Increase number of sound buffers
RejZoR
Slovenia Join Date: 2013-09-24 Member: 188450Members, NS2 Playtester, Reinforced - Shadow
Can you guys do something about the sound buffers? I'm getting sound that's often skipping, getting cut off or is just distorted. But not like random sound glitches, from my experience this kind of audio artefacting happens when you (over)saturate sound buffers and then audio engine has to cut out sounds to make new ones still work. Usually this happens when there are vents that make permanent hissing noise or something similar followed by gunfire etc.
I have a soundcard capable of 128 HW accelerated 3D sounds (Sound Blaster Z) and while I know HW acceleration is not used anymore these days, the soundcard is still capable of outputting 128 sounds at once. Any chance of giving users ability to ramp up number of audio buffers within Audio Settings to fix that? I love it how games sound when there are tons of sounds played at once without any interruptions or audio skipping. Is it doable?
I have a soundcard capable of 128 HW accelerated 3D sounds (Sound Blaster Z) and while I know HW acceleration is not used anymore these days, the soundcard is still capable of outputting 128 sounds at once. Any chance of giving users ability to ramp up number of audio buffers within Audio Settings to fix that? I love it how games sound when there are tons of sounds played at once without any interruptions or audio skipping. Is it doable?
Comments
I doubt these issues come from exhausting the buffer numbers. There may be 10-20 simultaneously playing sounds at max around you. If only the game doesn't attempt to play all the sounds around the map at the same time making the distant ones playing at zero volume. Then yes, I can see why it chokes even though there's not much going on.