[BUG] Scannerroomfragments unscannable

XentorAntarixXentorAntarix Germany Join Date: 2016-03-31 Member: 215120Members
I found the Scanroomfragments in Survuval but the Scanner doies not recognise them.
(experimental Build: 30892)

Comments

  • RainstormRainstorm Montreal (Quebec) Join Date: 2015-12-15 Member: 210003Members
    The Scanner Room Fragments are indeed un-scannable right now. Im sure they just coded it wrongly for now and that itll be fixed soon in an update or maybe it was intended until they finish to code the actual room properly.

    Sometimes it feels like you cant scan a particular fragment but its just that some of them are glitchy and moving around them kinda fix the issue, wherein theres this very little ''sweet spot'' where the scanner tool will detect the fragment so you can scan it.
  • shadwoblade6662shadwoblade6662 Florida Join Date: 2016-03-29 Member: 215038Members
    where are the pieces even located?
  • RainstormRainstorm Montreal (Quebec) Join Date: 2015-12-15 Member: 210003Members
    edited April 2016
    Scanner Room Fragments are located at Wreck 6 and 9. heres a list taken from another thread. You can find the location of the wreck in the list

    Klinn wrote: »
    (sorry for the double-post but I wanted to keep this list separate)

    I've revised the list of wrecks to try to illustrate the apparent randomization of blueprint fragments we've seen. Please remember that this list is based on observation, not examining actual game code, and that future experimental builds can change things on a moment's notice. In other words, YMMV. :)
    
    ============================================================
        Subnautica Wrecks, Lifepods, and Blueprint Fragments
    ------------------------------------------------------------
                   As of Experimental Build 30892
    ============================================================
    
    Notes
    -----
    1) You may have to begin a new game to see these fragments. Older save games,
       whether stable or experimental, may not be completely updated automatically.
    2) Blueprint fragments are semi-randomly generated. A wreck will tend to have
       fragments of specific types, and will tend to include ones for blueprints
       you have not already completed, but exact types and quantities will vary
       from one game to the next. There can even be no fragments at all.
    3) Fragments *may* respawn eventually, players have reported mixed results.
    4) A laser cutter is required to reach some rooms in wrecks, primarily those
       beyond Safe Shallows. Sometimes an alternate path will reach blocked rooms.
    5) A light source such a flare or flashlight is very useful to spot fragments.
    6) Fragments for furnishings and lights are not listed, they can be found in
       many different wrecks.
    7) Sometimes fragments can be found on the sea floor near or under the wreck.
    8) Sometimes supply chests can be found around the wreck or lifepod.
    
    
    Wrecks   Biome                Coordinates           Typical Fragments Found
    -------  -------------------  ---------------       -------------------------
    Wreck1   Grassy Plateaus      286,  -74,  444 |   | Bioreactor
    Wreck2   Grassy Plateaus     -627,  -56,   -7 |-->| Cyclops Hull
                                                  |   | Mobile Vehicle Bay
                                                      | Propulsion Cannon
                                                      | Water Filtration
                                                      | (can also grab NS2 poster)
    
    Wreck3   Koosh Zone           940, -198,  593 |   | Cyclops Engine
    Wreck4   Underwater Islands  -100, -177,  881 |-->| Modification Station
    Wreck5   Mountains            697, -331, 1207 |   | Power Transmitter
                                                      | Seamoth Upgrade Console
                                                      | Stasis Rifle
                                                      | Terraformer
    
    Wreck6   Dunes              -1448, -332,  723 |   | Cyclops Bridge
                                                  |-->| Scanner Room (can't scan yet)
                                                  |   | Thermal Plant
    
    Wreck7   SeaTreaderPath     -1174, -148, -744 |-->| Cyclops Hull
    Wreck9   Mushroom Forest     -644,  -95,  784 |   | Scanner Room (can't scan yet)
    
    Wreck8   BloodKelp_Trench   -1208, -332, -390 |   | Cyclops Pressure Compensator
    Wreck10  Grand Reef          -283, -222, -784 |-->| Moonpool
    Wreck11  Grand Reef          -896, -408,-1435 |   | Nuclear Reactor
    
    Wreck12  Safe Shallows         85,  -40,  113 |   |
    Wreck13  Safe Shallows       -150,  -20, -227 |-->| furnishings fragments only
    Wreck14  Safe Shallows        160,  -27, -253 |   |
    Wreck15  Safe Shallows        -33,  -25, -398 |
    
    Wreck16  Safe Shallows        343,  -16, -190 |   | Mobile Vehicle Bay
    Wreck17  Kelp Forest           64,  -24,  376 |-->| SeaGlide
    Wreck18  Kelp Forest         -317,  -73,  222 |   | SeaMoth
    Wreck19  Kelp Forest         -374,  -74,  296 |   | Solar Panel
    
    Wreck20  Kelp Forest          305,  -53, -319 |-->| furnishings fragments only
    
    
    Lifepods  (no fragments in Lifepods, some have Supply Chests)
    --------
    
    Wreck21  Lifepod #12  Safe Shallows    26, -22,  302
    Wreck22  Lifepod  #3  Safe Shallows  -151,  -1, -404
    Wreck23  Lifepod #19  Kelp Forest    -261, -68,    5
    Wreck24  Lifepod #13  Safe Shallows   314, -36, -112
    Wreck25  Lifepod  #4  Safe Shallows    75, -28,  -95
    Wreck26  Lifepod #13  Kelp Forest     263, -54, -410  (yup, two #13's)
    
    
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