64-bit or 32-bit? What do you think?
nitay1998
Isreal Join Date: 2016-02-21 Member: 213278Members
Right now, subnuatica are debating a choice: "Do we limit Subnautica to 64-bit systems only, or do we allow 32-bit systems in on the fun?
That question come because There are benefits to making Subnautica a 64-bit piece of software. Currently, The developers spend week after week working on memory optimisation. They prostrate themselves at the altar of 32-bit addressing to squeeze every last bit of ocean into the game. If the limit was not so restrictive, if there was more room to breathe, all this time could be spent on making Subnautica run with a faster framerate, our creature’s more intelligent, our terrain creation tools more powerful, or our graphics more impressive.
Existing customers with 64-bit systems would benefit enormously.
Furthermore most of the people who play subnuatica (like 95%) have 64-bit systems and only some don't , so to help the developers deside if to change subnuatica to 64-bit only or not, tell us what most of you think on the subject?
That question come because There are benefits to making Subnautica a 64-bit piece of software. Currently, The developers spend week after week working on memory optimisation. They prostrate themselves at the altar of 32-bit addressing to squeeze every last bit of ocean into the game. If the limit was not so restrictive, if there was more room to breathe, all this time could be spent on making Subnautica run with a faster framerate, our creature’s more intelligent, our terrain creation tools more powerful, or our graphics more impressive.
Existing customers with 64-bit systems would benefit enormously.
Furthermore most of the people who play subnuatica (like 95%) have 64-bit systems and only some don't , so to help the developers deside if to change subnuatica to 64-bit only or not, tell us what most of you think on the subject?
Comments
Nobody should buy a system with less than 8G of memory nowadays and if you're a serious gamer, 16.
This game could work in 32-bit, if it has proper streaming and LoD models. Huge and detailed environments have been done on 32-bit before and worked just fine, Fallout series/Oblivion/Crysis Engine/Unreal tech/Battlefield/Many a MMO and so on. But if they want to add more detail than those, mostly active entities (fish/plants), I guess 64-bits is the step to take
The question here isn't should they do it, but is it actually needed. It's not an easy task in any case to go from 32->64. Having support for both would probably mean having to develop two different versions...
TBH I cannot choose, besides it's not like we have any say on this technical detail of the development cycle
Also: http://forums.unknownworlds.com/discussion/141708/to-64-bit-or-not-to-64-bit-subnautica
Plus, 64bit Home PCs have been around for a long time, and most PCs are now 64bit. Phones, are now going 64bit. It's time to move on.
And as Obraxis said, even phones now have 64bit, making this game a perfect companion for mobile situations and platforms.
Third, I really don't know who will still enjoy a PC that might be more than 10 years old, if he didn't make the mistake of buying an already outdated 32bit system a few years ago, because it was so cheap.
32 Bit Systems does not make any sence anymore.
Even all my Music producing Plugins went to 64 more and more last year, and this year i should have all my Stuff in 64 bit updated. The difference is huge. Way better compatibility, way better stability, way better performance, way more Ram usable for my Daw and Plugins. And this should exakt be the same with any Game that runs in 64 bit.
And then remember the Ram limitation of 32 Bit Systems. You dont want to play any half actual Game with only 2 or 4 GB of Ram todays, and most of them wouldnd even Start with less than 4 GB of Ram , im shure.
Yeah, right, only a few trillion yottabyte addressspace. I'll hop down to my cellar and activate my black hole programming device. If it doesn't eat up our earth, we'll talk tomorrow.
64-bit is not sufficient for the eventual Sensory Enhancement update. Without 128-bit, there is no difference between the taste of Cooked Peeper and Creepvine Sample.
One part at a time if needed to stay in a budget.
You will never regret the upgrade.
Better games need better systems, and I want subnautica to be the best game it can be.
This man, this is what's up
Subnautica use Unity 5 too