginations run wild, but I don't see what Capital Ships have to do with Subnautica.
Yeah, it might be cool, but it would make the player impervious to the danger aspect of this game. Also, super-massive-continent-sized-creatures-that-hunt-the-player arguments are invalid - because they are way outside the game's own logic, plausibility, and developmental restrictions.
Thats pretty much my Idea of a cruiser and since it is a little bit bigger than a cyclops, I think it would be OK. Otherwise I agree with your comment.
P.S. Is there a Super Sub Simulator '06, I would LOVE to play it
((REALLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLY hard))
I mean, why escape in the Aurora with a ship that big? Right? If you could do that, what's the point of repairing the Aurora?
Don't know about Capital ships in this game, but LOOOVE this concept art!
I don't think repairing the Aurora will be an option. Given the tech scanning and looting ideas on their Trello I think it will be used as a treasure chest for Blueprints and resources, but escaping the planet (or colonizing it) will eventually become part of a SOS and Transmission Broadcasting system.