Scavenging post-Power Nap
DrownedOut
Habitat Join Date: 2016-05-26 Member: 217559Members
Can I just say how much I love what the Power Nap update did to wreckage exploration? Like, the new collectibles and scannables are great, but I especially like how floodlights have now become a source of batteries. Scannables have a tendency to stop being a point of interest once a scan is made, but floodlights remain interesting. Even if the battery is 0%, I can still use it and it nicely captures the feeling of scavenging. I'd love if this mini-loot treatment could extend to some of the other scannables.
As well, happened that I packed up to find a far off wreck, only to discover upon arrival I'd forgotten to recharge my laser cutter. Moment of "No...." before realizing I also have my welder with me and that one's battery was still mostly full. The switch was quickly made. Definitely in favor of those future plans to make the habitat builder and scanner (and terraformer?) hold batteries too, because selective infinite energy is something I'll gladly give up for all-around usable energy.
As well, happened that I packed up to find a far off wreck, only to discover upon arrival I'd forgotten to recharge my laser cutter. Moment of "No...." before realizing I also have my welder with me and that one's battery was still mostly full. The switch was quickly made. Definitely in favor of those future plans to make the habitat builder and scanner (and terraformer?) hold batteries too, because selective infinite energy is something I'll gladly give up for all-around usable energy.
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Regards
Werner