Maybe subnautica developers plans to make a bigger map but currently it's very small what makes cyclops useless. I can travell everywhere with seamoth and the only reason of using cyclops is its durabillity and fabricator.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
They are building the world map by hand to get that quality look to it and they have kept expanding the map ever since development started. No telling how much larger the map will grow. Unless one of them dev type peeps comes in here and slaps down my theory
The map is indeed very small, but that's the only problem when game devs want to create a non-randomly generated map in detail, and that's one of the main reasons why Subnautica is my favourite game: there is just so much attention paid to detail in this game, it's mind-blowing, it's almost like real life (apart from the fact that the nature in the game is way less deadly that in the real world XD). So, I must admit that a bigger map would be cool, but then again, there'll be less attention paid to detail, and that'd suck.
The map isn't that small. Maybe games like Skyrim have a much bigger surface world. But they are mainly 2D with additional caves.
The Subnautica map is much more true 3d. The caves can network through the whole map. We already have the ILZ underground and the jelly shroom region is another complex cave system below. The advantage of Subnautica map design is that you're not limited to walking on a surface. It's more like spaceflight, but with complex rock structures in the deep sea with different light situations and even more environmental factors like heat, acid or potential currents. The map is not limited to one gravitational surface direction and structures could develop inside a vertical shaft.
Also consider that the Lost River soon will come with lots of underground space. There will also be a giant underground network ranging from 1000-2000m for final gameplay, which is partly hidden inside the map under development. That shows you that content will not be a flat map, but more a map cube with lots of depth. The deeper areas are big enough for subs twice the cyclops size, so be patient.
The map isn't that small. Maybe games like Skyrim have a much bigger surface world. But they are mainly 2D with additional caves.
The Subnautica map is much more true 3d. The caves can network through the whole map. We already have the ILZ underground and the jelly shroom region is another complex cave system below. The advantage of Subnautica map design is that you're not limited to walking on a surface. It's more like spaceflight, but with complex rock structures in the deep sea with different light situations and even more environmental factors like heat, acid or potential currents. The map is not limited to one gravitational surface direction and structures could develop inside a vertical shaft.
Also consider that the Lost River soon will come with lots of underground space. There will also be a giant underground network ranging from 1000-2000m for final gameplay, which is partly hidden inside the map under development. That shows you that content will not be a flat map, but more a map cube with lots of depth. The deeper areas are big enough for subs twice the cyclops size, so be patient.
I highly agree with this, and that's also what makes Subnautica such a special game. For centuries, humans have been so terrified of the sea that they regard it as not their own world. Being a diver, I disagree with them, but I also understand them. Nowadays, despite the emergence of new inventions to help us explore the underwater world, people are still terrified of the sea; and that's also why there aren't that many games taking place underwater (Far Sky; SOMA; Endless Ocean; Subnautica; Depth...). This has made these games rarities in the gaming community. Whenever you move in them (except for SOMA) you feel as if you are in outer space because the gravity affects you very slightly and you can move in 3D space. That's also why I want to become a professional diver, it's my dream.
Comments
The Subnautica map is much more true 3d. The caves can network through the whole map. We already have the ILZ underground and the jelly shroom region is another complex cave system below. The advantage of Subnautica map design is that you're not limited to walking on a surface. It's more like spaceflight, but with complex rock structures in the deep sea with different light situations and even more environmental factors like heat, acid or potential currents. The map is not limited to one gravitational surface direction and structures could develop inside a vertical shaft.
Also consider that the Lost River soon will come with lots of underground space. There will also be a giant underground network ranging from 1000-2000m for final gameplay, which is partly hidden inside the map under development. That shows you that content will not be a flat map, but more a map cube with lots of depth. The deeper areas are big enough for subs twice the cyclops size, so be patient.
I highly agree with this, and that's also what makes Subnautica such a special game. For centuries, humans have been so terrified of the sea that they regard it as not their own world. Being a diver, I disagree with them, but I also understand them. Nowadays, despite the emergence of new inventions to help us explore the underwater world, people are still terrified of the sea; and that's also why there aren't that many games taking place underwater (Far Sky; SOMA; Endless Ocean; Subnautica; Depth...). This has made these games rarities in the gaming community. Whenever you move in them (except for SOMA) you feel as if you are in outer space because the gravity affects you very slightly and you can move in 3D space. That's also why I want to become a professional diver, it's my dream.