Bring Back the Low-Oxygen Alert
agure
ottawa Join Date: 2016-01-07 Member: 211071Members
Hardcore is needlessly difficult without a mechanic like that, we already have a talking robot telling us a bunch of other junk why not have it warn us when our oxygen goes below 25%
It's completely frustrating when you lose track of time and notice your screen going black too late to head up and get to the surface/oxygen in time.
It's even worse when that same mechanic is a lot like what happens when a freaking solar eclipse happens, it's just poor design.
Literally a days worth of time wasted, the game should be renamed to asphyxiation simulator.
It's completely frustrating when you lose track of time and notice your screen going black too late to head up and get to the surface/oxygen in time.
It's even worse when that same mechanic is a lot like what happens when a freaking solar eclipse happens, it's just poor design.
Literally a days worth of time wasted, the game should be renamed to asphyxiation simulator.
Comments
It's also not immersive either, despite some insane people thinking that you'd have no warning at all (Tight feeling in lungs, a desperate need to breath, etc proving the opposite) You'd still have enough time after running out of oxygen to get to the surface anyways.
I also don't feel a shortness of breath during an eclipse so there is that.
It's hardcore mode, exercise better situational awareness and don't let yourself run out of air.
For easy mode, though, I'm all for letting you program (in the PDA) at what percentages the "low" and "critical" warnings go off. It only makes sense if we have an AI that we can tell it when we think it should warn us.
Keep in mind that this isn't real life though. The events of this game are set hundreds of years in the future and we are surrounded by ultra-futuristic technology, so a digital readout mask with audible warnings is probably old by comparison. While I have yet to try my hand at a hardcore mode game, I feel that this is an unnecessary layer of difficulty as its already pretty easy to lose track of available O2 and depth and die on the way to the surface, or while trying to get out of a cave. That said, I would really like to see bases in hardcore mode (or in general for that matter) lacking an infinite supply of O2 without some outside source.
Maybe I'm biased. I grew up on flight sims back in the 80s and 90s. I play DCS these days. It's very easy to lose track of your fuel if you're not watching it, with your first warning being the bingo alert (enough to get maybe 50 nautical miles, assuming you're at a higher, and thus more efficient, altitude.) This is because you have to look down and check the gauge on your own. I love this, because it forces you to pay attention. Realistic sims, like DCS, are by definition "hardcore mode." I have no problem with this game, even being set in the future, having some of the same requirements.