Suggestion: Make the flashlight part of the suit or helmet
toxickiller
Earth Join Date: 2016-03-29 Member: 215003Members
It's the future. You'd think your suit and/or helmet would have a light on it, especially for worker from a mining company. It's kinda silly to have this massive handheld flashlight to be the only portable light option other than flares.
How about making it an integral part of the helmet or your suit? You can still require players to craft a battery and glass for it, but it seems unnecessary to also require backpack space + hotbar space. If anything, maybe let us slot it in the HUD, where signals and the Thermometer is equipped? Then maybe we can dedicate a regular keyboard button for it, instead of taking up precious hotbar room.
How about making it an integral part of the helmet or your suit? You can still require players to craft a battery and glass for it, but it seems unnecessary to also require backpack space + hotbar space. If anything, maybe let us slot it in the HUD, where signals and the Thermometer is equipped? Then maybe we can dedicate a regular keyboard button for it, instead of taking up precious hotbar room.
Comments
Yes, the modification station should update suits. Especially if you consider that diving below 200m will be off limits for diving with normal suits one day (the display turns red at 200m). So why not update a diver helmet with a better one including lights.
If we love decisions and balancing it might be even better to create an upgradable suit system with a limited number of upgrades (like the seamoth):
2 Helmet upgrades:
2 Suit upgrades:
Where were you when everyone was dissing this same feature in Doom3?