Stalker taming
Durumrulle92
Denmark Join Date: 2016-01-13 Member: 211340Members
Hey guys. I hope you will use my idea for the game
Okay So let's start off with the Stalker taming.
The normal animation: The player have a couple of fishes. Then the player go over to a Stalker so they will try to eat it
How my idea should work: The player have 1, 2, 3, 4, and up to 5 fishes. When The player go over to a Stalker, it will swim over to the player and stop swimming when it is in front of the player. When it is in front of the player, there will pop up a screen. Like the pause screen just with options instead. The pause screen will show 5 options. The 5 options is how many fishes the player want to give the Stalker. You know it's like the 1st option is 1 fish, 2nd option is 2 fishes, a.s.o. I hope you know what i'm trying to tell you with the options.
What will happen when the player give 1, 2, 3, 4, or 5 fishes to the Stalker: When the player run it's mouse over to example 1 fish, there will be a box above the possibilities, that will tell what will happen, if the player give the Stalker 1 fish.
Okay i'm gonna write what there will be written in the happening box below now.
If the player run it's mouse over 1 fish: "If you give the Stalker 1 fish, it will swim away from you like nothing happened, but if you swim over to the same Stalker again it will try to attack you"
If the player run it's mouse over 2 fishes: "If you give the Stalker 2 fishes, it will be friendly for 5 minutes, and won't try to kill you"
If the player run it's mouse over 3 fishes: "If you give the Stalker 3 fishes, It will find Metal Salvage, and will be friendly for 5 minutes"
If the player run it's mouse over 4 fishes: "If you give the Stalker 4 fishes, it will find Metal Salvage, and will be friendly for 10 minutes"
If the player run it's mouse over 5 fishes: "If you give the Stalker 5 fishes, it will find Metal Salvage, and will be friendly for 15 minutes"
The animation of giving the Stalker a fish: The Stalker will opne it's mouth and wait until the player gave the fishes. When it opens it's mouth, the player put the amount of fishes in to it's mouth, and sticks the hand out of the Stalker's mouth again. If the player for example want to give 5 fishes, the player will as normal only put 1 fish into it's mouth, but will lose 5 fishes from the players inventory.
Of course there will be a "Nothing" option in my idea, if the player don't want to give any fish to the stalker.
If the player doesn't have any fish it will attack as normal.
I hope you liked my idea, and it will be a future update
Okay So let's start off with the Stalker taming.
The normal animation: The player have a couple of fishes. Then the player go over to a Stalker so they will try to eat it
How my idea should work: The player have 1, 2, 3, 4, and up to 5 fishes. When The player go over to a Stalker, it will swim over to the player and stop swimming when it is in front of the player. When it is in front of the player, there will pop up a screen. Like the pause screen just with options instead. The pause screen will show 5 options. The 5 options is how many fishes the player want to give the Stalker. You know it's like the 1st option is 1 fish, 2nd option is 2 fishes, a.s.o. I hope you know what i'm trying to tell you with the options.
What will happen when the player give 1, 2, 3, 4, or 5 fishes to the Stalker: When the player run it's mouse over to example 1 fish, there will be a box above the possibilities, that will tell what will happen, if the player give the Stalker 1 fish.
Okay i'm gonna write what there will be written in the happening box below now.
If the player run it's mouse over 1 fish: "If you give the Stalker 1 fish, it will swim away from you like nothing happened, but if you swim over to the same Stalker again it will try to attack you"
If the player run it's mouse over 2 fishes: "If you give the Stalker 2 fishes, it will be friendly for 5 minutes, and won't try to kill you"
If the player run it's mouse over 3 fishes: "If you give the Stalker 3 fishes, It will find Metal Salvage, and will be friendly for 5 minutes"
If the player run it's mouse over 4 fishes: "If you give the Stalker 4 fishes, it will find Metal Salvage, and will be friendly for 10 minutes"
If the player run it's mouse over 5 fishes: "If you give the Stalker 5 fishes, it will find Metal Salvage, and will be friendly for 15 minutes"
The animation of giving the Stalker a fish: The Stalker will opne it's mouth and wait until the player gave the fishes. When it opens it's mouth, the player put the amount of fishes in to it's mouth, and sticks the hand out of the Stalker's mouth again. If the player for example want to give 5 fishes, the player will as normal only put 1 fish into it's mouth, but will lose 5 fishes from the players inventory.
Of course there will be a "Nothing" option in my idea, if the player don't want to give any fish to the stalker.
If the player doesn't have any fish it will attack as normal.
I hope you liked my idea, and it will be a future update
Comments
Bad idea... game interruptions for a click-screen is something i would expect on a phone-game.. not Subnautica.