I have updated the mod for compatibility with the most recent NS2 build (289). Not thoroughly tested though so there may be issues.
I know I haven't been developing this mod actively over the past few months. To be honest when I first started I spent a solid couple of weeks on it, probably doing over 6 hours a day and I think I just burned myself out a bit. Having come back after a break, I'm still interested to see if it has any potential and want to continue maintaining it but at a more reasonable pace.
Based off of what Golden said in the video about each round progressively getting harder for marines, wouldn't it make sense to have the length of time a round lasts increase with every round, starting at like 90 seconds and increasing to give the marines a chance against the lerks/fades etc?
This is a good suggestion, I will pay attention to how the rounds play out if I manage to get another play test going, and if time seems to be too much of a limiting factor I can consider extending it as the rounds go on.
Comments
I have updated the mod for compatibility with the most recent NS2 build (289). Not thoroughly tested though so there may be issues.
I know I haven't been developing this mod actively over the past few months. To be honest when I first started I spent a solid couple of weeks on it, probably doing over 6 hours a day and I think I just burned myself out a bit. Having come back after a break, I'm still interested to see if it has any potential and want to continue maintaining it but at a more reasonable pace.
This is a good suggestion, I will pay attention to how the rounds play out if I manage to get another play test going, and if time seems to be too much of a limiting factor I can consider extending it as the rounds go on.