Drifter Jetpacks
Sintax
Join Date: 2002-12-11 Member: 10581Members
The biggest problem with marine play imho is the lack of options, and how rifle -> shotgun/jp is the only progression that happens in many cases. Right now it's almost like shotgun+jp is the marine equivalent of fade, but there is no equivalent of a lerk. Anyway, I thought a cheaper version of jetpacks that provide no vertical thrust, but can still reach faster horizontal speeds would perhaps fulfill that role and make marines have to sink less money into mobility.
cheers
cheers
Comments
Can't be that hard to implement, just repurpose the skulk movement code.
Horysheet that would be awesome lol!
"MEDS COMM MEDS! Where are you I can't see you! I'm on the ceiling! MEDS!"
There is a mod that can do this.
There used to be one like 3 years ago, but it broke as quickly as it was made. Are you saying there's a new one?
Updated 23rd Dec 2012 : http://steamcommunity.com/sharedfiles/filedetails/?id=114984474&searchtext=wall+walking
Maybe an "experimental" laser rifle, similar to exo railguns but without the chargeup?
- 15 pres
- low RoF
- 70 dmg per shot, no decrease at longer ranges (ignore armour?)
- 5 shot per magazine
Squad Leader Backpack - 15 p.res
Allows players *by choice* to respawn next to the wearer.
Shares the same wind up and cooldown timer as an infantry portal.
Pros: Allows players to spawn in anywhere and circumvent the need for an infantry portal.
Cons: Players won't be able to access any advanced equipment besides fallen equipment since they likely are going to spawn out in the field, there is an audio and visual cue on the backpack antennae that alerts aliens that a marine is going to spawn next to it's wearer unless the wearer is killed.
Hm... catpacks?
No taht would ruin completely the map balance.
Move HMG (MG sorry) to normal armory research so taht marine com can chose either shotgun or MG depending on their strat.
For example if you plan to rush a open area like cargo in veil you would rather research MG but if you plan to take nanogrid shotguns are probably gonna be more effective in tight corridors.
I was also thinking of it as a sort of slowly recharging use item. You could self-catpack only so often and it would take a while to recharge maybe?
Stop with the cooldown ideas, cooldowns are shit and belong to Overwatch, not NS2. Let's not repeat the boneshield disaster.
Could you go into further detail? Sure it would change the current game balance but it should work well within the maps we currently have.
Keep in mind the people wearing these packs would be running around late game with no additional mobility options and it would be disabled while inside an exosuit, or if there isn't enough space for a marine to spawn nearby. You'd be sacrificing lifeform chasers and potential survivability for extra marine bodies to throw at a push.
If you let marines spawn on their team mates, say in nanogrid, you remove all travel time but well ..if it's a late game tech eh why not?
Baically, It's very similar to a phase gate except that it can move around and has no need to be built or have power and you cant "meatgrind" it as an alien.
Which means that it's overall more powerful than pg but I like the fact that it depends on all other marines techs for example with nano shield it makes it more durable etc.