Cyclop at present condition as transport is useless
Alex_INFERNO
Russia, Moscow Join Date: 2016-03-09 Member: 214036Members
Present condition of Cyclop with all (existing in game) upgrades - just useless. All what it doing - just eating power cells. Parking Seamoth in its hangar - unprofitable because Seamoth want to "eat" power too. As a variant - add to game posibility to Dock-and-charge on base via connect tube from moonpool. Another variant - add a possibility to install a BIO/NUKE powerplant in "new created" place below engine in lower deck - so that room "justify its existence". Or we can place it in that strange "lockers" below bridge. ...Realy - for WHAT its lockers?
Comments
How Cyclop working? Using energy from 6 batteries, which depleted in time. For "refuel" of Cyclop you must from time to time replace useless batteries (batteries with charge level = 0). In case of Seamoth we can charge its batteries by using a few methods - same one (by replacing uselless battery), while docking in moonpool on our Base or in docking bay of Cyclop (charge by using power supply of our base/Cyclop), and by using upgrade module of Seamoth (charge by using solar battery while we floating in little depth. Here solar battery not a same solar battery on Base). If You don't have yet upgrade for Seamoth (solar battery) then when you dock in Cyclop - depleted charge of Seamoth draining power suply of Cyclop. And its too unprofitable for keeping Cyclop "online".