Annoying feature? hidden enemy on map.
xtal
aka X-rayCat Join Date: 2009-06-28 Member: 67961Members, Constellation, Reinforced - Supporter
I was always wondering. Why hiding enemy is showing up on the map for us? Shouldn't be that turned off? or at least enemy shows up when he's being hit? In some cases it destroys fun and is unintuitive for rookies, cause pro marines will often spot them on minimap beforehand.
Comments
Showing only shotted aliens on the map is unintuitive and makes no sense at all.
Players should only appear on the minimap once the sighting has been confirmed by the player in game, ie, he's hit the alien, or like in battlefield, has a 'spotted' button that highlights on mini map when clicked.
Either are more intuitive than the current system.
The problem is that right now a skulk can be behind a marine, where he can not see it and appear on the minimap. Otherwise, yes a marine that has LOS on an alien should show on the minimap.
Yes I'm aware, I was mainly responding to whoever said the alien should only show up on the minimap if he's damaged, that just makes no sense to me
Its usually too late by then
I do like the idea of manual markers instead. They could be set via team communications such as the existing "alien spotted", except provide a marker on the map at that player's location for the team to see perhaps with a waypoint style sound for the team to hear. There are many times that I have heard a gorge sneaking around near me and wished that I could flag my location on the map specifically with a little gorge warning. Similar for when you hear a sneaky phase gate or power node being built. This would also reserve precise map tracking for observatories, scans, parasite, etc.
Because that's exactly what it feels like when you get killed due to them seeing your marker on the minimap... And you know there's no way in hell they had los..
I also think phantom should completely 100% nullify the spotting mechanic.
A way to fix this is by adding some hud indicator and a sound cue for when you're "spotted/hidden", kinda in the the Deus Ex/Thief/Assasins Creed/Bathesda RPG's style etc...
Honestly, they only need to be told once what their teeth glowing means, then it doesn't happen anymore.
So you are saying a tutorial is all we need?
I propose something different. Only show lifeforms which are damaged - bleeding - or that are moving (not standing still, not shift-walking). No LoS calculation required.
I think it ruins the game by allowing marines to not check corners and avoid using a bait marine after a doorway. New players don't know the stupidity because it doesn't honestly make any sense.
Why would a HUD eye piece only display lifeforms it spots on the minimap and not on the alien itself... It's just not logical.
The marine minimap ruins alien play by a large degree.
The map acts like a motion tracker. We got movement! We really need something like this.
On the other hand aliens should always see all the marine team given the aliens' hive sense ability. Yes seriously.
If the technical issue of the current cheaper-in-terms-of-pc-resources call rather than expensive line of sight calls cannot be over come, maybe implement a animation based time lapse for the displaying of the map? Like the Pip-boy arm display or something. Won't help with the mini map issues, just a thought.
Can't believe I'm suggesting nerfing map *punches self in head*
This and marines near harvesters. There is also the delay with the scan wich can show you the direction of a tunnel.
All these issues prevent a lot of sneaky plays.
I like the idea of being able to tag aliens via spot to help coordinate a focusfire, and perhaps to have it stay on the map for 3 seconds even if LoS is broken (exceptions include gorge tunnels). Even being able to tag structures. But i expect this is a more complicated idea than it sounds.
I feel so dirty when I see aliens making a beeline through a tunnel toward our base and call for the rush.
Probably worth it to make medpacks not collide with a Hive too.
I am going to quote ghoul again because they are looking into this. We playtested a version of this fix and from a gameplay perspective it was much improved.
Its been tested, its happening, its being done, I should know, I was there, I was a gorge when we tested it in mezzanine on Tram, I know I was a gorge at the time as I had to run to the oven to stop my pizza from burning.
Please feel free to apply for playtesting Archie, it's no exclusive club, anyone can join.
You just have be able to make UWE office hours. Not a big hurdle for someone that is half a day away.