Idea for the Edge of the map.
Quelzoth
Malaysia Join Date: 2016-05-10 Member: 216597Members
I recently saw this discussion, and it gave me an idea for a way to make a definitive "edge" of the playable area, which would still fit in with the games theme (No invisible walls)
Basically my proposal is: At the edge of the normal map, have a Massive dropoff, as intended/currently implemented, but DONT make it bottomless. Make it instead so its Just out of reach, but visible, to show the players that, yes, there is a bottom, and there is NOTHING THERE. Then as the player moves further away from the main map, have Hostile Plant tentacles (Relativly easy to make/animate/texture) that lash out at ANYTHING within their reach, causing an insta kill on a player outside a sub, insta kill on a seamoth, and a 2 hit kill on a cyclops (first hit casuses many hull breaches, second hit destroys) and have the tentacles get bigger with Scaling reach the further away from the main map the player gets (eventually reaching the surface). This gives a clear message to the player: "DONT GO HERE" and can keep a player from just staying in a solar charged seamoth and driving out along the surface. Furthermore, imagine the player experience: You're sailing along in your cyclops, having explored all of the "Main" area, and are now looking around the edges out of bordom. Suddenly, you see what looks like a Tentacle lashing out at you from the darkness surrounding you, Crippeling your cyclops and leaving you startled, then it hits again, and suddenly your safe, mobile base is GONE, and you are surronded by darkness. You notice another tentacle speeding towards you! and... DEAD, respawn (and potentially have nighmares for a few days). This serves as both an excellent motivation to keep the players in the designed areas, and creates a practical wall.
Relativly simple to implement (models can be re-used, just scaled up) and can easily be removed if you want to build more map in its place (actuall terrain would be FLAT)
I got this idea from seeing some concept art on the wiki of a massive area that was filled with hostile tentacles that would attack the cyclops if it had its lights on (can't seem to find it again or I would link it)
comments/ input?
EDIT: Found the concept art that gave me the idea
Basically my proposal is: At the edge of the normal map, have a Massive dropoff, as intended/currently implemented, but DONT make it bottomless. Make it instead so its Just out of reach, but visible, to show the players that, yes, there is a bottom, and there is NOTHING THERE. Then as the player moves further away from the main map, have Hostile Plant tentacles (Relativly easy to make/animate/texture) that lash out at ANYTHING within their reach, causing an insta kill on a player outside a sub, insta kill on a seamoth, and a 2 hit kill on a cyclops (first hit casuses many hull breaches, second hit destroys) and have the tentacles get bigger with Scaling reach the further away from the main map the player gets (eventually reaching the surface). This gives a clear message to the player: "DONT GO HERE" and can keep a player from just staying in a solar charged seamoth and driving out along the surface. Furthermore, imagine the player experience: You're sailing along in your cyclops, having explored all of the "Main" area, and are now looking around the edges out of bordom. Suddenly, you see what looks like a Tentacle lashing out at you from the darkness surrounding you, Crippeling your cyclops and leaving you startled, then it hits again, and suddenly your safe, mobile base is GONE, and you are surronded by darkness. You notice another tentacle speeding towards you! and... DEAD, respawn (and potentially have nighmares for a few days). This serves as both an excellent motivation to keep the players in the designed areas, and creates a practical wall.
Relativly simple to implement (models can be re-used, just scaled up) and can easily be removed if you want to build more map in its place (actuall terrain would be FLAT)
I got this idea from seeing some concept art on the wiki of a massive area that was filled with hostile tentacles that would attack the cyclops if it had its lights on (can't seem to find it again or I would link it)
comments/ input?
EDIT: Found the concept art that gave me the idea
Comments
Also an insta-kill is quite the nono, it would require a fair bit of warning. I mean the Cyclops isn't exactly maneuverable
The planet is not a planet but a creature, which has a bald spot. That stuff comes with age... Anyways, we're living in the bald spot...
/flies away