Cyclops Launch Bay and Bulkheads

SporkWitchSporkWitch Rochester, NY, USA Join Date: 2016-01-11 Member: 211254Members
First the easy fix: the bulkhead doors on the bottom level of the cyclops should all have their directions reversed. You always want your doors to open out into the areas that flood so that in the event of uncontrolled flooding the water pressure helps you close them, rather than preventing you from closing them. As it stands, the doors open away from the flooding, which would make it so that the water itself would prevent closing the door until no more water could get in and pressure equalized.

The harder one would be improving the launch bay doors themselves. Right now it's effectively just a texture swap, making it look like the doors are open. If you park the seamoth so the doors open, then get in the cyclops, you can open the doors and walk through the launch bay as normal, with an invisible floor and walls as if the doors were closed, and no flooding of the bay or rest of the ship. This should be modified so that the doors actually open, and the launch bay actually floods. The light above the launch bay bulkhead doors should turn red, or some other indicator panel added to show that the chamber is flooded and so you shouldn't open the doors or start flooding the rest of the ship (likewise for the hatch allowing access to the seamoth on the main deck).

Comments

  • SpacedInvaderSpacedInvader Join Date: 2016-01-08 Member: 211083Members
    While I agree with you that this level of detail would be great, I'm not sure it would be high on the list for the Devs. Being a single player only game at this point, the player is much more likely to simply dock their seamoth rather than spend the effort to inspect whether or not the vehicle bay is working like it would in reality. That said, if there is extra time to work on something like this, then definitely it would be cool as its the little details like this that really work to enhance immersion.

    The bulkhead doors though, that should be a pretty easy fix and they should definitely do it.
  • SporkWitchSporkWitch Rochester, NY, USA Join Date: 2016-01-11 Member: 211254Members
    Oh yeah, totally get that. That said, multiplayer is in the "would like to, but not worried yet" category, from what I understand. Long term plan. It happens, though, particularly when the cyclops runs out of power (which I've had happen.)

    It all comes down to identifying issues. Half the point of testing is doing weird things and looking for the flaws. This is a flaw, though admittedly a relatively low priority one. It does, however, fall into the same category as the enter/exit animations.
  • SpacedInvaderSpacedInvader Join Date: 2016-01-08 Member: 211083Members
    I see what you mean... Perhaps as a stopgap, they can just expand the docking animation to include a filling / draining phase so you're not just instantly in or out of the water?
  • SporkWitchSporkWitch Rochester, NY, USA Join Date: 2016-01-11 Member: 211254Members
    Well that wouldn't really address the issue. Walk into the launch bay, and now imagine the walls are invisible. That's the current situation. Flooding wouldn't help it, you'd still have the invisible walls. I'd say test it real quick and you'll better understand. Park the seamoth close enough the doors open, exit it, and enter the cyclops. You'll find you can do so through the hatch, not the bay. Once in, you'll see what I mean about the geometry of the ship staying the same, just invisible.
  • SpacedInvaderSpacedInvader Join Date: 2016-01-08 Member: 211083Members
    Well, it wouldn't really address the geometry, I agree, but at least it would enhance the visual. That said, how about forcing the hatches closed and making them unopenable while the outer doors are open? Still wouldn't address the geometry, but would be an easy(ish) way to prevent it impacting the player experience until they get around to making the geometry correct.
  • SporkWitchSporkWitch Rochester, NY, USA Join Date: 2016-01-11 Member: 211254Members
    Probably easiest, yeah, and fits perfectly with fixing the doors; you wouldn't be able to open them with the weight of the water against them anyway.
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