Spark Detailing Exercise #4: Man vs Nature
Flaterectomy
Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
in Mapping
SDE#4: MAN vs NATURE
"Create a scene in which nature dominates, but mankind is leaving a distinct visual footprint."
Restrictions: None. Go wild if you wish, but remember that it's really easy to think too big and have the scope of your idea result in failure. If anything think small. This is a detailing exercise. Especially if you don't really have a lot of time to dedicate to this, just make your scene smaller in scope.
Due date: Monday June 13th. That's three weeks and a bit of weekend from now. If you finish earlier, feel free to post your work. I'm not setting an earliest due date for this.
EXAMPLES
I wanted to include some examples of natural assets from NS2, since your first idea might be "but it's a sci-fi game with technological and space ship assets!" There's enough vegetation assets to be found in the game to make something cool-looking. Also, even though both these a examples are all trees-and-shrubberies, nature doesn't have to be green. Arctic wastes or an underwater scene are a-okay in my book. But remember: don't think too big and get lost in your own idea.
PURPOSE AND RULES
This is a creative, visual exercise that is meant to help you get better at lighting and detailing your levels. There is no need to make your entry abide by unwritten NS2 mapping rules such as limited lines-of-sight, avoiding tactically OP hiding spots, etc.
When submitting your level in this thread, please post enough screenshots from various angles to show off your work, include links to the .level file (or the Steam Workshop page if you published it there), and links to any source material you used. You are free to use concept art, photographs, sketches, or any other sources for inspiration as long as you include them in your submission post. Please try to include your thoughts and motivation for what you were trying to accomplish; point out what you were happy and unhappy with, etc.
Use this thread to post questions, discuss the theme, and eventually post your submission. Once submissions are posted, please try to discuss and post constructive criticism on each entry. If your submission isn't completely done by the end of the specified period, don't sweat it. Just post it, and we will try to provide feedback on what's there.
The rules may change in later exercises.
Comments
At least performance isn't a grading factor.
MOAR! Again, not as much 'nature with a bit of humanity', but still helpful I'm sure.
Ioan Dumitrescu | http://www.geeknative.com/54206/sci-fi-concept-art-that-rocks-10-juxtapositions-of-tech-and-nature/
John Stokes | http://conceptrobots.blogspot.nl/2012/11/concept-robots-by-john-stokes.html
The Art of Bungie's Destiny | http://kotaku.com/the-beautiful-concept-art-of-bungies-destiny-updated-1635150686
Anyone else making progress? It's been a bit quiet, so I am wondering if we'll get any entries at all.
I will start work either tonight or tomorrow... but don't expect anything spectacular, I'm not very good :P
How good it is doesn't really matter, you're just meant to exercise and get better than you were before as a result.
Nick Carver | https://coloredcg.com/2014/06/18/concept-production-artist-nick-carver/hidden-cove-concept-by-nick-carver/
Yohann Schepacz | coolvibe.com/2011/jungle-mule/
First image is broken :I
Monday June 13th, so technically that's tomorrow for me. Just need to do some final polishing myself.
Order to start for it's target - Gorge Planet - never came. After man's defeat he reached out one more time, but got his finger bitten. Now can have potato and rest.
That is some serious piece of talent @AltF4 beautiful use of props and detailing.
I nominate you to remake ns2_bast
P.S. Love the little details such as the pistol being held by fork and rope followed by a subtle crag relaxing seemingly under the waterfall like some piece of exotic coral.
"Custom" assets used were a modified descent_wall_red texture for the front of the machines that I made a little scuffed and damaged, and a modified Summit skybox to look brighter and bloomier. This scene only works from the angle at which I took the screenshot, but I will throw it on the Workshop in the coming days anyway.
it's something alright i tried...
http://steamcommunity.com/sharedfiles/filedetails/?id=704481842
since it was made very quick, too, it only works under certain conditions and would serve as a background scenery. it was most important to me to have something ready for some nice shots, rather than beeing super-tidy. but I want to spend some more hours on it and turn it into a playable room, so if you get any ideas and suggestions sniffing through floating plants, please let me know!
@saffron_baker I want to move closer, since smoke and the light playing on the rock surface make me curious and want to investigate the crash site. I like how you use darkness as a strong element.
@Flaterectomy It is very nice how it seems to be outside, you have a very good hand on lightning that is for sure! the artist used a quick brush on the grass, its hard to do that with the probs that are available. maybe mini bamboo could do the trick, please upload!
Would love to see lot more stuff here
@Yojimbo no! for so many reasons: NO!
I used a bit of bamboo for some reed-like plants, but didn't want to get bogged down in exactly recreating the scene, but rather remake it with the assets that are there. Well, with the few little modifications I mentioned.
I'll put my entry on the workshop in a few hours.
http://steamcommunity.com/sharedfiles/filedetails/?id=708048198