Music
ChaosKnight626
Minnesota Join Date: 2015-08-05 Member: 206783Members
First off, I am NOT dissing the music we currently have for Subnautica. I love the soundtrack, and I know the devs are probably planning more tracks as well. My only issue with it is that the music sometimes doesn't fit the mood. If I'm exploring the Aurora with the rumbles of the ship and roars of the Leviathan, I don't think dubstep-zen music fits the atmosphere. I know this is a minor thing that will get changed before version 1.0, just getting it out there. What kind of music would you guys like to hear? For me I'd like the zen-dubstep in the safe shallows, something mystical for the Koosh Zone, and a dark frightening theme for the blood kelp zone. What do you guys think?
Comments
Pulling down the volume slider and starting alternative music in the back is the first step of avoidance but doesn't solve the issue. The circumstance of non fitting scenes stays the same. Personally I did my own sound designs inspired by Subnautica's ambiance and arrange them during the game by triggering via ableton push. But that's definitely not to be called a solution. I think this 'problem' will lead to Subnautica's very first justified mods.
When I'm exploring in my wetsuit, with no noted predators, stopping here and there to pick stuff up, that fits quite nicely with the current sound-track
When I'm well aware there's a predator coming right at me, I want drum-'n'-bass kinda stuff.
When I'm building the first parts of my base, I want different music from when I'm taking it to bits and reconstructing it to fit stuff better.....
If you haven't heard it when you visit that particular biome, it could have been a bug. Our sound engine, FMOD, is pretty complex and can be quite sensitive to changes made to other parts in the game. The other possibility is that Simon is a great sound designer, particularly when it comes to blending music and ambient sound, so it's possible you didn't realise you were listening to it!
Thanks a lot for your explanation, Insane! And indeed, this soundscape is a real good example how different we perceive certain situations. To me, the Blood Kelp Zone exudes a magically transfiguring ambiance but Simon's interpretation appears opposed so that I get the impression that I should feel frightened there. See the issue?
Do you use FMOD for interactive arrangement or do you simply crossfade finished tracks? That's important for further soundscape mods.