Subnautica Art Tour - Subnautica
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Join Date: 2013-01-29 Member: 182599Members, Super Administrators, Reinforced - Diamond
Subnautica Art Tour - Subnautica
Subnautica is an underwater adventure game. It is also a big, complicated collection of computer code, 3d models, sound recordings, and all sorts of other bits and pieces. Subnautica’s 3D...
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Honestly? All of them. I just love all the stuff.
I mean most small companies do stuff themselves (so far I know) but I can see reason of letting a specialised company do something also.
Just wondering.
But flexibility and affordability are the key reasons for outsourcing for a small team like us. We can get a much higher caliber of experienced artists working with an outsource team like Den Fox 3d, as opposed to having artists in house, because we don't have pay a salary that can cover living expenses in an area as expensive as San Francisco, where our company is located. It also allows us to scale up or down as necessary, based on the amount of work we have at any given time , various deadlines, and budgetary considerations, because they can just add artists from their established team onto our project or pull them off and put them on another project much more easily then if we had to go through a whole hiring process ourselves.
What gives you that idea?
The fade hands or the fact it has it's own 'Blink' ability in that it can warp..
"Oh shit an octoFade"
This would prevent you from ever being able to fully use, for example, a cyclop for a main base. You would need ground bases for certain stuff.
Obviously any diversity in plant, area and lifeforms is always a bonus to put it.. I doubt bloat could exist in a exploration game.
just... keep a eye on the performance when adding many unique things close together right.