Bring Back the Low-Oxygen Alert

agureagure ottawa Join Date: 2016-01-07 Member: 211071Members
edited January 2016 in Ideas and Suggestions
Hardcore is needlessly difficult without a mechanic like that, we already have a talking robot telling us a bunch of other junk why not have it warn us when our oxygen goes below 25%

It's completely frustrating when you lose track of time and notice your screen going black too late to head up and get to the surface/oxygen in time.

It's even worse when that same mechanic is a lot like what happens when a freaking solar eclipse happens, it's just poor design.

Literally a days worth of time wasted, the game should be renamed to asphyxiation simulator.

Comments

  • IDTiaIDTia New York Join Date: 2016-01-04 Member: 210874Members
    I'll agree, one of the reasons I don't play hardcore myself if because of the lack of notification. I don't see any real reason to not have that regardless of the mode, like you said, we have a talking PDA, who can detect radiation and all that stuff, but can't warn you?
  • agureagure ottawa Join Date: 2016-01-07 Member: 211071Members
    Not only that but even the old sonic games have a warning sound rather than an on screen display because they knew that was more effective.

    It's also not immersive either, despite some insane people thinking that you'd have no warning at all (Tight feeling in lungs, a desperate need to breath, etc proving the opposite) You'd still have enough time after running out of oxygen to get to the surface anyways.

    I also don't feel a shortness of breath during an eclipse so there is that.
  • SporkWitchSporkWitch Rochester, NY, USA Join Date: 2016-01-11 Member: 211254Members
    I'd say get rid of all the audibles in hardcore. Even the HUD itself is a kind of "easy mode." Masks with a digital readout of current tank status (and the gauges for the tanks that integrate with it) are quite pricey in real life, and very few people use them because of it; in real life, you actually have to reach down and read an analog gauge hanging off your tank.

    It's hardcore mode, exercise better situational awareness and don't let yourself run out of air.

    For easy mode, though, I'm all for letting you program (in the PDA) at what percentages the "low" and "critical" warnings go off. It only makes sense if we have an AI that we can tell it when we think it should warn us.
  • SpacedInvaderSpacedInvader Join Date: 2016-01-08 Member: 211083Members
    SporkWitch wrote: »
    I'd say get rid of all the audibles in hardcore. Even the HUD itself is a kind of "easy mode." Masks with a digital readout of current tank status (and the gauges for the tanks that integrate with it) are quite pricey in real life, and very few people use them because of it; in real life, you actually have to reach down and read an analog gauge hanging off your tank.

    It's hardcore mode, exercise better situational awareness and don't let yourself run out of air.

    For easy mode, though, I'm all for letting you program (in the PDA) at what percentages the "low" and "critical" warnings go off. It only makes sense if we have an AI that we can tell it when we think it should warn us.

    Keep in mind that this isn't real life though. The events of this game are set hundreds of years in the future and we are surrounded by ultra-futuristic technology, so a digital readout mask with audible warnings is probably old by comparison. While I have yet to try my hand at a hardcore mode game, I feel that this is an unnecessary layer of difficulty as its already pretty easy to lose track of available O2 and depth and die on the way to the surface, or while trying to get out of a cave. That said, I would really like to see bases in hardcore mode (or in general for that matter) lacking an infinite supply of O2 without some outside source.
  • SporkWitchSporkWitch Rochester, NY, USA Join Date: 2016-01-11 Member: 211254Members
    Limited air is coming either way, and I'm extremely excited for it. For this, though, I'm totally fine with it. It's hardcore mode, exercise some basic situational awareness.

    Maybe I'm biased. I grew up on flight sims back in the 80s and 90s. I play DCS these days. It's very easy to lose track of your fuel if you're not watching it, with your first warning being the bingo alert (enough to get maybe 50 nautical miles, assuming you're at a higher, and thus more efficient, altitude.) This is because you have to look down and check the gauge on your own. I love this, because it forces you to pay attention. Realistic sims, like DCS, are by definition "hardcore mode." I have no problem with this game, even being set in the future, having some of the same requirements.
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