H2.O Stability Update - Subnautica
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Join Date: 2013-01-29 Member: 182599Members, Super Administrators, Reinforced - Diamond
H2.O Stability Update - Subnautica
Hi everyone! A few days ago, we released the H2.O update. As usual, we aimed to release an update with zero bugs and perfect stability. Just like all other game...
Comments
Would love to play the game on dx11 but until things get fixed that's not happening. The crash during world loading really sucks. I know for a fact that another game that switched to dx11 had similar crashing issues, they were using the same engine after all, game was 7 days to die but that was about a year ago.
The new water gives the game such a boost. I was swimming out of the Safe Shallows at night into the Kelp Forest It was dark and as I approached I could just start to see dark shapes in the water of the Creep Vines. Then as I got closer they slowly came into view amongst the green murky water. Beyond that into the Grassy Plateau and beyond it really got quite claustrophobic. It really improves the game immensely.
i know your latest update was bug-solution oriented, so let the next one be a content update please
really would like to try out the transfuser, upgrade my stasis rifle/terraformer, or even rebreather, get some gloves that aren't radiation protection gloves, get some powering options for my cyclops that doesn't force me to farm powercells for 2 hours.. the scanner/PDA was a great addition, but not nearly enough to occupy people for longer than a few hours (tops)...
also, requesting a lethal weapon other than the knife... like a harpoon or even a harpoon gun that takes a long time to reload and is hard to aim, and only has 1 shot (re-uses ammo until harpoon breaks, similar to the knife, but at a greater rate of durability deterioration, to compensate for ranged killing power, because i know you guys don't want to include lethal guns in the game, so compromising this way seems ideal to me)... just make it only lethal vs smaller predators like bone sharks, sand sharks, lava lizards and stalkers and have the leviathan reapers be immune to its damage (maybe they could be scared off or something non-lethal instead)
P.S: regarding the Harpoon, you would have to pick it up by hand after firing it (however, maybe this is a tad too much, and might make it obsolete as a result, when combined with the hard aim and slow reload handicaps.. if this was added too, maybe give it 2 shots instead of 1 (spare harpoon in inventory or something))
https://trello.com/b/KbugnSRJ/subnautica-roadmap
Roadmap for next few updates.