Subnautica Challenges!

Funsauce32Funsauce32 Canada Join Date: 2016-06-09 Member: 218339Members
DISCLAIMER: Most of these challenges require console commands and/or a new game. If you are new to the game or do not know how to use the console go look it up! Thank you :) .

-Mobile home: Spawn a cyclops and put these items inside: power cell charger, bed, desk and chair. Now discard your builder and start playing! For the rest of the game you cannot build a base.

-Fish are friends!: do not eat any fish for an in game week. (must be in survival)

-Save the enviornment: Fix the aurora's generators before your first day is over

-Hydrophobic: get to one of the islands before your first day is over

-I prefer It natural: only use titanium found in limestone.

If you have any suggestions please tell me!
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Comments

  • Enderguy059Enderguy059 Australia Join Date: 2015-10-15 Member: 208486Members
    Funsauce32 wrote: »
    -Save the enviornment: Fix the aurora's generators before your first day is over

    Impossible. The Aurora needs to explode before you can fix it, and that takes more than a day.
  • AstromancerAstromancer Texas Join Date: 2016-05-13 Member: 216713Members
    edited June 2016
    -Save the enviornment: Fix the aurora's generators before your first day is over
    -Save the enviorment- Fix the aurora's generators within the first day of the ship explosion
  • Funsauce32Funsauce32 Canada Join Date: 2016-06-09 Member: 218339Members
    im sorry about the explosion mistake. i didnt realize at the time.
  • ComicalSkateComicalSkate Canada, ON Join Date: 2015-05-28 Member: 204993Members
    edited June 2016
    I had a very similar challenge idea: http://forums.unknownworlds.com/discussion/140852/fish-are-friends-not-food-challenge#latest
    Your other challenges are pretty good ideas. Might use them. I especially like the "I prefer it natural" one. That will be a pain to complete. 50 titanium for a cyclops: You have a chance to get either lead, copper or titanium in limestone. You would have to find and break open more than 200 limestone before getting enough titanium for basic equipment, a cyclops and like a small base. Limestone chuncks can only be found in the kelp forest, safe shallows, sparse reef, grassy plateaus and the inactive lava zone(Thats is likely to change). It is going to be a true challenge, very fun! Good idea!
  • TheGiantLazzerTheGiantLazzer Lawrenceville, Georgia Join Date: 2016-06-07 Member: 218237Members
    I thought of a really hard challenge!
    [ Artificial Oxygen ]
    You are never allowed to get air naturally.
    ( You cannot go to the surface for air )
  • Funsauce32Funsauce32 Canada Join Date: 2016-06-09 Member: 218339Members
    I thought of a really hard challenge!
    [ Artificial Oxygen ]
    You are never allowed to get air naturally.
    ( You cannot go to the surface for air )

    I see what you mean but, how will you be able to do this challenge in the beginning of the game? i mean technically the lifepod is above water and the seamoth is way later in the game.
  • RainstormRainstorm Montreal (Quebec) Join Date: 2015-12-15 Member: 210003Members
    edited June 2016
    Funsauce32 wrote: »
    I thought of a really hard challenge!
    [ Artificial Oxygen ]
    You are never allowed to get air naturally.
    ( You cannot go to the surface for air )

    I see what you mean but, how will you be able to do this challenge in the beginning of the game? i mean technically the lifepod is above water and the seamoth is way later in the game.

    the lifepod is unavoidable. You need its Fabricator to build the stuff to make another fabricator for another base. Of course theres always the purple brain corals that provides ''artificial'' O2, but theyre usually pretty spaced out .... could work if youre lucky tho maybe

    To be viable, this challenge would need to start once you have a fabricator in another base i think.
  • TIEbomber1967TIEbomber1967 California Join Date: 2015-09-23 Member: 208109Members
    How about...
    "it's not easy Being Green": You can only eat Creepvine.
  • Luke27262Luke27262 High Point Join Date: 2016-06-04 Member: 218104Members
    "Reaper Station"

    Build a observation base next to a Reaper Leviathan spawn without being killed.
  • TheGiantLazzerTheGiantLazzer Lawrenceville, Georgia Join Date: 2016-06-07 Member: 218237Members
    I have another challenge!
    [ Just Keep Swimming ]
    You are never allowed to craft a Seamoth or a Cyclops! >:)
  • Darwin-EvolutionDarwin-Evolution France Join Date: 2015-06-07 Member: 205310Members
    edited June 2016
    I have another challenge. Go into the koosh biome without the stasis rifle, pro/repultion cannon or seamoth torpedoes, and then find and harvest the sea crowns that took me two hours to find with all the tools. DON'T use console commands!
    800?cb=20151019202118
    There are currently only two known existing sea crowns in the game. They currently reside along the skirting cliffs of a volcanic geyser in the koosh zone.

    EDIT: title for this challenge is "Pawn 5 to to King and Queen" (sea crowns>king & queen of the sea; no tools>defenceless>lifepod 5>pawn 5; get it?)
  • Funsauce32Funsauce32 Canada Join Date: 2016-06-09 Member: 218339Members
    Wow! these are all great so far!
  • ErgossErgoss KY Join Date: 2016-03-02 Member: 213722Members
    edited June 2016
    One I read in the thread below was a nomadic playthrough: you aren't allowed to build a base. In order to not primarily be a battery-building challenge, I am allowing myself to 'build a seamoth modification station in the cyclops'. I haven't decided yet whether I'll allow myself a temporary moonpool or just spawn the items once I vaporize the recipe ingredients. Currently I've just built the cyclops and fit it with some basics and I'm getting ready to collect ingredients for the seamoth and its station. Then I'll be properly mobile. :)

    Other thread: http://forums.unknownworlds.com/discussion/140688/do-you-challenge-yourself-while-playing-subnautica
  • Funsauce32Funsauce32 Canada Join Date: 2016-06-09 Member: 218339Members
    @Ergoss Cool! i suppose that's one thing i overlooked in my "Mobile home" challenge.
  • Nautical_NickNautical_Nick Australia Join Date: 2016-06-12 Member: 218444Members
    The Full on Carnivore challenge: you are not allowed to eat any form of fruit, only fish.
  • LobsterPhoneLobsterPhone Australia Join Date: 2016-03-29 Member: 214999Members
    The Full on Carnivore challenge: you are not allowed to eat any form of fruit, only fish.

    Oh for... so many of these "challenges" are so lame.

    I mean this one.

    Build a large fish tank. Stick some peepers in. "Challenge" over forever. The end.
  • GabrielBCGabrielBC anh? Join Date: 2016-04-30 Member: 216170Members
    Funsauce32 wrote: »
    -Save the enviornment: Fix the aurora's generators before your first day is over

    Impossible. The Aurora needs to explode before you can fix it, and that takes more than a day.

    You forgot this:
    Funsauce32 wrote: »
    DISCLAIMER: Most of these challenges require console commands and/or a new game.
  • Enderguy059Enderguy059 Australia Join Date: 2015-10-15 Member: 208486Members
    edited June 2016
    GabrielBC wrote: »
    Funsauce32 wrote: »
    -Save the enviornment: Fix the aurora's generators before your first day is over

    Impossible. The Aurora needs to explode before you can fix it, and that takes more than a day.

    You forgot this:
    Funsauce32 wrote: »
    DISCLAIMER: Most of these challenges require console commands and/or a new game.


    That was edited in after I commented.
  • werner339werner339 Warsaw Join Date: 2016-02-24 Member: 213389Members
    edited June 2016
    Hi,

    I might propose a roleplay radiation challenge of mine that I elaborated for my own fun/immersion and shared on the forum. It can be found in this thread mentioned by Ergoss.

    Quite fun if you like to feel the pressure of limited resources, lack of breathable air and claustrophobic unability to go to the surface. By the way I am looking for possibilities of expanding the challenge beyond the early/midgame so if you have any ideas, please suggest.

    Regards
    Werner
  • scubamattscubamatt Georgia, USA Join Date: 2016-05-22 Member: 217295Members
    This was inspired by Werner's radiation challenge and my own earlier attempt at nomadic game play

    Lifepod Rendered Useless By Explosion ("At the sound of the BOOM, it will be time to evacuate")

    Summary
    You have a limited amount of time to use the Lifepod before you must abandon it. If you can remove the Radiation Zone and wait 30 game days after the zone is gone, you may reenter the Lifepod.

    Timeframe
    Survive until you are able to return to the Lifepod (that's 30 days after you remove the Radiation Zone).

    Specifics
    When the Aurora explodes, you must be inside the Lifepod, or you die from the pulse of radiation, thermal energy and concussion effects. Unfortunately, the EMP damages the electronics and life support systems of the Lifepod causing a massive malfunction. The filter system, instead of preventing radioactive fallout from entering the Lifepod, begins to concentrate it inside, making the interior uninhabitable as long as the Radiation Zone exists and for thirty (30) game days afterwards. This represents the time it will take for the filter system to flush the interior once the outside source of fallout is removed. Immediately after the explosion of the Aurora, you must abandon the Lifepod, and you may not reenter it until the radiation zone has been removed and the thirty day decontamination period has passed.

    Key Issues
    First, you need to be inside the pod when the Aurora blows up, or its Game Over, no exceptions. That means not being too far away from the Lifepod when the warning comes.
    Second, you're going to have to move very fast to gather supplies and convert them into critical gear before the Aurora blows up - you'll need a clear plan for what to build, and in what order. Some things you need now, some things you'll need later. If you plan to make bases or vehicles, your build choices are dramatically different from someone who doesn't plan to have a base or vehicle.
    Third, as soon as the Aurora explodes, and the explosion passes, you have to abandon the Lifepod - no making 'just one more thing', no grabbing another First Aid Kit 'for the road', nothing. Times up, get out, good luck.
  • Funsauce32Funsauce32 Canada Join Date: 2016-06-09 Member: 218339Members
    wow. That is a great idea! to make a base you need to make wiring kits and a builder to get a fabricator in the base. now that's a challenge!
  • RainstormRainstorm Montreal (Quebec) Join Date: 2015-12-15 Member: 210003Members
    I really like this Challenge suggested by scubamatt!

    The fact that the exact time the Aurora explodes is random from games to games means that you have very minimal idea of the time you have at your disposal when the game starts. As pointed out the new Fabricator recipe is a bit more complex now and gathering everything you need to survive, including all those electronic part very early on in the game makes for a decent challenge right at the start which i love!

    Since you have no idea if the aurora will explode in 5, 10 or 15 minutes you need to decide what items to prioritize over others and also build a small base quickly. Ive got one question tho, what about those that decide to make a radiation suit, can they still access the above ocean for air :p
  • scubamattscubamatt Georgia, USA Join Date: 2016-05-22 Member: 217295Members
    edited June 2016
    Rainstorm wrote: »
    Ive got one question tho, what about those that decide to make a radiation suit, can they still access the above ocean for air

    That's up to you, really. Not being able to surface for air will only be an issue until you have a base built, except for one important thing (you won't be able to build a Seamoth or Cyclops). I envision the Lifepod concentrating the fallout because its so close to the RadZone, I don't see the fallout being concentrated enough outside of the RadZone to be a hazard for someone with a scuba tank. Pipes for air didn't make sense for me, since they don't really filter air. Purple Brain Coral produces air, which makes it kind of like real world sponges, so I imagine it would filter contaminants out of the water, producing clean air. So if you really didn't want to surface for air until after you've built a Radiation Suit (or cleaned up the Aurora), then you'd have to find a Purple Brain Coral to refill your air while you build your first base. Remember that until you *power* the base, you won't have air inside of it, which makes finding Solar Panel fragments a serious issue, because they have to be within a certain radius of your Brain Coral or you won't be able to reach them with the air you have.

    So far all of the challenges I've tried in Subnautica fall into two categories - ones that only really challenge you in the early game (because they limit time or gear), and ones that only really inconvenience you in the late game (because they're 'collect all' type grinds). Everything else is cosmetic for the most part - build a base in every biome, build a base that is completely hidden underground, build an underwater zoo with one of every life form in it (including Reapers), and so forth.

    For me, the only tool I can't survive (easily) without is the Habitat Builder, since it pretty much makes everything that isn't stock in your PDA. You can survive without one, by going to the Floater Island, or by using the Lifepod as your base. In any scenario I've tried, the tipping point (where I no longer worry about 'surviving' anymore) is when I build a Seamoth. Once I have the Seamoth, I'm completely at ease and not at all worried about the rest of the game scenario.
  • werner339werner339 Warsaw Join Date: 2016-02-24 Member: 213389Members
    Scubamatt,

    it is quite hard to gather (among others) 4 x Silver for a new fabricator and builder tool, before the explosion. I had difficulties with that, therefore I relaxed this restriction and allowed myself to reenter the pod, I just cannot fabricate any consumables. Do you manage to do this? Or maybe this is not your goal as you play nomadic anyway?

    Regards,
    Werner
  • scubamattscubamatt Georgia, USA Join Date: 2016-05-22 Member: 217295Members
    werner339 wrote: »
    Scubamatt,

    it is quite hard to gather (among others) 4 x Silver for a new fabricator and builder tool, before the explosion. I had difficulties with that, therefore I relaxed this restriction and allowed myself to reenter the pod, I just cannot fabricate any consumables. Do you manage to do this? Or maybe this is not your goal as you play nomadic anyway?

    Regards,
    Werner

    Usually, I head straight for the thermal vent SW of the Aurora (roughly -75/-450 coordinates), unless my starting spawn is closer to one of the others. That thermal vent is my favorite spot in the game to build a base, for a bunch of reasons, but there is usually 4 or 5 sandstone scattered in the small caves that line the walls of the vent. The alternative is to go for the Kelp Forest area, where sandstone can usually be found on/around cave entrances there - the obvious danger is the Stalkers however.

    The critical materials to find fast are 4x Silver, 2x Copper, 4x Quartz, and a few Titanium plus the table corals and acid mushrooms. A subtle but critical component is a piece of glass, without it, you won't be able to build even a minimal base later.
  • werner339werner339 Warsaw Join Date: 2016-02-24 Member: 213389Members
    I feel some emptiness of the lategame challenges too. I also have impression that after getting a seamoth things become too easy. Some of the ideas I implemented are related to the powering and power management and extend the challenge of struggling for resources for some additional time.

    1) I don't reuse blueprints for power generators. Once I build a device, I forget the recipe (either by command line when possible, or just in the roleplay layer) and if I want a second one, I have to find and rescan its parts again. I treat the scanned parts as the real material components, not just the "recipe unlockers". The effect is that I have to carefully manage the powering sources I have to my disposal (e.g. 2 x SolarPanel + 1 x Bioreactor) and relocate them among my outposts depending on the situation and needs.

    2) Alternatively, I have once resigned from using any generators based on renewable resources. It introduces a constant need of collecting the power resources (biomass, uranium) and maintaining the powering layer. Regarding the Bioreactor, it is possible to additionally restrict yourself as to the input material used (e.g. no fish, just plants).

    Regards,
    Werner
  • scubamattscubamatt Georgia, USA Join Date: 2016-05-22 Member: 217295Members
    To me, the power consumption in a typical game follows a bell curve. In the beginning, you have little power needs, as you are struggling to get raw materials together and assemble the very basic gear you need. Then, as you get the blueprints and tools you need, your energy consumption skyrockets as you build a base and all of the advanced gear you want. Finally, having achieved all of the gear/vehicles you want, your energy consumption trickles down to nearly nothing again.

    Using a bioreactor and solar panels, I have zero energy drain in a typical game day. The moonpool recharging the Seamoth is really the only thing that ever produces an energy drain, and even that only occurs if I have been running around at night where the Seamoth doesn't recharge to 100% before I dock. I have a base with 500 power reserve, and I rarely use more than 100 of it in a game day, if that. Between the plants and fish I grow in my base, I have no issues feeding the reactor (or myself) and I don't need more than one of each vehicle.

    I like your idea of having to scan the fragments themselves to build the item in question, but how do you keep track of how many you have accumulated?
  • werner339werner339 Warsaw Join Date: 2016-02-24 Member: 213389Members
    edited June 2016
    scubamatt wrote: »
    I like your idea of having to scan the fragments themselves to build the item in question, but how do you keep track of how many you have accumulated?
    Paper and pencil, I am afraid. At least until the command "FORGET" works again.

  • itsspartan313itsspartan313 New Jersey Join Date: 2016-06-07 Member: 218229Members
    Funsauce32 wrote: »
    -Save the enviornment: Fix the aurora's generators before your first day is over

    Impossible. The Aurora needs to explode before you can fix it, and that takes more than a day.

    ya about this the generators for us xbox users cant be fixed as the water in the aurora does not work like it should it just acts as ground so we can float or swim and we cant build ladders in the aurora so that aint happening but i like the challenge
  • scubamattscubamatt Georgia, USA Join Date: 2016-05-22 Member: 217295Members
    I restarted this challenge and timed it with my cellphone's stopwatch. From the time the PDA boots up and releases you to move about freely, it took just under 23 mins (real time) for the Aurora to explode. By the time it blew up, I was (just) able to craft myself a Habitat Builder, a Scanner, Still Suit, Knife, Fins, 2 Air Tanks, and the components for a Fabricator and basic base (12 titanium, wiring kit, computer chip, two glass). I also had a hand full of fish and some odds and ends from the lifepod locker. I emptied the locker as it counted down for the explosion, and jumped into the water as soon as it was over. My health/food/water were at 78%/46%/83% at that point, because I got bit by a Stalker once, and a little cooked by the Thermal Vent (I was running out of air and had to risk the tail end of the eruption).

    I swam over to where I usually build a base, created an MP room and a Hatch and then went inside and created the Fabricator and a simple locker to dump everything inside. I had no power for another five or six minutes, as I scoured the Shallows for fragments of the Solar Panels (I found two, plus four of the Seaglide fragments). Once I installed the solar panels next to the base, I built it into a multistory tower, then moved the solar panels to the roof, close to the surface for more sunlight. At this point, I'm certain I can survive indefinitely, as I have all of the core problems solved - air, power, food, water.

    I did notice one odd thing - I busted open a node on a rock pillar, and besides the piece of Copper I got, the game gave me a Signal (equipping it on my paper doll) and extra Nutrition bar (making a total of 3 of those in my inventory). The signal was for a Heat Signature.
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