since the new update an air tank only brings me up to 75 seconds of air instead of 105 before the update and I do have the rebreather but it does nothing.
SidchickenPlumbing the subnautican depthsJoin Date: 2016-02-16Member: 213125Members
They are reversing the "No air from tanks in inventory" thing, so they may also be reducing the capacity to the pre-paper doll amounts for balance purposes. Since I think this change has already been made in experimental, that would explain the issue.
I don't like the system for immersion or rational reasons. 45sec real time from your lung, 30min real time/30sec game time from a normal tank and double the time from a high capacity tank. That's incredible stupid, but it's the new system allowing passive tanks for inexperienced players or those that want to enjoy diving for several minutes.
It might have been better to put a small lightweight 20sec starter tank into the lifepod and disallow diving without tanks. Although a lot of people would ask why they couldn't dive without tanks. It's strange that people can't accept diving only with tanks, but at the same time accept that tanks have less capacity than lungs.
It also might have helped if extracting objects from the deep (wreck exploration, digging, cutting, breaking loose, etc.) would take more time while you get more O2 time. Than people who want to enjoy the ocean view would get more time, because they don't use the time consuming activities.
but i dont know where they are going with it... I dont want my range to be 50m from my seamoth... Exploring is much much harder now.
I guess it depends how long you've been playing. When I got the game, a regular air tank was 30 seconds and a high capacity 60 seconds. You put as many as you wanted in your inventory and each added its capacity to your supply. So 3 HC tanks + lungs = 225 seconds.
Then they added the tanks to the paper doll, and made it so ONLY the tank on the paper doll counted. When they did that, they doubled the capacity of tanks - 60 for normal, 120 for HC. Extra tanks in the inventory no longer added to your air. This is the change they are reversing. Tanks in inventory will once again count - so for balance reasons, the extra capacity of the tanks is probably also being undone. So we'll be going back to the first system. You mentioned a difference between EXP and stable, and having more air for a tank on stable - this is because the switchback has probably already happened on exp but not yet in stable.
So if you want more range from your seamoth - carry more tanks.
Well, I thought the one tank with 60 seconds was good. I prefer to have one tank with more oxygen than to fill my small inventory capacity with more tanks.
I've met that before last update i can replace in my inventory one (depleted) oxygen tank (wearing on 'paper doll') by another one (full) from my inventory and all was fine: when first tank is empty i've replace it on paper doll by second one and i've got an extra 105 sec of air. But last update fix it and return 'calculating of oxygen capacity' to previous - each tank in inventory add 60 sec. For what then on paper doll that new slot for oxygen tank if we return to last system where each tank in inventory (even not in tank' slot!) adding its capacity to summary oxygen supply? Yes, we've got free 4 inventory slot, but its not so 'valuable' as posibility replace empty tank by another full. Realy, previous variant i like more.
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[WORST AIR TANK EVER!]
It might have been better to put a small lightweight 20sec starter tank into the lifepod and disallow diving without tanks. Although a lot of people would ask why they couldn't dive without tanks. It's strange that people can't accept diving only with tanks, but at the same time accept that tanks have less capacity than lungs.
It also might have helped if extracting objects from the deep (wreck exploration, digging, cutting, breaking loose, etc.) would take more time while you get more O2 time. Than people who want to enjoy the ocean view would get more time, because they don't use the time consuming activities.
I guess it depends how long you've been playing. When I got the game, a regular air tank was 30 seconds and a high capacity 60 seconds. You put as many as you wanted in your inventory and each added its capacity to your supply. So 3 HC tanks + lungs = 225 seconds.
Then they added the tanks to the paper doll, and made it so ONLY the tank on the paper doll counted. When they did that, they doubled the capacity of tanks - 60 for normal, 120 for HC. Extra tanks in the inventory no longer added to your air. This is the change they are reversing. Tanks in inventory will once again count - so for balance reasons, the extra capacity of the tanks is probably also being undone. So we'll be going back to the first system. You mentioned a difference between EXP and stable, and having more air for a tank on stable - this is because the switchback has probably already happened on exp but not yet in stable.
So if you want more range from your seamoth - carry more tanks.
Well, I thought the one tank with 60 seconds was good. I prefer to have one tank with more oxygen than to fill my small inventory capacity with more tanks.
Just my opinion.