P_models, And W_models

IceWolveIceWolve Join Date: 2002-11-09 Member: 7887Members
<div class="IPBDescription">how to make them?</div> How do i make p and w models if the model doesnt have any?

Comments

  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    1 model the thingie in question using a modeling prog.
    2 no animations, only one "static" position
    3 one bone, the bone signaling the "ground"
    4 give me all your money
    5 .... compile...maybe
  • IceWolveIceWolve Join Date: 2002-11-09 Member: 7887Members
    so for the w model all i shoudl do is make a copy of the v_model and delete the hands and take out the animations and save it as the w_model, and the same for the p model? and will you be givign me all your money by check or cash <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    methinks, but im not 100% sure


    oh, and BTw, if i gave you all my money, you'd owe my bookie $2000 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    <!--QuoteBegin--IceWolve+Jan 12 2003, 01:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (IceWolve @ Jan 12 2003, 01:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->so for the w model all i shoudl do is make a copy of the v_model and delete the hands and take out the animations and save it as the w_model, and the same for the p model? and will you be givign me all your money by check or cash <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    you're almost there, you'll need to decompile a p or w model of the same gun, then move the gun you just saved about until it fits
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    What Jim said. The best way to learn is to disect existing models and see how they did it.
  • El_DiablosEl_Diablos Join Date: 2002-11-03 Member: 5666Members
    well basically yeah,
    for the w model, the model and animation should have the model just touching the grid (grid is like the groud).
    for the p model you need to use the bones of one of the default models and then merge it with the triangles of the model you are changing it to. then you move around the model until it lines up with the default, delete the default and assign it to the proper bone.
  • JackoJacko Join Date: 2002-11-23 Member: 9743Members
    Does anyone know whether i can use CS knife models for NS?

    cause there's a lot of good knife models from CS which would look pretty cool in NS
  • Blood_OathBlood_Oath Join Date: 2002-12-17 Member: 10946Members
    the knautilus knife has been released for NS...i have it in my skin pack..bah..use the search and find out
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    I hope you included proper credits <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • Blood_OathBlood_Oath Join Date: 2002-12-17 Member: 10946Members
    .......ty for reminding me.....i just forgot who converted it. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    <span style='color:purple'>me </span>
  • Blood_OathBlood_Oath Join Date: 2002-12-17 Member: 10946Members
    *cough cough ahem* ill add it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    /me slaps oath

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • Blood_OathBlood_Oath Join Date: 2002-12-17 Member: 10946Members
    *cries like alil girl and runs away*
  • MayIPostNowMayIPostNow Join Date: 2002-12-17 Member: 11001Members
    OmG, view model for player and world? Are you crazy? 1000-2000 poly weapons will slow the game to a crawl. Decrease the living daylights out of those polys. 1-300 is what I usually do, and most are between 40-150 polys.
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    lies, all lies <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • MayIPostNowMayIPostNow Join Date: 2002-12-17 Member: 11001Members
    -pulls out hair-

    Oh, the thought of it! AAAAaaaAAAaaAaAaaaAaAAAaaaaaaaaaaaa... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->
Sign In or Register to comment.