Random crashes

ClonzooClonzoo Norway Join Date: 2016-04-02 Member: 215218Members
Hello. Every so often I crash from Subnautica. But I wouldn't classify it as a normal crash and I'm honestly starting to fear for my computers health. I can play for a few hours on one occasion and few minutes on the other. When the crash happen, for a split second I see few "splats" of transparent color on my screen, often green or purple, then both my screens shut down not receiving a video signal from my GPU. However there is still sound in my headset. Lately I have had the same problem in other games (Only difference is no color splats) which I am fairly certain was due to an Nvidia driver issues as many people had issues, this usually happened when I alt-tabbed or shut down a game. However I believe this has been fixed as I haven't had any issues for a few days. Anyways, when this happen I am left with no other option then to reset my computer, or hold down the power button, both solution equally painful to any gamer and computer user out there. I am therefor left to either believe its a hardware problem and my GPU is on its last legs and if it is I might just lay down and cry... :P Or its a problem with Subnautica/Unity and Nvidia, which seems more plausible as there is a crash file in Subnautica



https://dropbox.com/s/liwaui23x6v02hw/DxDiag.txt?dl=0

https://dropbox.com/s/4st48aodbltxs92/error.log?dl=0

https://dropbox.com/s/eejj9v5diknce0t/output_log.txt?dl=0

I really hope there is a solution or this is a known issue so that it can be fixed soon because Subnautica is f****** awesome!

Comments

  • cherv-sapercherv-saper Moscow, RF Join Date: 2015-05-04 Member: 204167Members
    Hi! I have same problem. Game runs random time, less than 10 minutes, then crashing...

    d3d11.dll caused an Access Violation (0xc0000005)
    in module d3d11.dll at 0033:f9316f09.

    Read from location 00000061 caused an access violation

    Direct3D:
    Version: Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 660 Ti (ID=0x1183)
    Vendor: NVIDIA
    VRAM: 1988 MB

    d3d11: failed to create vertex buffer of size 1824 [0x887A0005]
    d3d11: failed to create index buffer of size 192 [0x887A0005]
    d3d11: failed to create vertex buffer of size 1824 [0x887A0005]
    d3d11: failed to create index buffer of size 192 [0x887A0005]
    d3d11: failed to create vertex buffer of size 1680 [0x887A0005]
    d3d11: attempt to lock null vertex buffer
    d3d11: failed to create vertex buffer of size 1680 [0x887A0005]
    d3d11: attempt to lock null vertex buffer
    d3d11: failed to create vertex buffer of size 1680 [0x887A0005]
    d3d11: failed to create vertex buffer of size 1680 [0x887A0005]
    d3d11: failed to create vertex buffer of size 22880 [0x887A0005]
    d3d11: attempt to lock null vertex buffer

    I found some same looking crashes in other games' forums, now will try their fixes...
  • cherv-sapercherv-saper Moscow, RF Join Date: 2015-05-04 Member: 204167Members
    Adding "-force-d3d9" to startup parameters of game in steam library really helped - 1 hour of game - no crashes!
  • ClonzooClonzoo Norway Join Date: 2016-04-02 Member: 215218Members
    edited April 2016
    Thanks, I will try that.

    Edit: Just tried it and I still got a crash, this time around however, my computer turned itself off and on again...

    I've now gone into the Nvidia control panel under resolution and turned off 144hz. Lets us see how that goes.

    No change except for no funky colors, trying the experimental version next.

    Experimental version offered no change except that my computer restarted itself again.

    Trying to put on startup parameters again.

    Still no change. Rerolling my gpu's driver to 361.75 First using a program called DDU to remove all GPU drivers.

    AND still no change whatsoever. Funky colors are back. And my computer shut down Immediately after my screen turned black.

    I almost always play having speedfan open and the temperatures are within reasonable range. The last thing I can think of trying to to reinstall Subnautica, and if that dosen't work reinstall windows, and if that dosen't work trow my computer out the windows, or try to RMA my card possibly, I do however think its not a faulty card, as I haven't had similar issues on other games since Nvidia fixed their drivers. I will however try again and see if other games does this. Running a few benchmark aswell. However, right now I can't be bothered, perhaps I'll wait for someone else to reply to this topic see if they have anything to say.
  • andrewwayandrewway Adelaide, SA Join Date: 2016-03-19 Member: 214482Members
    Good news: I'm having the same (type of) issues with my Nvideo GTX 650 Ti card. I get a nice "Display Driver not responding", then "Display Driver recovered" message, but the game is frozen (although sound comes through). Once, I had it that when the "recovery" message game through the game let me continue and one other time exactly it had saved my progress before crashing.

    Bad news: I haven't found anything else to fix it. Tried the -force-d3d9 no effect.

    Happens on any game mode.

    Do you notice, though, that it only happens when you're moving (usually moving fast) or can be brought on by moving fast.

    For example, I reckon I could boot my PC from cold, start the game, start a new "Creative" game, get on the seaglide and zoom in any direction and have the display driver crash within seconds.

    It appears that it's trying to load in the next bit of terrain/texture, gets stuck buffering it, then bails out.

    (Hmmm... that gives me some more ideas for testing...)

    I've tried the 30230 "stable" an am presently running the experimental build as well - same on both.
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