.... Where has the life gone?

CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
I haven't - haven't - 'ruined' the Safe Shallows by strip mining it! I only took just enough to get myself established, taking from the Biome until I got my farms set up. The shallows were full of life - you can see it when you start a new game - but now... where has all the life gone?

My little base is beautiful; little schools of "ambient" fish should swim among the Creepvine in my garden(s) whilst perhaps others could be attracted to the blue light of my Moon Pool. Maybe it could be a thing: make enough grow beds to house a lot of Creepvine, put some metal salvage there and boom--attract a few little Stalkers who you see 'play' with the metal. Maybe if they make actual Red Grass/Blood Grass plantable you could attract Spadefish, or 'wild' Sandsharks that you could 'feed' and tame. Plant Koosh, get mini shockers and bone sharks. A Snake Mushroom: mini crab snake(s).

My base is wonderful, but the Safe Shallows Biome itself is hauntingly quiet and dead. It's... it's really sad... I want undersea life attracted to my base, PLEASE!

Comments

  • zallonzallon germany Join Date: 2016-04-05 Member: 215351Members
    Interesting idea, I like it.
    I would also like it if the Base itself could become part of the Flaura and Fauna, like Starfishes and Moss, or Plants growing on the Base.
  • PrimozGPrimozG Slowenia Join Date: 2016-04-04 Member: 215333Members
    You are already able to plant stuff around your base. You just need a grow bed. But i know what you mean. Fish should constantly spawn all over the ocean because at some point, the ocean becomes empty with no fish around you.
  • EnnairamEnnairam Denmark Join Date: 2016-04-03 Member: 215251Members
    I also noticed that the fauna started to dissapear in the Safe Shallows, and I have an idea why. The Stalkers eat the smaller fish, and they also, as you noticed, play around with Metal Salvage. When you start to pick up the Metal Salvage in the Creepvine Forests, the Stalkers will start to migrate further away to find Metal Salvage to play with. When they do, they kill fish on their way. I noticed a Stalker in the Safe Shallows, playing around and eating all the fish! So I killed it with my knife :open_mouth:

    So if you want to keep fauna, leave the Metal Salvage in the Creepvine Forest, or drive Stalkers to extinction...

    The developers should implement some respawning of fish if this is the case, or make Stalkers eat a certain type of fish that are not interactive (like the school of fish of Boomerangs or the "cave-creepers").
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    edited April 2016
    The devs need to tone down the ever-hungry Stalkers or make the fish respawn more. Also Zallon: I agree, and would love it if the devs implemented an 'exterior' living wall; stick it on your base, come back in a while and you find little tiny things living in it like the tiny shrimp from the mountain island caves.

    1. Fish attracted to different kinds of plants.
    2. Exterior 'green' or 'rock' bed-wall; grow plants and attract tiny animals or grow corals over time.
    3. YES to Starfish and other things gently growing on your base, but be careful they don't interfere with hull integrity.
    4. An exterior 'pen' for a school of shocker-eels; use them as living power plants for your base...?
    5. I want to grow Tree Muchrooms!
    6. 'Ambient' fish schools swimming about my Creepvine PLZ!
    6. More...?
  • zetachronzetachron Germany Join Date: 2014-11-14 Member: 199655Members
    Funny, for some reason I started to watch the same effect of disappearing stalkers in the creepvine and reefbacks out in the weeds. But it shouldn't happen by getting eaten as the reapers don't hunt them down. Maybe this happens more or less to all creatures after a while for some unknown reason.
  • A_FREAKING_DUCKA_FREAKING_DUCK Join Date: 2016-04-03 Member: 215296Members
    You could just find two peepers, or garryfish, or whatever you want around the biome, put them in a large aquarium, wait a few days, and then once all the fish bred into a ton of different fish, put them all around the safe shallows! life is back! make sure not to put them all in one place though, or else they will stay in that area. If you let 30 go next to your base, there will just be constant crowding around it. Unless you want that? xD
  • badgerfrothbadgerfroth Darlington UK Join Date: 2016-04-10 Member: 215599Members
    The area around my base is barren too.
    Ok, i've eaten a few of them, and have, on occasion, accidently crushed some against the side of my Seamoth.
    But I didn't kill every living thing around my base.

    Did I?
  • A_FREAKING_DUCKA_FREAKING_DUCK Join Date: 2016-04-03 Member: 215296Members
    Glad I found this thread before i started my new world, because what i said earlier saved me xD I forgot for a bit, but luckily, early game, I made a large tank in my base and put a pair of peepers, a pair of airsacks, and all other pairs a could find, just in case. After I forgot, I suddenly realized I couldn't find any fish, so I took a ton of fish that bred in my tank and spread them around the biome. LIFE!
  • DagonDagon Earth Join Date: 2016-03-21 Member: 214648Members
    What I do is breed lots of fish and release them into areas where they've left.
  • WheeljackWheeljack Chilling in the Grand Reef Join Date: 2016-03-17 Member: 214338Members
    Bad news, currently fish don't respawn at all. Once a fish is killed or eaten it's deleted from that save forever. It makes for some dead oceans after enough time has passed in game.

    The good news is this is set to change this month. :3 In the meantime, I just release tank bred fish so my base isn't so lifeless.
  • coldsnapcoldsnap Join Date: 2015-12-26 Member: 210395Members
    Mechanics-wise, I'm sure it will all work out well in the final game. As for the general feel of the game, I would really love to have more "ambient" life. One thing I was really hoping for was "stationary" ambient fish hanging out in nooks and crannies (like in your average marine aquarium) and dispersing as the player got close. Doesn't seem like we'll be getting that but I'm still hoping.
  • SidchickenSidchicken Plumbing the subnautican depths Join Date: 2016-02-16 Member: 213125Members
    So we can still overfish, but the fish won't vanish without our help? Sweet.
  • AvimimusAvimimus Join Date: 2016-03-28 Member: 214968Members
    That is a really nice balanced solution.

    That said, it'd be neat if fish or predators migrated depending on weather or time of day or chance (I get a bit tired of knowing where I'm safe!)
  • EnnairamEnnairam Denmark Join Date: 2016-04-03 Member: 215251Members
    Has respawning of fish been implemented in the new patch?
  • CrioCrio Poland Join Date: 2015-10-01 Member: 208247Members
    Ennairam wrote: »
    Has respawning of fish been implemented in the new patch?

    Yes it has.
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    Yes, there's life around my base, now!
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