Siege Line Of Sight

ArchzaiArchzai Join Date: 2002-11-10 Member: 8007Members
<div class="IPBDescription">i have a question</div> When they mean a marine has to have the hive or structure in its LOS... does that mean the marine has to actually be LOOKING directly at the hive or chamber... or as long as a marine is in the area it will seige?
thx

Comments

  • AOBBlack_BartAOBBlack_Bart Join Date: 2002-12-11 Member: 10629Members
    In my expierence it seems that the marine not only has to be looking at it but also has to be able to see a large section of it...

    Bart
  • MastodonMastodon Old Fogie Join Date: 2003-01-09 Member: 12052Members, Constellation
    I've never noticed this. In most games I've played, unless I've totally missed something, the Hive was just sieged through the wall from next door without us ever going in there.
  • EdcrabEdcrab Join Date: 2002-11-02 Member: 4324Members
    This is on about the proposed 1.04+ changes, I believe.

    It's been raised before, but it still confuses me. As well as what Archzai said, do the 1.04 players out there know whether or not a comm/marine has to repeatedly sweep/view an alien structure or does knowledge of it's existence mean the siege will fire until the structure is gone?
  • ArchzaiArchzai Join Date: 2002-11-10 Member: 8007Members
    also.... ummm... how many seige cannon SHOTS do u get per sweep?
  • T_RATT_RAT Join Date: 2002-12-17 Member: 10967Members, Reinforced - Gold
    yes im also curious about this.
    + is the range for the siege that much different/noticeable in 1.04?
    We only just got 1.04 on 1 aussie server thats always full so i have had no time to check this out yet.
  • Y3tiY3ti Join Date: 2002-11-09 Member: 7853Members
    The range doens't make that much of a difference

    and I've found that you have to have the structure completly in sight(or close to it) for the siege to fire.

    And you get like 1 shot per sweep.
  • TipTopTipTop Join Date: 2003-01-09 Member: 12092Members
    ... that as they say, is not good!
  • MMZNastyDwarfMMZNastyDwarf Join Date: 2002-12-12 Member: 10611Members
    Geesh could they make this a little more complicated!!!

    So not only do u have to defend your TF, Seige Cannon, Turrets, but now you need to give a personal escort to the one poor soul who has to sit there and look a whatever needs to be targeted!! on top of scan sweeps !! Maybe they could give us poor comms a few more things to micro manage.

    My final note:

    I wonder if they cut the distance on acid rockets? or the fact that a ball of acid can shoot through a grated fence.................. Hmmm all they did was tweek some splash damage and accuracy.
  • JamlJaml Join Date: 2002-11-17 Member: 9054Members
    The new siege changes are great! It obligates the marines to play on offence more since they need to move their butt into the hive area to siege it.

    Scanner sweeps give 2 shots i think but with 3 res/sweep its only an option if you control a large part of the res.

    Range changes arent that big of a problem since its only some %
  • AOBBlack_BartAOBBlack_Bart Join Date: 2002-12-11 Member: 10629Members
    I've played 1.04 servers.

    The scaner sweep give between 0 and 1 shots, (see my thread for why) or a marine has to spot the target for the turret and it still can take a long time for the seige to fire...

    The first shot from a seige via pinging could cost you 3 per or maybe even 4 pings. the same applies to each subsequent shot, (You have to make sure the seige does not break LOS or the seige will rotate a full 360 degrees before it will establish a lock.

    I've written a long thread on this topic go find it.

    Bart
  • El_DiablosEl_Diablos Join Date: 2002-11-03 Member: 5666Members
    the tweak to the distance a siege can fire is probably because of the bug/cheap area on ns_hera. right now a siege could attack both hives at the same. after the distance change, hopefully the siege wont be able to attack both hives at the same time.
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