Glass not as transparent?
Tydal
Join Date: 2015-11-15 Member: 209277Members
Hopped back into Subnautica after not playing for a few months, and noticed the base glass is not nearly as clear as it used to be?
I vastly prefer it being more transparent, as now it seems foggy/hazy and it doesn't make the underwater world look nearly as cool from inside a base as it did previously.
Surely this isn't just my imagination?
I vastly prefer it being more transparent, as now it seems foggy/hazy and it doesn't make the underwater world look nearly as cool from inside a base as it did previously.
Surely this isn't just my imagination?
Comments
its not just you, there is a very neat difference of transparency in the glass corridors than, say, the Observatory. heres a pic that shows the difference clearly between a glass window on a corridor and the observatory:
That's probably the main issue. Some glasses are really good, while others are really bad. Maybe it's an inner light reflection issue or the glasses that have an additional interior reflection layer that cause the ill feeling. I think the interior reflection is simply too high.
Overall I like the H2O changes, but the interior glass reflections need some rework. In real world we would simply dim the inner lights to better see the outside, but the game offers no variable interior lights or reflection possibilities.
Oh hey there is something outside my house, but I cannot see it because the lights in the house are too damn bright.
*turns off lights*
Crap now I can't see
*hits pinky toe on coffeetable*
Don't forget ... the cyclops cockpit:
I finally got the cyclops and this beautiful glass cockpit, so now I can strive the underwater world and see all its beauty ...
Oh, damm, someone forgot the lightswitch inside the cyclops and it's bright as daylight here ...
... writes reminder ... "as soon as the pilot enters the cockpit, the lights should dim to lowlight"
THIS. I'd give just about anything for a "light switch".