What I would like in Subnautica

AmazonasmannAmazonasmann Germany Join Date: 2016-03-24 Member: 214760Members
Hi,
I love Subnautica. I played Natural Selection 2 for several hundred hours, and it really pissed me off when Unknown World announced that the development would be outsourced to continue delevopment on Subnautica. However, some weeks ago I saw a video about the farming update and thought I would give it a try. Best decision ever. I am a Software Developer myself and program games for fun and this all is my personal opinion, with hopes I give someone inspiration to improve the game.

After about 20 hours of playtime I have EVERYTHING. A fully upgraded Cyclops with nearly endless power cells in it. My base looks awesome, has 10 floors and I have multiple smaller bases with moonpools. It is sad that I have literally nothing more to do in this game, except starting from anew and do the exact same thing again. One of the biggest problems is the resource respawn. I searched a lot and found out that there is none. Not even the fish? I mean, if you build an aquarium they breed like rabbits, but in the world they do not reproduce? Why does Quartz or Lime Stones etc. not respawn? Even if you want it to be "realistic", there are so many elements that are just not realistic so that the respawn would be the smallest problem. I wanted to build my base completely covered in glass, just to find out that I simply can't because there is not enough Quarth around. I have my main base near the ship between a Kelp Forest and Save Shores, the best place in my Opinion. I drained my environment from nearly all resources and then continued in the grand reef, until it was empty.

This is my main problem: It is not possible to play Subnautica "endless". My personal problem is not that there is not too much to discover, it is just that building a base that covers the whole map is not possible. Also there is just one room available to build. And that is the multipurpose room. Why not make a room that automatically "grows" like the pipes, so you can make very very big rooms? You could also add "resources collectors" that harvest resources like copper or titanium automatically. Another thing would be to have something like "smelters" in the base, where you put in raw resources and get processed stuff.

When I bought the game, I thought the world is procedurally generated like in Minecraft. It turned out that it wasn't like this and I was disappointed. After I played a few hours, I thought "ok, this is not even bad". I think it is totally ok not to be procedurally generated, because you want some stuff to be discovered, like the big mushroom tree. So a possible thing would be to make "the void" procedurally generated. So you have a big map in the middle, which is always the same, but around this is a procedurally generated world with all the biomes you implemented.

At this point in time, Subnautica is UNIQUE. It provides a one of a kind atmosphere, tackling everyones fear of the endless dark water and what is below you. The sounds and the atmosphere is sometimes really really frightening, but you have to go there because you need something. You should really take advantage of your game, as long as it is one of a kind. There are so so so many survival games, because they are really popular, and I think that Subnautica is actually at the very top. At least for a few hours of playtime.

On your current roadmap there is nothing that really gets to me. You will add new biomes and creatures: I grab my Seamoth, look over hundreds of hours of development within 5 minutes and maybe never go back. There are some more fundamentally things that need to be done first, make the replayability endless with very less effort. I also saw a news post that there might never be a multiplayer, I was very sad because I wanted to play this game with my girlfriend. It would have been awesome. But I understand that it takes a lot of time. However, you would be surprised how many people do not buy Subnautica because it is singleplayer only. TBH, if I see a game in steam that is singleplayer only, I probably won't buy it. Even if it looks super awesome.

Farming upgrade was cool, but one single hanging fruit tree is enough to keep you alive forever. Put it in the cyclops and you have endless water/food wherever you go. Despite that, the farming upgrade is really pointless. I think it was a lot of development time, but the only useful thing that came out is the hanging fruit tree. Why farm something else?

Want plants for the looks of your base? Too bad, there is only the multipurpose room. Please add a buildable room that expands like the corridoors ... please ... make us build bigger bases. And make it so that resources respawn..especially Quartz.


Those are just my thoughts and I wanted to share them with someone, all because I love this game so much. I would love to hear your opinion about this.

Comments

  • eastofdeatheastofdeath usa Join Date: 2016-02-28 Member: 213559Members
    What build number are you playing at the moment? I am running 30428 experimental.

    Things are changing fast. I had many the same thoughts you have. I would think and hope resources would respawn, even if it is a long long time it would be nice.
    Fragments get a lot harder to find. Also I see a little more story unfolding :smile:
  • AmazonasmannAmazonasmann Germany Join Date: 2016-03-24 Member: 214760Members
    I play the current stable release, 30230 march 2016... According to the wiki site, I have all fragments ( http://subnautica.wikia.com/wiki/Fragments )

    But this is another point, why find the nuclear reactor for example? 4 Solars are enough to power everything.
  • WheeljackWheeljack Chilling in the Grand Reef Join Date: 2016-03-17 Member: 214338Members
    Solar panels aren't really useful when you build deep, not without some serious pillaring up or using power transmitters. That just isn't worth it to me when I could use the resources elsewhere. I use thermal or nuclear in the depths.

    I do agree the hanging fruit is OP, but they just got added in and I expect some serious fine tuning at some point. They're just trying to get things in at the moment. On their roadmap they have an upcoming month dedicating to polishing and fine tuning that should address stuff like that. :3

    In the experimental builds they've already added a fish respawning mechanic. I was quite happy with that change, because things would just go dead once the predators killed everything. I'd suggest checking out the experimental build once they fix the broken swimming in current new games. It'll give you a good look at what's coming and may assuage some of your concerns.

    Just don't load your current save if you plan to go back to stable. You'll break the save. Happy diving!
  • AmazonasmannAmazonasmann Germany Join Date: 2016-03-24 Member: 214760Members
    Thanks for your ideas, to be honest I did not build a base very deep in the water. I think cyclops is good enough to function as a base while exploring the grand reef, I have so many lockers inside that it is very useful for collecting everything and then head back to main base. But if I would build, I probably would make it from surface to the bottom. Even if they "fix" hanging fruit tree...you can have 4 trees in one bed at the moment...and there is so much space that you could farm from soo many trees. I assume that having a farm is probably the end game at the moment (if there is such a thing).

    Another thing that came to my mind is, how easy it is to basically kill all fauna in the kelp forest. I remember when I started building my base, I was afraid of all the stalkers around me. I was wondering why there is not a single stalker anymore..and now I know: because I fed some stalkers and they killed each other. Now I do not have a single stalker in the entire kelp forest anymore. No chance that there will be stalkers here once again..this makes me sad.
  • eastofdeatheastofdeath usa Join Date: 2016-02-28 Member: 213559Members
    You can put stalker eggs in the big fish tank then release the in to the wild, just not to near your base.
    I released 2 near the hatch to my base, and I was hunted for DAYS. lol

    I love the nuclear power, I suspect it will be hard to find in the end.
    One ore and bottle of water gets you 1000 units of power.

    Amazonasman I play hardcore mostly and I am afraid of the Stalkers, killed a few with just the knife, in a new start game, that would hanged out near my base and if I went outside at night I would get buzzed or bitten.
    I have found that I can dodge out of the way of the bite, if I see it coming, and stab them in the side.
  • WheeljackWheeljack Chilling in the Grand Reef Join Date: 2016-03-17 Member: 214338Members
    edited March 2016
    Yeah farming definitely sets you up nicely, but I like knowing I'm not draining the eco system around me. Grow times definitely need tweaking but you're right too. Plant enough and you never have to worry. One of the end game goals needs to be sustainable food though. So maybe something to slow down how fast we can get plentiful food?

    Bleeders also kill the stalkers, sadly. I make it my mission to kill bleeders on sight. My last new game I saw packs of four terrorizing the kelp forests. :c
  • eastofdeatheastofdeath usa Join Date: 2016-02-28 Member: 213559Members
    "Bleeders also kill the stalkers, sadly. I make it my mission to kill bleeders on sight. My last new game I saw packs of four terrorizing the kelp forests."

    I had to fight a pack of 6 or 8 that was chasing a peeper fish, it was funny to watch, but I had to just save the peeper. Lost a lot of health. Now if I am in a cave and see one I kill it before I forget it is there and them bites me when I am not expecting.
  • HasearoHasearo United States Join Date: 2016-03-24 Member: 214765Members
    I had to sign up to post this. You guys have an amazing game here this game could be huge. The concept is amazing, a survival game that takes place on an alien planet with tons of different sea creatures and biomes. But you should really jump on the whole procedural generation I have seen tons and tons of comments on this your fans want this feature. when you buy a game would you want a pretty hand crafted map that's the same every single time you play it or a brand new random strange world to explore as many different times as you want. It also adds more gameplay as you need to venture out into the unknown further and further just to get more resources instead of just running out and having a resource empty world.
  • ADM_NtekADM_Ntek Join Date: 2016-03-18 Member: 214456Members
    what i find odd is that there are no fish near my base but i have bin using a fish farm from very early on. so i started taking fish from my farm and let them go free and for a while they were buzzing around my base but now they are gone too :'( .

    i hope they will add mining in the future the aurora was a mining vessel were is the mining gear ?
  • AmazonasmannAmazonasmann Germany Join Date: 2016-03-24 Member: 214760Members
    Procuderally generating all content would be against the game Unknown Worlds want (I think). They want it to be an exploring game and I think they want specific points of the map to be discovered. For example the big mushroom tree or the floating island. But like I said, I think it would be nice to have the "normal" map inside, and the world outside could be procedurally generated.

    And yes, mining gear would be great. Like I mentioned in my post, some sort of resource harvesting would be nice. This would resolve the "respawn" problem aswell.
  • TheJewelOfJoolTheJewelOfJool Southwestern Ontario Join Date: 2016-01-11 Member: 211261Members
    What build number are you playing at the moment? I am running 30428 experimental.

    Things are changing fast. I had many the same thoughts you have. I would think and hope resources would respawn, even if it is a long long time it would be nice.
    Fragments get a lot harder to find. Also I see a little more story unfolding :smile:

    Story? Ooh, juicy!
  • CagiCagi Canada Join Date: 2015-08-23 Member: 207426Members
    Procedurally generated maps would have me reinstalling this game so fast. As it stands right now, I feel like I've "beat" the game, with little or no reason to pick it up again. The mechanics and design are so amazing, you can't help but love this game, but with that much love comes increased frustration when you realize how limited you are in the tiny, easily memorized world map. Exploration is the best part about this game, but you only get to experience it once instead of literally any time you want. I understand the devs don't want to compromise the hand crafted feel of the game, and they are right to. But they can have both. Handcrafted set pieces that use procedural terrain as filler and mortar is the perfect solution. I can imagine a large number of potential customers are giving this game a miss in favour of a procedural crafting game on account of the re-playability and emergent game-play that comes with procedurally generated worlds. It becomes an experience beyond its design limits. It is the one thing that would turn Subnautica into the new golden standard of crafting games instead of just another small scope one in the flurry to be forgotten in a year or two. The investment in a little more R&D, using the tech that already exists and the expert talent out there, there would be, absolutely, a substantial return on that investment that would make it worth while. Every day they aren't a procedurally generated crafting game is another day its competitors are.
  • ADM_NtekADM_Ntek Join Date: 2016-03-18 Member: 214456Members
    having a mix of procedural/random terrain and hand crafted could actually be beneficial in terms of exploration since you would have to do it yourself and not just look for maps online. plus it would help with the finite resource situation. combine that with a more realistic mining system were resource rich areas are rare but when you do find some you find lots. but at the same time setting up a mining base is a big project. something that gives you the feeling of having achieved something.
  • AnotarosAnotaros The Grand Reef Join Date: 2016-03-25 Member: 214782Members
    I personally think we need elevators. The ladders in the sea bases are a massive pain, it would just make the game have a more "oh wow im in the future feel as well" (we should keep the ladders, just add elevators as a more "late game" object.
  • ADM_NtekADM_Ntek Join Date: 2016-03-18 Member: 214456Members
    Anotaros wrote: »
    I personally think we need elevators. The ladders in the sea bases are a massive pain, it would just make the game have a more "oh wow im in the future feel as well" (we should keep the ladders, just add elevators as a more "late game" object.

    they have worked on them so maybe
    elevator
    elevator concept
  • HasearoHasearo United States Join Date: 2016-03-24 Member: 214765Members
    I don't mind there being a hand crafted map because it's fantastic for telling a story. But a major problem with them is re-playability because once you have seen all there is to see you loose the exploration part of the game. I think having procedural generation with the hand crafted world would go great together and it can be done. The game Planet Explorers did this, they have a story mode world and then they have a Adventure mode world which is a procedural generated world. Even if they didn't want to make two different world types to choose from it wouldn't be hard to make a procedural generated area outside the hand crafted area.
  • AmazonasmannAmazonasmann Germany Join Date: 2016-03-24 Member: 214760Members
    I am glad that so many of you think the same. Of course there are some freaks who play this game for hundreds and hundreds of hours, like every game has. But despite those, I am really afraid that the game will get lost at some point. I loved it so much when I played it and when I start it, it feels awesome again. But the sad thing is, I do not really have a reason to open the game because I have nothing more to do. There must be something that wants you to go home from work/school early, because you have stuff to do in the game.

    I saw a video where some guy creates minecraft with unity engine in ~72 hours. Why not give us a mode that has a random generated map? If you want to develop a story, fine. Just do it with the "normal" mode. Add an "endless" mode where the map is generated. I don't really see a problem with that, since the only technology you can find is in the ship + biomes. Each biome has its own fragments and they are not placed by hand...
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