Start with one room and extrude everything off it or Make multiple rooms and connect them after
What is the best way to start a map?
1) Make one room, extrude hallways out of it, extrude new rooms from hallway
2) Make multiple rooms then create hallways to connect them.
I started out by trying method 2, but couldn't connect hallways properly. I was unable to figure out how to cut a hole in my room's wall face to create a doorway.
1) Make one room, extrude hallways out of it, extrude new rooms from hallway
2) Make multiple rooms then create hallways to connect them.
I started out by trying method 2, but couldn't connect hallways properly. I was unable to figure out how to cut a hole in my room's wall face to create a doorway.
Comments
You can cut holes in faces using the rectangle tool.
I recommend you stick with #2, and resist the temptation to weld everything together!!!. It may seem "neater" to have everything all nice and welded up, but in the long run, this makes it REAAAAALLLY difficult to make any changes to a map.
For example, I'm chopping up maps right now for tutorials (tutorials don't take up the whole map, no reason to load up the entire map!), and docking was a real pleasure to work with. Everything was in nice, contiguous pieces, that I could just double-click, and move. Veil on the other hand... EVERYTHING is welded together, so it's incredibly time-consuming.
Anyways, I highly recommend checking out docking, seeing how he's divided up the map, and left things in logical pieces.
I did a quick video about it just now to illustrate how I'd go about it.
You two need to duke it out here and lay out why Welded vs nonwelded is a thing. If both are more conveineint, something ain't right.
So in your video, as you extrude out the hallway, everything is welded until you reach the part where you have to remove the two faces right? Doubleclicking on the hallway will include the first room, but not the second?
Correct! The second room is not welded to the corridor.
I find that most of my time in spark seems to be spent selecting stuff, and if I can select an entire piece just by double clicking on it, that saves me a ton of time. On veil, for example, I cannot select pieces intelligently, because the entire map is connected. Double click on one thing, and the entire map lights up. Don't do that! lol If you want to save time selecting an entire room, use the layers!
EDIT: RE performance: unless you mean it adds more triangles because you have to add more verts to make everything join up nicely, then yea, that does create more triangles to render, but each triangle there takes up less area, so it's a bit of a toss-up.
And thanks for the video flat, I figured out why I couldn't cut a face out for hallway entrance - I had extruded the hallway up to the room before cutting the face out, so the rectangle tool was selecting the hallway, not the wall.
That's what I meant yeah. I should do a test to see the impact of those things though. I never actually dug very deeply into this.