Add glare/lens flare for vehicle lights
BoltWarden
Canada Join Date: 2016-01-14 Member: 211402Members
UW, please consider adding any or all of these lighting features(for the Seamoth if nothing else):
- Glare/lens flare effect (from strong lightsources(Seamoth headlights) as they enter player's field of view)
- Light rays (similar to sunbeams but cast from a strong lightsource, possibly only visible from certain angles?)
- Contextual or customizable Seamoth HUD indicator (Option to stop the fading pulse effect on the Seamoth HUD indicator and/or edge of screen arrow leading to SM indicator when in relatively close proximity to Seamoth that is not in field of view)
Under certain conditions it can become frustratingly challenging to locate a nearby Seamoth even with it's spotlights on.
- Glare/lens flare effect (from strong lightsources(Seamoth headlights) as they enter player's field of view)
- Light rays (similar to sunbeams but cast from a strong lightsource, possibly only visible from certain angles?)
- Contextual or customizable Seamoth HUD indicator (Option to stop the fading pulse effect on the Seamoth HUD indicator and/or edge of screen arrow leading to SM indicator when in relatively close proximity to Seamoth that is not in field of view)
Under certain conditions it can become frustratingly challenging to locate a nearby Seamoth even with it's spotlights on.
Comments
They do though, atleast in the current experimental. Either your shadow settings are different from mine somehow, (I'm using the highest graphic settings) or its only in experimental.
I think part of this lighting issue may be a result of the lighting update. I remember the hand held flashlight used to have a light ray effect, unfortunately it had such high contrast that it basically obscured everything that it was supposed to be illuminating.
Honestly i still find this to be the case with both the seamoths lights and the flashlight from time to time, not as bad as it used to be though.