How many airtanks and why?
eastofdeath
usa Join Date: 2016-02-28 Member: 213559Members
I will start by saying what I use and why.
If I am gathering ore and resources I use 3. This allows me plenty of air as I keep a eye out for bubble producing plants.
If I am exploring a wreak I use 6 and the Rebreather, I have died in hardcore mode getting disoriented when in larger wreaks.
If I am gathering ore and resources I use 3. This allows me plenty of air as I keep a eye out for bubble producing plants.
If I am exploring a wreak I use 6 and the Rebreather, I have died in hardcore mode getting disoriented when in larger wreaks.
Comments
I may get curious if new Wrecks are added that i havent seen before and go in even if i dont have HC Airtanks ill then go with 6-8 regular ones. So you see i havent answered your poll cuz the number i have on myself varies greatly depending on the situation/reg. or HC tanks
Im usually to lazy to carry more airtanks on wreck dives. But I may consider doing so.
The big wrecks are becoming rather confusing.
for me it strikes that near-perfect balance between time and speed and carry capacity, especially as I usually do my resource gathering in a cyclops (which still has solar panels on the top)
Ill have to try rhys_elcins build of 5 light and the ultrglide fins.
This might change as right now the fragment tech is a nightmare to find, especially power tech for my bases before my lifepod drifts away like a rocket. This is too stupid.
Try brain coral diving.
Both on Cyclop and base I got always 2 more tanks for planning long expeditions, I guess I should add a pair of charge fins but, you know, once you got a locker full of High cap batteries, this isn't a problem anymore.
There's no option for 0 tanks. It's possible.
Exploring tight spaces or confusing areas would require a lot more tanks. Speed vs Time is personal choice. Note speed allows you to avoid nasty monsters. I don't use guns.
Stab, stab.
I guess I should have a hardcore 0 option lol
Seamoth is getting hard to find I have explorded about 8 or more wreaks and no luck yet.
1. Add a paper doll slot for the tank.
2. Change tank code so it doesn't count the number you have, but instead, your O2 and swimming speed are equivalent to the current game with 2 tanks.
3. Change the high-capacity tank to also be slotted into the paper doll.
4. Balance the high-capacity tank to be equivalent to the current game with 2 high-capacity tanks.
5. Change basic tank recipe to 4 titanium and 1 glass.
So this will completely change the number of tanks we use when it is implemented. I am guessing that it will be 105 seconds of oxygen with a regular tank and 165 seconds with a high-capacity tank. This will free up at least 8 slots of inventory or let us bring more air tanks depending on our preference.
That would mean I now have to use the lightweight plasteel tank with ulraglide fins to still allow me extreme fast swimming. But at least we get a slot that makes sense (not like the gloves).
Swimming on the surface is fastest, I haven't checked it with different tank/fin combos.
You don't need to immediately switch to the lightweight plasteel tanks since it will be at least a week or two before it even is available on experimental.
Maybe a paper doll slot for several common tank options, but the player can still add tanks to their inventory to supplement their oxygen supply?